Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967291460
now this mod support shoggoth race armor.
I'm not sure why it doesn't work. Please use this mod as an alternative,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967291460
What kind of armor did the problem occur?
Returning to the main topic, maybe that combinator mod can help you to extract the trinkets from FU armors (but it will maybe bug them, I dont know, I fix them with my LUA by putting them in the right armors then extracting it with the trinket extractor when that happens).
Now you can extract the trinket by using GIC trinket extracter furniture. I just updated that function.
this mod only add some patch file, so you can use on Vanila armor(becuz fu mod was use vanila armor too)
I considered it too at first, but because it has some problem, I was abandoned that plan. first, it could be an easy way that if I conbert gic_trinket as back. but some of mod epp augment(especially regenaration) was too powerful for gic armor. all of epp augment are designed on the premise of using only one. so using epp to multiple armor was too much op already. second, GIC still updated, so thare were continuing to add a new trinket. but fu are not. if I change trinket as back, then I should continue to add every new trinket patch every time. I can't hold this forever because I have a work to do. So considering the stability, this was better I think.
I'm not expert on programing. so I could only change the armor's 'back(epp augment)' tag as 'gic_trinket'. I don't know how exactly work on 'augment.lua'
Yes. Starbound Armors is can accept only one type of attachment.
may be yes. If you find any error on this mod, plz report.