No More Room in Hell

No More Room in Hell

nmo_superstructure
19 Comments
Nick 3 Jun @ 12:52pm 
walking simulator with spectacular architectural design, beautiful scenery, and a climactic finale that I can truly say this map deserves to be on the list of one of the NMRIH maps of all time
Lupo 22 Mar @ 1:31am 
Amazing map!! Keep doing this!!!
AKM  [author] 21 Jan @ 10:54pm 
Thanks! I only recently learned about Blame, and I love the concept and architecture.
waterstar 17 Jan @ 10:28pm 
i really like this map! feels vast reminds me of blame
goatmilk 24 Jun, 2024 @ 9:25pm 
I'm glad this map doesn't have smoke and laser cube spam like gris and grau do. Decent romp
AKM  [author] 14 Mar, 2024 @ 10:46pm 
@PENGUIN S I could see if I could export it to Gmod. I don't have it on my account though so I will have to upload it somewhere else if I get around to doing it.
PENGUIN S 12 Mar, 2024 @ 10:43pm 
It's one of the most memorable maps I've ever played, visually striking, with a lot of sprawl and ethereal displays of concrete buildings reminiscent of blame! I like this map very much. But just being an nmo might not be so compatible with the gameplay of the game, maybe you can upload it to gmod as a real walking simulation map?
Cpt.Haxray 3 Dec, 2023 @ 8:16pm 
First respawn after the elevator that leads into the pillar room doesn't work. It displays trying to find spawn point but can't actually spawn anyone.

Also, fantastic looking map visually, but feels a bit easy due to the layout.
DOOMLAD9000 7 Nov, 2023 @ 5:15am 
This map is incredibly creative, Outstanding. 9/10.
Soldier 25 Sep, 2023 @ 7:51pm 
-rep
jive 11 Aug, 2023 @ 1:53pm 
that structure was super
Qwazzy 10 Aug, 2023 @ 2:29am 
Enjoyed it for the most part. It's pretty lovely to the eyes, especially the last half. Sometimes it was hard to figure out where I was meant to go, but not too often, and it kinda goes in hand with big maps like this anyways.
I'll give two thoughts:
It was weird to see zombies appear from nowhere on an empty upcoming path right before your eyes. I know there's nothing easy one can do about that when the map is so big and open, so there's not many places to spawn zombies out of sight.
Also, the elevators could use some feedback. There's no sound or message to indicate they were activated correctly. The first one, I pressed it, stepped on, thought I missed the button, stepped off to press it again, and it shot off without me. It would be nice if they made a noise, or had a "game instructor" style notification. Something like that.
AKM  [author] 7 Aug, 2023 @ 2:21pm 
@durkhaz It is OC, but I drew inspiration from Rain World, Fugue in Void, and a CSGO zombie escape map that I cannot remember the name of.
Dragostai 7 Aug, 2023 @ 4:36am 
nice brushwork
durkhaz 7 Aug, 2023 @ 4:12am 
Looks very unique. Is this OC or a port?
A Paper Clip 6 Aug, 2023 @ 6:25pm 
Good map :steamthumbsup:
JustslightlyBent 5 Aug, 2023 @ 9:43am 
i love rian worl
AKM  [author] 4 Aug, 2023 @ 11:14pm 
In case anyone else has issues with uploading maps that servers can download, you must upload the .bsp only! I usually pack everything into a .vpk before uploading, but not only does that waste space if the materials and other things are not packed, but if a server tries workshop_download, it will say an error like: Workshop item is not a map! Ignoring.