RimWorld

RimWorld

Guns Galore - Cold War (USA)
119 Comments
AvRZaR 15 Jul @ 2:56pm 
Thank you for updating all of your mods! Looking forward to see what you have cooking for the attachments :steamthumbsup:
Helljumper27 15 Jul @ 2:38pm 
hey i really love your mods thank for updating it:]
P Sugar 13 Jul @ 10:38am 
1.6?
George Khabez 26 May @ 11:05am 
My man!
Slippin' Jimmy  [author] 26 May @ 11:00am 
@George Khabez

Check out Guns Galore - Cops & Robbers (Cold War) . It has an Iver Johnson M1 Enforcer pistol.
George Khabez 26 May @ 10:38am 
M1 Enforcer Carbine Pistol, would be insane if it was dualweildable
Slippin' Jimmy  [author] 26 May @ 6:44am 
@George Khabez

What did you want added?
George Khabez 26 May @ 4:45am 
Salutations Jimmy.

Is it still possible to add weapons to this mod if requested?
Brogden 5 Apr @ 9:05pm 
Also having issues with the M102 not being placeable.
Slippin' Jimmy  [author] 29 Mar @ 9:06pm 
@John DeWolf

It's measured in ticks, with lower ticks being faster. Miniguns and the twin M2HB have 2-3 tick firerates.
John DeWolf 29 Mar @ 8:04pm 
What's the fastest rof rimworld allows? Also thanks.
Slippin' Jimmy  [author] 29 Mar @ 6:57pm 
@John DeWolf

Not yet. There is a twin Browning M2HB in the Modern USA pack which shoots almost as fast as RimWorld allows though.
John DeWolf 29 Mar @ 5:41pm 
Do any of your gus galore mods add the 50 cal quadmount?
Larry the gas mask man 24 Feb @ 7:56pm 
same thing happens to me
RandomRiceFarmer 6 Feb @ 8:29pm 
@Slippin' Jimmy

The M102 seems to not be place-able. The Item sprite doesn't appear, only the sprite for it not being able to be placed appears.
Slippin' Jimmy  [author] 6 Feb @ 4:13pm 
@RandomRiceFarmer

What issue are you experiencing with it?
RandomRiceFarmer 6 Feb @ 3:17pm 
The M102 still seems to be broken. Any plans on fixing that issue?
Duck 18 Dec, 2024 @ 11:58pm 
The M102 appears broken on myend
Connor 1 Dec, 2024 @ 7:40am 
bro youre the best person ever i have been looking for cold war weapons for a while, i love u thanks :Khappy:
BackfiredPlans 3 Nov, 2024 @ 7:23am 
Looks like the issue with the M249 Para was something to do with CE's autopatcher going wonky, or just my modlist being screwed up, because it didn't have the issue when I made a new colony on a reordered modlist
BackfiredPlans 26 Aug, 2024 @ 4:54pm 
M249 Para is autopatched as a bolt-action rifle with Combat Extended, with only 6 rounds with 4 second delay.
FN Minimi on the other hand seems to work as intended with 200rnds and 7.80s reload delay.
This might be an issue on CE's end, they haven't updated the workshop mod since like June, so.
Rage 16 Jul, 2024 @ 6:36pm 
Seems like there's an issue with the 105mm howitzer, at least with my mod setup. The preview to build it just doesn't show up outdoors - only indoors, but it can't be built under a roof.
Smiley Face Killer 8 Jul, 2024 @ 8:12pm 
Now having an issue storing the M7A2 CS grenades, they aren't showing up in any storage options. Not even the base game stockpile zone
Smiley Face Killer 2 Jul, 2024 @ 7:42am 
Just in case some one has the same issue as I just asked about. I asked on the CE discord and I was told to delete my local copy of the CE Release Candidate version (or RC). And that fixed it. Was gonna delete the comment but figured might help some one else.
Smiley Face Killer 2 Jul, 2024 @ 5:09am 
I'm using your gun mods along with CE and my M16A3 doesn't use ammunition. And none of the weapons in any of your packs have an information card for me (As in I click the weapon, click the giant "I" and it just opens a blank info card.)

Is this because of the CE 1.5 update and these just need an update?
Slippin' Jimmy  [author] 13 May, 2024 @ 1:00pm 
@Phil the Fish

Yes, Cold Was USSR is a pack I want to get to this year.

Also, I’ve already added Makarovs - there’s a Chinese and East German copy in their Cold War packs.
tinfoil hat bird 11 May, 2024 @ 9:25am 
Please tell me there's gonna be a USSR cold war pack, I have searched far and wide for a makarov that's CE compatible
Slippin' Jimmy  [author] 19 Apr, 2024 @ 1:48am 
@Richard Mc Nutbuster

Not in the current version, no. Might be added at a later date.
Richard Mc Nutbuster 19 Apr, 2024 @ 12:12am 
wait, no flamethrowers?
Fat Juicy Girlcock 13 Mar, 2024 @ 9:41am 
Ah right, yeah i was aware it's the electrically fired one for use in aircraft which is why i figured the only use would be mounted, but it makes sense it's for future compat with those vehicle mods
Slippin' Jimmy  [author] 12 Mar, 2024 @ 2:34pm 
@Fat Juicy T-Girl

It's the aircraft mounted version. Once the Vehicle Framework gets air-based combat, this mod will have patches to include it on era-appropriate vehicles (or if I ever do more vehicles myself.) I'll probably add a turret for it later, too.

For now, it's just flavor.
Fat Juicy Girlcock 12 Mar, 2024 @ 1:51pm 
What's the purpose of the M60C? I assumed it'd be mounted but it evidently isn't.
Slippin' Jimmy  [author] 11 Mar, 2024 @ 12:57am 
@Richard Mc Nutbuster

Yeah, at some point ill make one.
Sketchystan 11 Jan, 2024 @ 3:37pm 
OH! (great to hear, there were quite a lot of neat AR-10/AR-15 prototypes that are rarely talked about that I'd love to see)
Slippin' Jimmy  [author] 11 Jan, 2024 @ 3:07pm 
@Sketchystan

Yeah, I have a pack in the cards called "Cold War USA prototypes" for things like that, and lots of other experimental guns.
Sketchystan 11 Jan, 2024 @ 2:08pm 
will there ever be a pack that has the early AR-10 variants? (complete with a 5% chance to explode violently due to how the barrel was made)

also, top notch pack as usual!
Stormin' Norman 18 Dec, 2023 @ 4:12am 
Understood. By 'HK51B' i mean the beltfed variation. Great series of mods by the way.
Slippin' Jimmy  [author] 18 Dec, 2023 @ 3:32am 
@Stormin' Norman

I've drawn the Vollmer MC-51, but I don't think it would fit this pack, which is mostly for US military equipment.
Stormin' Norman 18 Dec, 2023 @ 2:33am 
Any chance for a Vollmer HK51B? I guess it would belong to this mod since it's a invention of US gunsmiths, and not an official HK model.
Slippin' Jimmy  [author] 12 Dec, 2023 @ 3:43am 
@SAUCE__GODD

There's some WW1/WW2 flamethrowers i'll add, yeah.
SAUCE__GODD 12 Dec, 2023 @ 12:58am 
Will we ever get a flamethrower
Nv118 29 Nov, 2023 @ 3:36pm 
@Slippin' Jimmy Thank you
Slippin' Jimmy  [author] 29 Nov, 2023 @ 1:42pm 
@Nv118

You can use a mod like Cherry Picker to remove guns you don't want, but Guns Galore is mainly about obscene amounts of variety by design.
Nv118 29 Nov, 2023 @ 1:17pm 
could you make a simplified version? In actual gameplay it is hard to decide between all the weapons for very small differences.
Slippin' Jimmy  [author] 28 Nov, 2023 @ 2:30pm 
@MM550-94

Bayonet version of the 870 USMC is coming in the next update. The 7188 is also planned for a different pack called Cold War Prototypes.
MM550-94 28 Nov, 2023 @ 12:57pm 
Hello, love the mod. Can you add a bayonet version of the Remington 870 USMC, since it also has a bayonet lug? Also can you add the Remington 7188? It was a fully automatic Remington 1100 that could take a bayonet and was devolved for the SEALs in Vietnam. Here's an article on it
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I think it would be cool since the mod pack doesn't have a full auto shotgun yet.
BackfiredPlans 12 Nov, 2023 @ 12:30pm 
Alright, cool. lub me muh militaria surplusia, keep the good work up.
Slippin' Jimmy  [author] 12 Nov, 2023 @ 11:37am 
@BackfiredPlans

Yeah, known bug - CE changed the way empty casings appear as filth in the most recent update.

I'm releasing the update to fix this in a moment.
BackfiredPlans 12 Nov, 2023 @ 11:25am 
Just tested it out, it seems like it's localized to the M72 LAW, as the Panzerfaust 44 and Armbrust work as intended, being disposable launchers.