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intervene_in_war_action_notification_third_party_name:0 "[INITIATOR_COUNTRY.GetAdjective], [TARGET_COUNTRY.GetName] Ülkesine Müdahale Ediyor"
intervene_in_war_action_notification_third_party_desc:0 "[INITIATOR_COUNTRY.GetName] ülkesinin, [TARGET_COUNTRY.GetName] ülkesine savaşında tam askeri destek vereceği duyuruldu. [INITIATOR_COUNTRY.GetAdjective] Silahlı Kuvvetleri, artık [TARGET_COUNTRY.GetAdjective] Silahlı Kuvvetleri'nin askeri operasyonlarına katılacak."
intervene_in_war.tt:0 "[SCOPE.sCountry('target_country_scope').GetName] adlı ülkenin [concept_war_leader] olduğu herhangi bir [concept_war] savaşına katılın."
intervene_in_war:0 "Savaşa Müdahale Et"
intervene_in_war_action_name:0 "[TARGET_COUNTRY.GetAdjective] Savaşına Katıl"
intervene_in_war_desc:0 "Bu [concept_diplomatic_action], başlatıcıya hedef ülkenin [concept_war_leader] olduğu herhangi bir [concept_war] savaşına katılma olanağı tanır."
intervene_in_war_action_notification_name:0 "[INITIATOR_COUNTRY.GetAdjective], [TARGET_COUNTRY.GetName] Ülkesine Müdahale Ediyor"
It was done that way because the game engine only allows for a country to country comparison so it was not possible to make a check that can compare the strength of a country against the aggregate strength of all enemy countries.