RimWorld

RimWorld

Idle Work
24 Comments
asmta 26 Jul @ 8:03pm 
its working fine with 1.6
polat.cal 26 Jul @ 5:46am 
Please update good sir!
Æthil 14 Jul @ 1:14pm 
Has anyone tried it with 1.6?
SAUCE__GODD 23 Apr @ 1:05am 
I was hoping someone had maybe come up with a creative setup
SAUCE__GODD 23 Apr @ 1:05am 
No, I meant a more indirect method (maybe by fucking around with the work tab or schedule or something)
Captain_Tess  [author] 22 Apr @ 11:14pm 
I tried to change the spot to a small dot and it turned invisible, I kind of like it but would love some feedback of what people think the spot should look like. Originally it was just a silhouette of a chess pawn.
Captain_Tess  [author] 22 Apr @ 11:10pm 
@SAUCE__GODD Not really, this is not really a guard mod. If you want more features the mod Guarding Pawns(I think it's called that) would be better, but would come with it own performance issues. However, I have heard it's not terrible for performance and better than the Guard For Me mod, but any mod that adds new features like that will have some sort of performance impact.
SAUCE__GODD 22 Apr @ 11:57am 
Does anyone know a way to have them alternate spots at certain times, creating patrol routes?
123caboom 13 Apr @ 11:04pm 
Made me think of a job couch, where idlers sit ready for direct odd jobs.
Would be great if they keep themself fit in regards of recreation, sleep and food - like a ready for action-team, who stay ready in the rec/din room
Captain_Tess  [author] 7 Apr @ 9:52am 
@123caboom Yes, idlers still exist this just gives you a very easy way to give them something to do, so they aren't technically idling. You still need to use this mod correctly and user error can lead to idlers.
123caboom 7 Apr @ 4:50am 
Doni still get notificated for idlers? Cause this also hints on walled-in ppl or en-/exclosed pawns
Captain_Tess  [author] 11 Mar @ 2:29pm 
@onCreate offically updated
Rainstone 14 Sep, 2024 @ 10:41am 
This mod still works well in 1.5 playthrough
Just updating 'about.xml' file would do the trick.
onCreate 4 May, 2024 @ 12:14am 
update plz
Deadmano 2 Jan, 2024 @ 4:05pm 
Any chance you could update their job description so it doesn't say "Doing an unknown recipe"? [i.imgur.com]
Sebastian Crystal 13 Nov, 2023 @ 5:02pm 
great ideal for the medieval fantasy playthroughs if use undead magic you can have a skeleton "guarding"
Pentium4 16 Sep, 2023 @ 7:30am 
Recently, do something for idle doesnt work 100%
this seems like a good alternative
Captain_Tess  [author] 13 Sep, 2023 @ 3:25pm 
@natthegreat668 I made this mod because apparently that mod is bad for performance
natthegreat668 11 Sep, 2023 @ 10:06pm 
How does this compare to the “do something for idle” mod?
yanwoo 8 Aug, 2023 @ 12:27am 
some suggestion. Let the spot texture more noticeable like add a outer box.
Captain_Tess  [author] 7 Aug, 2023 @ 4:05am 
@jinn in outer space The same way as any other job, it's basically just adds a spot with bills that requires nothing, and produce nothing.
jinn in outer space 6 Aug, 2023 @ 10:05pm 
Woah, could this be the guard for me alternative that doesnt hurt TPS :D

My main question is, if they are doing the idle job at what point do they check what else they need to do eg sleep or eat? Do I just set their work time in the schedule to force them to stop working at a certain point
Frettzo 5 Aug, 2023 @ 2:20pm 
Actually amazing take, and sure to boost my tps! thanks for the mod
Realra 5 Aug, 2023 @ 8:05am 
Wow! Just like real life!