Starbound

Starbound

[GIC] FU armor with GIC augment
33 Comments
HuskyHusky 11 Jun @ 5:01pm 
Someone finally did it
long010202 28 Jun, 2024 @ 6:13am 
ohh, thanks
Mk Ⅳ: GIRZU  [author] 27 Jun, 2024 @ 11:32pm 
This mod changes the augment-tag to the trinket-tag(except backpack). Although the augment and the trinket are not compatible, the augment installed before this mod may be replaced as in this case.
long010202 27 Jun, 2024 @ 10:28pm 
i used this mod and it work just one way, like i can replace argument with trinket but not the opposite
Mk Ⅳ: GIRZU  [author] 27 Jun, 2024 @ 8:29pm 
It's difficult to solve the problem right away due to a technical problem. Instead, you can use this mod as an alternative to solve the problem right away

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967291460
long010202 27 Jun, 2024 @ 2:29am 
i mean swap argument mod, like i cant swap trinket to normal argument, cant extract the trinket too
long010202 27 Jun, 2024 @ 2:22am 
sadly its conflict with shoggoth armor argument mod
long010202 27 Jun, 2024 @ 2:10am 
omg thank u so much
Mk Ⅳ: GIRZU  [author] 15 Jun, 2024 @ 6:13am 
@long010202
now this mod support shoggoth race armor.
long010202 5 Jun, 2024 @ 3:08am 
can u make one for shoggoth race
Mk Ⅳ: GIRZU  [author] 28 Feb, 2024 @ 8:50am 
@☘Hamster
I'm not sure why it doesn't work. Please use this mod as an alternative,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967291460
☘Hamster 26 Feb, 2024 @ 9:44pm 
I only able to test with Densinium Armor set
Mk Ⅳ: GIRZU  [author] 26 Feb, 2024 @ 6:49pm 
@☘Hamster
What kind of armor did the problem occur?
☘Hamster 26 Feb, 2024 @ 3:13pm 
GIC trinket extraction doesn't work for some reaseon :missing:
Tenet 14 Feb, 2024 @ 7:42am 
Seto send me ur mod
Seto 13 Feb, 2024 @ 1:58pm 
@Indy Try that mod that allows you to combine many augments to a single augment; it has a furniture that allows you to extract any augment from any armor. I have a modified augments.lua that allows me to put any trinket on any armor, and any augment to any GiC armor, by converting trinkets to augments and augments to trinkets (so they are combinable with the Combinator), but it's quite buggy.

Returning to the main topic, maybe that combinator mod can help you to extract the trinkets from FU armors (but it will maybe bug them, I dont know, I fix them with my LUA by putting them in the right armors then extracting it with the trinket extractor when that happens).
Indy 13 Feb, 2024 @ 8:26am 
Found out that I was using armor augments that was for FU, and it was last updated in 2019.
Indy 13 Feb, 2024 @ 8:21am 
Okay, I tried to extract one of the trinkets that I have on the FU armor pieces that I have on, but it didn't work. I'm starting to think there may an issue with one of my other mods.
Mk Ⅳ: GIRZU  [author] 13 Feb, 2024 @ 2:47am 
@Indy
Now you can extract the trinket by using GIC trinket extracter furniture. I just updated that function.
Mk Ⅳ: GIRZU  [author] 13 Feb, 2024 @ 2:43am 
@Fwren
this mod only add some patch file, so you can use on Vanila armor(becuz fu mod was use vanila armor too)
Indy 12 Feb, 2024 @ 10:28pm 
Is there a way to take off the GiC trinkets from the FU armor?
Fwren 2 Feb, 2024 @ 6:08am 
Can you make one with Vanilla armor please? would be amazing with vanilla armors! i love your mods MKIV!
Seto 1 Dec, 2023 @ 9:08am 
@Mk Ⅳ_이반: GIRZU That's what I thought too when I was considering solutions to that issue (Not being able to receive both kinds). So instead I modified augment.lua with the little bit of knowledge I have about programming (haven't programmed anything for about 10 years so I'm way past rusty) so it would check if the armor's tag was back or gic_trinket, and to change the tag of the augment if it was of the "opposite kind". That brings a whole bunch of issues, like being able to combine gic_trinkets with backs using Augment Combinator, and having to insert them unto an EPP to return them to their original tag. That's why I'm trying to learn how to LUA-hook, to make it mostly compatible with anything. So I'm going back to read a bunch of LUA tutorials and SB's game files in hope of finding the "event" in charge of inserting augments, so I could hook it instead of overriding it. If I succeed I'll let you know, in appreciation of what I learned with your mod, of course :)
Mk Ⅳ: GIRZU  [author] 30 Nov, 2023 @ 5:46pm 
@Seto
I considered it too at first, but because it has some problem, I was abandoned that plan. first, it could be an easy way that if I conbert gic_trinket as back. but some of mod epp augment(especially regenaration) was too powerful for gic armor. all of epp augment are designed on the premise of using only one. so using epp to multiple armor was too much op already. second, GIC still updated, so thare were continuing to add a new trinket. but fu are not. if I change trinket as back, then I should continue to add every new trinket patch every time. I can't hold this forever because I have a work to do. So considering the stability, this was better I think.
Seto 30 Nov, 2023 @ 2:42pm 
I know this could be a lot of work, but... what about changing the tags on both GiC's armors and trinkets to "back"? That in theory should make them work with common augments, and then the trinkets would work anywhere the "back" tag is used... right?
Mk Ⅳ: GIRZU  [author] 30 Nov, 2023 @ 10:18am 
@Seto
I'm not expert on programing. so I could only change the armor's 'back(epp augment)' tag as 'gic_trinket'. I don't know how exactly work on 'augment.lua'
Seto 30 Nov, 2023 @ 10:09am 
I tried (and succeeded) in modifying augment.lua (I'm no modder so didn't think it would actually work) so armors would accept either augments or trinkets, but afaik if you override augment.lua, no other mods that also override it can work alongside it, right? I know a little bit about programming, so my question is: what "event" is called when you try to insert an augment to an epp (or armor in this case)? I read something about "lua hooking" but can't quite grasp how to implement it in this case.
Mk Ⅳ: GIRZU  [author] 27 Nov, 2023 @ 7:17pm 
@Seto
Yes. Starbound Armors is can accept only one type of attachment.
Seto 27 Nov, 2023 @ 11:13am 
I actually tried to run this with Armor Augments, and what happens is that this mod overrides FU's Armor Augment's slots. So in short: This mod works, but makes FU armors unable to receive augments. At least that's my case.
赛博小猫梦到电子幽灵! 12 Oct, 2023 @ 3:41pm 
H E R O !
Mk Ⅳ: GIRZU  [author] 9 Aug, 2023 @ 12:59am 
@Cyberwolf
may be yes. If you find any error on this mod, plz report.
Cyberwolf 8 Aug, 2023 @ 2:37pm 
did they fix FU being incompatible issue ?
Eyes_in_[VOID] 6 Aug, 2023 @ 4:00pm 
Now with augment combiner and this mod, I CAN BECOME INVINCIBLE!!! Thx for the patch modder