RimWorld

RimWorld

GrimWorld 40,000 - Hammer of the Imperium
617 Comments
Clashgore  [author] 1 hour ago 
We are working on it
Scarpos 11 hours ago 
I NEED 1.6, PLEEEEEASEE :auimp:
丨卡迪亞快遞丨 13 hours ago 
@Конрад Кёрз
@Alcatraz(Z)

Can't you fking read?
Конрад Кёрз 14 hours ago 
update....please
yelloweagle5 17 hours ago 
how annoying can fans be. just read the responses down below
Alcatraz(Z) 18 hours ago 
Hi, I'd like to know if it's planned to be added to 1.6.
Api_Pie 19 hours ago 
Ave Imperator
DOGE__LORD 14 Jul @ 1:10pm 
We have waited milenia we shall wait millenia more keep up the great work
Clashgore  [author] 14 Jul @ 4:10am 
We know
KrowdKilla 13 Jul @ 1:51pm 
we need 1.6
Clashgore  [author] 12 Jul @ 3:18am 
It will be update in near future
NH | adr1guerre 11 Jul @ 4:48pm 
Hi! Love the mod, will be updated to 1.6 any time soon? Can wait if it is not a lot
Clashgore  [author] 11 Jul @ 1:39pm 
in far future
$ aNTOхА СпЭrM $ 11 Jul @ 1:32pm 
Any plans on Solar Auxillia or perhaps other 30k content?
Would be great
Hastur 11 Jul @ 12:10pm 
Hey! I love the mod! I do need to ask though, why are Greatcoats not a Parka alternative? Every
Soldier in every Regiment is assigned a Great Coat as part of their kit in the Grimperial Infantryman's Handbook. Is there a way we could get possibly get Greatcoats moved to an Outer layer rather than a pants/shirt replacer?
XaocuT's Show 7 Jul @ 3:40am 
For some reasons death korps gas mask overrides east/west sides of death korps helmets, need fix
Soft Head 6 Jul @ 12:50pm 
is there guardsmen start?
[GSB] Badge 5 Jul @ 6:18pm 
Oddly enough with CE, Lucifer Blacks armor offer less protection than Kasrkin set O_o or I read stats wrong (We're talking 1mm on LB and 14mm on Kasrkin for example)
Clashgore  [author] 3 Jul @ 3:49am 
CE stuff i think
Trdelta 3 Jul @ 2:17am 
I have 2 loading bench problem too.One of them dont work,other one can craft ammo but disappeared.Maybe CE bug I dont know?.
Kapif 30 Jun @ 2:11pm 
what about winter regions yk the uniforms and armours are nice but not so nice when they must wear a vanilla parka is every one just playing in tropical regions or what?
Clashgore  [author] 29 Jun @ 2:38pm 
None
WaCA 29 Jun @ 1:01am 
what dlc do you need for this?
Prophet Of Merci 28 Jun @ 5:22pm 
@Clashgore
I noticed that Warhammer 40.000: Imperium Weaponry --- has a feature that coincides with Vanilla expanded Weapons: Lasers.

Do your las weaponry have a similar feature to have laser streaks when fired and such?

Cuz at the moment, im struggling to figure out what mods I want to use alongside Combat Extended, and theres like 4-5 different warhammer 40k mod "Groups" doing their own thing. Some work with others, and some don't. Kinda confused on what I can toss in here. If compatibility patches exists, please lemme know as well, id appreciate it!
Clashgore  [author] 26 Jun @ 2:09am 
when we will mechanicus, for sure we will add skitarii
Kapif 25 Jun @ 3:21pm 
i beg you on my kneese please do skitarii pleaseeeeeee
Abomination  [author] 24 Jun @ 10:18am 
@Thunder Dong attempt unequiping both, put the monocular displays on first, then helmet. Something something, there is a way to fix it in the files but this would be on the 1.6 update.
Thunder Dong 24 Jun @ 7:42am 
having an issue where the Tanith monocular displays over the top of the hood, not under it as per the image on this page. Is this something I can fix by fiddling with my files?
Abomination  [author] 23 Jun @ 7:27am 
@Ombrero is a bit too strong currently AND we were going to drop a whole balancing change to the entire series once we were done with Hammer's Retooling - in order to make the mod play and feel closer to a Vanilla+ experience. Sadly due to the 1.6 announcement we are stuck updating the code and we'll likely only be able to finish this and release after the DLC drop.
Ombrero 23 Jun @ 4:57am 
hey i love W40k and love your mod, the only issue is that those stuff are too powerful, do you have advice to get harder ennemy, and still have some danger even with these stuff ?
Clashgore  [author] 22 Jun @ 4:45am 
No longer needed for vehicles, just sub to either astartes, guard, or custodes and have active vehicle framework on top of those and you have new vehicles
Camalie 21 Jun @ 7:43pm 
@theFLUFFYmarin
There are already imperial guard vehicles in this mod, they were added in when the main Grimworld vehicle mod was split up between the other faction mods for this series.
Oligarch Daniel 21 Jun @ 7:21pm 
how do you get the cape from the Lucifer armor?
theFLUFFYmarin 21 Jun @ 4:35pm 
Are there any plans to add Imperial Guard vehicles to this mod or is that being saved for a future mod?
lamanepe1000 19 Jun @ 10:58am 
why cant i see craft or dev tool the ogryn armour in to my game
Clashgore  [author] 18 Jun @ 4:55am 
We will make this mod 1.6 dont worry guys :)
Turtle 17 Jun @ 2:42pm 
Keep running into the same bug, trying to trade with the new settlements but they have nothing for sale. Thought its conflicting with different mod so i tried just loading grim world mods alone and it worked but if i reload the same save all items for sale disappear.
nolike 15 Jun @ 1:28pm 
@Abomination, having the same issues as bellow but i screwed around in dev mode and found that the lasgun power pack you can craft and the one that the gun uses are two different ones. as well as there being two loading benches with the one from core being the one you craft the "wrong" ammo
timmmmmb 15 Jun @ 1:31am 
@Abomination i am running into the same problem with the ammo see this clip for the problem:
https://cdn.steamusercontent.com/ugc/13615845790759335178/863C029A3BC1AE2B171FE79874BE8CA742CBCDF9/
WeaveCheese 14 Jun @ 6:30pm 
@Abomination That might be Combat extended related, idk. A pawn cafts it, brings it to the storage and it just disappears. It's no longer on a map. I dont anything around it, just shelfs.
Abomination  [author] 14 Jun @ 10:54am 
@WeaveCheese are you sure that your pawns aren't placing that ammo on a vehicle's weapon? Or is this Combat Extended related?
WeaveCheese 14 Jun @ 7:54am 
im also having an issue after my pawns craft lasgun ammunition and try to put it in storage it vanishes it happens when they place it on ground aswell. Even if I spawn it myself I cant interract with it
Abomination  [author] 12 Jun @ 6:45am 
@pistolshrimp I'm not 100% sure what you mean, if this issue continues, join in the discord.

@Foote To here (we just haven't updated the page for now). The Space Marine vehicles have gone to Angels of Death. If you still have the original vehicles mod enabled, please disable it as this may cause issues in your game.
Foote 12 Jun @ 3:13am 
where have the Imperium tanks/ vehicles gone not the space marine ones?
pistolshrimp 11 Jun @ 8:59am 
Great mods. All love. I can't seem to get the "auto-target" on the vehicles to work though. I can manually aim them and fire.
Abomination  [author] 10 Jun @ 4:51pm 
@John Oakman dropping with the retooling (being part of a massive mod rework and etc).
Abomination  [author] 10 Jun @ 4:50pm 
@2 letters They've been listed in the Scions potential mod list. I'm inclined to work on the Scions but we've not have a predicted time for it's production (*other sub-factions are in their front, besides main factions).
Abomination  [author] 10 Jun @ 4:48pm 
@WJSabey Yes, we will be replacing the current power swords with the Sabbat's Blight-like sword. This will be part of the "Retooling" for Hammer we'll be dropping in the near future.
WJSabey 3 Jun @ 12:33pm 
You know, I really like the falchion-styled Sabbat Pact power sword, would it be possible to get a power sword variant like that for loyalists?
Clashgore  [author] 1 Jun @ 8:28am 
I think they are among planned stuff for them