Kenshi
Great Frontiers - World Overhaul (WIP)
87 Comments
Jango 26 Jun @ 3:23am 
I confirm the same error
theo 24 Jun @ 8:50pm 
[error]: [GameDataContainer::load] Invalid data file '.......\workshop\content\233860\3014763389/leveldata/interiors.level' (Version: 538976271).
Mr-Julix 19 Jun @ 3:27pm 
is compatible with reactive world?
pillow 13 May @ 2:12am 
Are you still working on this? Noticed it's been about a year since the last update.
Skolokiroptera 1 Apr @ 1:29am 
Love the mod, but I've noticed that Holy Slavemongers will spawn as non humans, which immediately leads to confrontation with the Holy Nation (as well as attempting to enslave downed soldiers).
melon🍈 30 Mar @ 5:16pm 
love this mod and hope you integrate some of your newer updates back stuff into it! so glad to see you back
Laughing Forest 14 Mar @ 2:48pm 
Hey mate - would it be possible to take a look at the interiors.level file? seems to be corrupt and causing crashes:

[GameDataContainer::load] Invalid data file 'mods/Great Frontiers - World Overhaul/leveldata/interiors.level' (Version: 538976271).
Ghouls 11 Mar @ 1:33pm 
@Marbien ever fix it?
Ghouls 11 Mar @ 1:04pm 
interiors.level is a corrupted file for me. no amount of reinstalling has fixed it for me
Roulce 3 Mar @ 5:46pm 
It's compatible @babia
Babia 2 Mar @ 1:22pm 
has anyone checked how compatible this mod is with kaizo?
Nomadxvx 2 Dec, 2024 @ 3:21pm 
Any possibility of getting an Iron Will patch? Gas Grove would just need to be moved a over a tiny bit.
twitch.tv/Mattikush 15 Nov, 2024 @ 1:38am 
hows the state of this mod and the others he made?
Sanitation Technician 21 Oct, 2024 @ 4:32pm 
Hope to see this mod make a come back!
Kenshi 2 Oct, 2024 @ 6:09pm 
Preacher Cult join quest appears to be broken. He can't be spoken with as far as I can tell.
Marbien 26 Sep, 2024 @ 10:40am 
I get this on my kenshi_info.log
[error]: [GameDataContainer::load] Invalid data file 'D:\Steam\steamapps\workshop\content\233860\3014763389/leveldata/interiors.level' (Version: 538976271)
When I open interiors.level with FCS, I get; Corrupt mod file: interiors.level

Also, some [error] Invalid texture for bd_light_d.dds / bd_light_n.dds / bd_heavy_d.dds
Asur 1 Sep, 2024 @ 4:04am 
Hi! Can I borrow your mods for my overhaul mod SLOFK? I will indicate you in the credits, or if desired, I can add you to the authors.
RevRept 25 Aug, 2024 @ 4:32am 
And, by the way, I've completed the Russian translation patch for this mod. Aviable there:
Русский перевод мода:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316888251
RevRept 25 Aug, 2024 @ 3:29am 
The mod itself is great, just a couple drawbacks:
— black dragon ninjas are not considered as bandits (don't have NPC class = OT_BANDIT), which results in town guards attacking the player if they attack these factions' squads
— in dialogue with Lobster recruit it's impossible to reject his joining if the player has already asked him about his skills
WW1 Officer 14 Aug, 2024 @ 2:26am 
I hope there would be more changes for Deadcat and Holy Nation Outlaws. Still a cool mod:steamthumbsup:
nubbyclairvoyant 17 Jul, 2024 @ 11:01pm 
Unfortunately incompatible with Kenshi Genesis v9. Probably because Genesis also changes world states, and aspects like map location of some of the same factions. Which means Genesis users who also dig MFO have to carefully pick individual MFO's that don't conflict with Genesis, or downgrade aspects of factions like the Black Dragon Ninjas and Cloud Ninjas (both of whom have vastly superior base defenses in Genesis).
MFO Swamp Ninjas works great with Genesis v9, btw.
✡ Goldberg Shekelstein ✡ 30 Jun, 2024 @ 11:42am 
do your mods work with genesis?
MagnusAsakura 31 May, 2024 @ 1:30am 
Great update, I hope you continue to improve it, it is one of my favorite mods
Рядовой Снежок 17 May, 2024 @ 9:37pm 
great animations patch maybe pls:beeped:
Tj 11 May, 2024 @ 11:32am 
yes
Kheeva 11 May, 2024 @ 2:18am 
Just so I don't mess anything up.
If I use this mod, I don't have to use any of your other faction mods, right?
Knightclub 9 May, 2024 @ 8:23pm 
Where is the White Eyebrow Tower, I can't find it anywhere & The FCS shows it as a town that doesn't have a placement
JackJack 28 Mar, 2024 @ 9:28pm 
Made a No Cut Efficiency for the MFOs for Sand Ninjas, Black Desert Ninjas, Black Dragon Ninjas, and Blood Raiders.

Please comment on the page below if you'd like me to add more MFOs to the patch list.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3204716606
Kodi Sky 20 Mar, 2024 @ 4:40pm 
I feel like I need to make a compatibility patch for Kaizo after reading descrip :P
Helios 18 Mar, 2024 @ 12:48pm 
Very nice! thnx
Sanitation Technician 16 Mar, 2024 @ 7:55pm 
Hope this mod gets some more love! This to me could be the best world overhaul for Kenshi!
Roulce 16 Mar, 2024 @ 12:34pm 
Is this going to be updated anytime soon?
Nanursyn 12 Feb, 2024 @ 1:51pm 
compatitive with Genesis?
Anrhaa 2 Feb, 2024 @ 6:11pm 
Mr Shears wrote on the comment section of 'Minor Faction Overhaul - Sand Ninjas' that he'd fix numerous bugs at their mods. That was just 12 days ago. Gonna wait a bit more for a the fixes
Ketra 31 Jan, 2024 @ 5:38pm 
Is this compatible with Reactive world/Living world?
mahatmadandy 29 Jan, 2024 @ 8:36am 
Thanks for this mod. As more and more bugs are reported and no answer from the author for a very long time - is it safe to assume that this mod (WIP) has been abandoned.?. I would love to incorporate it to my personal UWE mod list, as Anrhaa's nice mod is available now, but can't in it's current state...
Anrhaa 25 Jan, 2024 @ 9:04am 
@MasterDebater. Yeah. Just some lacking armour restrictions for UWE's skeletons and an overlapping building at the Western Gatherer Village... both patched here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3147053317
MasterDebater 12 Jan, 2024 @ 6:03am 
compatible with UWE?
Caelum 12 Dec, 2023 @ 12:09am 
there is some frustrating issues trying to get the White Eyebrow and Cloud Ninja town markers to spawn, even with the fix I provided below. I have no idea why gas Grove isn't showing up in the town marker list and why White Eyebrow Tower wont spawn correctly.
Caelum 21 Nov, 2023 @ 11:02am 
As I suspected, the two bases are missing because the level data zone files are missing from the compilation mod. To fix this, I downloaded the two seperate mods, grabbed the ZONE files and threw them into the leveldata folder of this mod, and both bases spawned. Hope this helps anyone else.
Caelum 21 Nov, 2023 @ 10:34am 
Have to report the same as XINCHI, no White Eyebrows or Cloud Ninja base with this mod
Salty Oreos 17 Nov, 2023 @ 12:08am 
Hey is there any possibility of you ever releasing a mod with all of the various pieces of armour in a standalone mod?
Love the looks of your models, but don't want the gameplay changes.
If you don't feel like doing it yourself, could I make a standalone mod using your armour models?
If you friend me then I could put you in the author/contributor listing.
MagnusAsakura 15 Nov, 2023 @ 5:22pm 
Raider Helmet is bug
Amelio 12 Nov, 2023 @ 8:29am 
is this compatible with Kaizo and no cut efficiency?
Kamen Rider Nexus 21 Oct, 2023 @ 5:45pm 
idk if this mod's conflicting with another, or whether it's just a bug with this mod...but Deathyards aren't spawning in the Fog Islands...
Oblivion_LT 18 Oct, 2023 @ 11:02am 
Do you still plan any more future updates? One of the best minor faction mod maker!
aanikron 29 Sep, 2023 @ 3:56am 
Hi, would this be compatible with kat's Dust Bandit Overhaul?
Kozmik 18 Sep, 2023 @ 5:59pm 
Ever think about touching up the Grass Pirates? Definitely could use some love, especially since they don't have a leader or home base. Great mod, by the way. :beeped:
Nero Sima 23 Aug, 2023 @ 7:56am 
Can make a "not cut efficency" pach??
TheyCallMeVincenzo 22 Aug, 2023 @ 2:34am 
Does this mod forcibly set all the trade cultures? There's another mod that does that but that one made it sound like it could only randomize trade cultures on game starts.