RimWorld

RimWorld

Vanilla Vehicles Expanded
2,188 Comments
EzelSaga 1 hour ago 
12/7/25 i have same issue this mod cause rivers not generate in map generation
Siiner 1 hour ago 
@Herring7949 Same here you beat me by 20 mins HA!
Herring7949 1 hour ago 
in hopes of saving someone hours of sorting through their modlist like i did trying to figure out why my world wasnt spawning in rivers after the new DLC. After hours i found out that this mod and its attachments specifically cause rivers to not generate in your world. They will appear on the map like normal but once your there, instead of a river it generates a bunch of lakes. After testing many mods in my modlist it ended up being this one that caused the issue.
Hope this helps someone
flango 2 hours ago 
helicopters and similar vehicles show the following message, despite having enough pilots:
"Disabled: Cannot move. Needs more crew in order to operate"
Hadley 9 hours ago 
Any way to disable the "Transfer to Vehicle" Gizmo? I dont even have vehicles.
LordKhalelNoob 9 hours ago 
My vehicles that only require one driver stopped working like i use a chinook and since it uses 2 drivers it works but vehicles that only requires 1 driver is broken
st_yarrick 16 hours ago 
how do i craft ammo for vehicles w/ guns? took the highwayman on a raid to some tribal village and it didn't shoot anyone
Wimpypumpkin 21 hours ago 
Alot of XML errors getting thrown up at the main menu. All for the Bulldog, TurretBase Def, Reload sound.
The Coal Man 21 hours ago 
Is it currently possible to load tanks/cars into a gravship? If not, are there plans to make it possible?
lloki 22 hours ago 
It's good, because Phil just updated the framework you inpatient one :)
hog_jockey 22 hours ago 
What good is this update when Vehicle Framework is still stuck on 1.5?
Drunken Eagle 23 hours ago 
Yo, we are still waiting on framework update, right?
Peter Kitsuné 23 hours ago 
It claims to have a 1.6 update but Vehicle Framework doesn't?
Ginga 11 Jul @ 9:02am 
@Axel telling this mod creator to update to 1.6 means nothing. It's dependent on Vehicle framework which is not updated yet.
Axel 11 Jul @ 8:22am 
1.6 1.6
greatorder 11 Jul @ 8:15am 
Do T4 vehicles actually exist or is that a future plan? I've never seen one in a playthrough.
real_life_axolotl 11 Jul @ 2:47am 
@Doge Burglere
As soon as Vehicle Framework is updated.
Doge Burglere 10 Jul @ 9:22am 
Do we know if and or when it's gonna be updated to 1.6?
~Demons_nvr_diE~ 9 Jul @ 9:25am 
Hi Authers, i noticed a problems with calling float menu for pawn's interractions with items when you previously sat a vehicles caravan and used this pawn as crue. Probably it's conflict with another mod or even with build 4409, last one seems to be more realistic due my logs warnings. So, any plans to update this mod?
Oskar Potocki  [author] 9 Jul @ 6:44am 
Our roadmap can be seen in free Patreon posts.
VlaDick 9 Jul @ 6:27am 
More modules, when?
Leozingameplays 7 Jul @ 6:28pm 
I found out that if you reform the caravan with the vehicles off, they keep off when they arrive. Is a big thing for me cause I often forget about it and need to turn it on every time I raid with them, quite the oposite of yours lol
Nitsah 7 Jul @ 11:58am 
I wish vehicles engines turn off by default entering a map. This gets a bit annoying with mutli pilot air vehicles such as the t3 one requiring to enter it again to turn it off.
Leozingameplays 6 Jul @ 7:20pm 
I'm also having a problem when after trading the items I bought went to the tank cargo instead of the truck, and now my caravan is fully stuck on the faction ground. how do I manage the inventories without angering the faction?
Hozzy 6 Jul @ 3:41pm 
how to make shells for tanks
Safety Inspector 5 Jul @ 3:57pm 
Can you make it so a vehicle can land inside a village without attacking it
Leozingameplays 5 Jul @ 2:55pm 
I have a big problem where there is no way to grab prisioners in a reasonable manner. Every time I get a prisioner with a vehicle caravan, they escape when the map starts since you can't put them on the vehicles and it spawn a tile away of the border, sometimes even on it. Any way to properly deal with that problem and finally be able to capture enemies with my trucks and tanks?
Dwarf 5 Jul @ 2:20pm 
How to send car in caravan?
hekosebas 3 Jul @ 1:10am 
Can you implement hybrid a* algorithm to make them more realistic
blackith 2 Jul @ 7:25pm 
how do i use the cargo container?
rain 28 Jun @ 11:50am 
is it possible to manually load a child into a vehicle? i had a scenario where i had to escape my fallen base and tried loading the child in the truck but the pawn who was carrying the baby always dropped it before getting in
jadabandon 27 Jun @ 3:37pm 
I am also trying to figure out how to load ammo for the tanks, the page says it uses steel for ammo?
The_Finner_Monster 26 Jun @ 8:28pm 
where do i get the ammo for the vehciles i cant find it anywhrere
Rhythe_Solin 26 Jun @ 4:51pm 
do enemies use raid you with vehicles yet?
Can you add a feature allowing for parachute insertion from aeroplanes?
Bill Microsoft Gates 24 Jun @ 11:15am 
@ pinhead larry I may be misremembering but isn't there an option for "form vehicle caravan here" either on the map icon on the world map or when selecting the vehicle?
Pinhead Larry 24 Jun @ 1:34am 
How do I bring a vehicle along for an expedition outside the colony? None of the vehicles show up on the list when forming a caravan, and loading pawns into the vehicles first just removes them from the list for caravan formation. I was really hoping vehicles would make expeditions faster and allow me to carry more stuff on trade missions.
HUNTER1-0 21 Jun @ 8:51pm 
So uh, can anyone explain how to load ammo into the vehicles?
RAD EMERALD 21 Jun @ 8:31am 
1.6? okay...
Channel Through Us 21 Jun @ 6:12am 
Is there to have the driver sleep without doing it manually?
Bom Train 20 Jun @ 4:33pm 
Where do I craft ammo for the vehicles? I feel like I've searched every crafting bench but still see no ammo or shell options
[C|⦿] Typical Lama [✚] 19 Jun @ 6:36am 
So small thing - while it's very funny that they can, I feel like very young children(4 yo in my case) shouldn't be able to drive the vehicles just as well as adult pawns. I feel like preventing children younger than 7 yo from driving is quite logical.
Wolfe 17 Jun @ 9:09pm 
vehicle framework does not and probably will not work with multiplayer for a long, long time
ggomega 16 Jun @ 12:46pm 
been trying to play this mod multiplayer it just dysyncs so much i hope with multiplayer it could work
Shadow Drake 15 Jun @ 8:41pm 
I'm having the same issues as drsavagethe1, i cannot seam to target a landing spot for any tile that is already loaded. mod worked fine for several days straight, until now
Simbach Vazo 15 Jun @ 1:40pm 
I find it a little strange the actual fuel consumption rate isn't specified, unless I missed it somewhere. Speed is detailed as c/s, but fuel is just left vague on each graphic.
AzoorFox 15 Jun @ 1:24pm 
UPDATE WHEN?????????????????
King-Of-♥♥♥ 14 Jun @ 3:41pm 
Is there a setting I can adjust so vehicles can drive over mountains on the map? I always set up base in mountains and it always says no valid exit.
OitoBit 14 Jun @ 12:02pm 
Hmm I actually removed both, gonna test it out when I have time, and file it... But i'm still playing on 1.4 since the save is old, could be that
Oskar Potocki  [author] 14 Jun @ 12:53am 
Removing this mod fixes it? Or removing the vehicles framework?

Make sure you file a bug report in the bug reports discussion!