Barotrauma

Barotrauma

FDF-Eternity
84 Comments
Cultist ⁧⁧ ඞ 19 Jun @ 4:30pm 
Amazing Sub, love the weapon placement.
Same issue as the other one, autodoors are a big liability and the locked doors screw with the bots, so having to open them every time for them is annoying.
Also, not sure why but this sub takes an Eternity to load.
Valentine 2 Jan @ 11:25am 
it does! thanks a million :D
Vootfer  [author] 2 Jan @ 1:12am 
The cargo link is composed of a deconstructor that acts as the place for item transfer (or transfer hub, if you will), which is linked to multiple lockers (containing locked items so they can't be used as regular storage) that act as access points. Hope that clears things out.
Valentine 1 Jan @ 5:09pm 
insufficient*
Valentine 1 Jan @ 5:08pm 
i had another question, i feel perhaps i may be stupid lmaooo but how does one actually use the cargo link? im assuming we need a handheld item finder to get things from it but when i try to for example put things in the link to send to the deconstructor it's linked to, it says insufficient power despite having the fab lever on and having guns for example turned off, i even turned off the engine and turned on the battery and the power is unsufficient, am i missing a lever or button somewhere?
Valentine 31 Dec, 2024 @ 4:57pm 
Thanks for letting me know!
Vootfer  [author] 31 Dec, 2024 @ 4:50pm 
Only the top-right one.
Valentine 31 Dec, 2024 @ 4:07pm 
quick question about this submarine, are the gun hardpoints big enough for Railguns?

it is a big ship so i would assume the hardpoints would be large enough for them if one desired to put them on it after getting it but i figured it might be faster to ask because my crew are starting with the Vortex and wanting to obtain The Eternity later down the line through hard work
Cat Pictures 29 Oct, 2024 @ 8:23pm 
Seems this is only an issue in sandbox
Cat Pictures 29 Oct, 2024 @ 7:44pm 
Most recent update seems to have broken the sub. Not quite sure what the issue is, but attempting to use the sub causes the ballasts to fill with ghost water where they're stuck in an eternal loop of trying to fill the ballasts to 100% then immediately falling back to 0%, and the engines do not give any horizontal thrust.
Overkill Device 14 Sep, 2024 @ 3:47pm 
Hi, I added you because I was curious if you could teach me a little about how the Eternity works. I am trying to teach myself wiring and logic components.
Dr.Knochen 10 Aug, 2024 @ 12:42pm 
moon pool doesnt seem to get oxygen.
VII 8 Aug, 2024 @ 5:55pm 
Can you kindly fix the AI patway around the reactor room the seem to get stuck on the reactor room after sometime.
Chewbacca 4 Aug, 2024 @ 10:01am 
Thank you so much
Vootfer  [author] 3 Aug, 2024 @ 9:37am 
Hey, sure, feel free. Appreciate you asking.
Chewbacca 3 Aug, 2024 @ 9:27am 
Hi. Can I post a slightly modified version of your submarine for the guys I play with?
Exhausted 2 Jun, 2024 @ 4:03pm 
Such a splendid work on your every project, me and my gang can't play the game without any of your subs now. Looking forward for new ones if you ever mind making!
Vootfer  [author] 27 May, 2024 @ 1:39pm 
Not all of them are locked. It's mainly the stuff responsible for features or connected to hidden in-game components.
HolyShit 27 May, 2024 @ 1:28pm 
Wires locked on every u sub💀
Vootfer  [author] 28 Apr, 2024 @ 7:30am 
Ty for telling me; all subs checked and update related issues fixed!
PHOENIX 28 Apr, 2024 @ 5:29am 
On the new update, I saw some problems with the hatches (one was mirrored by the wrong side). There is no such thing now, but there may be some other problems.
Vootfer  [author] 28 Apr, 2024 @ 5:22am 
Is something broken?
PHOENIX 28 Apr, 2024 @ 5:01am 
Please update
Mr. Bob 22 Feb, 2024 @ 3:22am 
Which is fine dude, cus most of the time I dont like bots going to some places
Aedus Amaterasu 2 Feb, 2024 @ 3:23am 
It seems that sometimes when more then one bot tries to go through the automatic doors at the same time the door gets stuck shut and the bots get stuck at it until you go and manual open it.
Vootfer  [author] 28 Jan, 2024 @ 11:01pm 
No, as all lockable stuff starts locked (I'll probably change that for convenience). And yes, bots can't unlock them; it's in the description. And glad you like it.
Casual 28 Jan, 2024 @ 7:52pm 
I just gave this sub a shot, and I love the design. Not sure if it's something I did or not, as I did flick a few levers in command, but should all the doors have been locked? The bots couldn't seem to figure out how to open them, and I had to run around the sub manually unlocking all of the doors for them to access.
Crow 27 Jan, 2024 @ 9:38pm 
100% in agreement to what tzed_solo said! i am very picky aesthetics wise, and your ships are the coolest damn things in the whole workshop. Well done.
Vootfer  [author] 17 Jan, 2024 @ 1:29am 
Thanks, man. Means a lot. And ye they work fine with bots, especially this one
tzed_solo 16 Jan, 2024 @ 11:45am 
Hi man, i just want to say i have NEVER commented or posted anything in all my years using steam. I found your subs so amazing without having used them yet that i just had to tell you something about it. No idea if they work well with bots and all but seriously your aesthetic speaks loads to me. Good job please continue this great work and know you at least made one person very happy with your creations. Again kudos and mad props or w/e.
Vootfer  [author] 12 Nov, 2023 @ 12:46pm 
Mostly optimizations if I recall correctly
FoolTheRoyal 11 Nov, 2023 @ 8:23am 
@Vootfer Alright, thank-you. I've been using a edited version of the sub for improved sonars and such for a while so I was wondering when and what changes were to be made. :) Which component systems on the sub did you edit? Was it just optimizations or something about the new update?
Vootfer  [author] 10 Nov, 2023 @ 5:40am 
Already is, you can check the change notes
FoolTheRoyal 10 Nov, 2023 @ 5:29am 
Will this sub be updated for the new update with circuit boxes?
Elite Rice Farmer 8 Nov, 2023 @ 12:46am 
@cerb Did you switch on the pumps with the lever located next to the navigation terminal at the bridge (where the captain spawn)?
gavin 1 Nov, 2023 @ 3:52pm 
ive tested it in the test mode and it isnt powered right, idk whats going on
Vootfer  [author] 31 Oct, 2023 @ 12:49am 
I tested it, and they all work just fine.
gavin 30 Oct, 2023 @ 5:24pm 
the small pumps are kinda fucked. the security room doesnt drain.
Lumara 28 Oct, 2023 @ 9:56am 
I take back what I said, this sub has a significant amount of structures/items so I think I understand the problem, lol. Guess it's the price for a cool looking sub ;) New challenge: slim it down while keeping cool factor..
Lumara 28 Oct, 2023 @ 9:50am 
The sub seems really cool and I've been editing it for my own campaign purposes. I did notice that out of all the subs I've brought up in the editor this one takes a pretty hefty amount of time to load up (even "freezing" my game for a moment.) It doesn't seem like it has that many more structures and items than some other subs I've loaded up (unless 300 more makes the difference.) I turned off shadow casting for about 20-30 lights and that didn't make a difference either.

So I suppose the loading time is my only concern with this ship. Any ides on why this is/what I could do to cut it down? Might it just be structure/item count?
Daddy_Zinogre 4 Oct, 2023 @ 5:27pm 
kinda sucks it mentions nothing about being not able to wire anything. Whole run might be screwed cuz creator failed to mentain this
volfywolf 4 Oct, 2023 @ 5:25pm 
i thought this mod was amazing until i put 10 hours into this game and found out i couldnt add ANY electronic to the sub because you locked ALL the junction boxes. taking the ability to do any kind of addition of electrical systems away from us unless we go into sub editor and unlock it manually litterally forcing us to start over or do without. that really sucks and kills any love of this sub that i had.
Rhaeven 4 Sep, 2023 @ 11:20pm 
Beautiful!
confusedcombine 2 Sep, 2023 @ 12:28am 
epic swag boat
Fantomas871 29 Aug, 2023 @ 12:34pm 
Fair enough
Vootfer  [author] 29 Aug, 2023 @ 12:01pm 
I intentionally avoid implementing overly restrictive measures. So it doesn't feel like a "prison" for others (hence, everyone can lock doors, etc.). Since I want to ensure everyone's enjoyment, be it at the cost of easy griefing.
Fantomas871 29 Aug, 2023 @ 9:44am 
Thank you for answering.

I do like a little more complexity for the captain. However the griefing is far too simple, when you're driving it's really easy for someone to just shut down the sub and go back to another room unnoticed.
Vootfer  [author] 29 Aug, 2023 @ 4:51am 
1.| The advantage is that it gives your crew more control over the submarine and makes the entire level more engaging with an interesting gimmick.
2.| I somehow missed that. Thanks for telling me (fixed as of now).
3.| The red is darker on purpose. To give a bit of atmosphere and a use for flashlights inside.
4.| Ye, it could be irritating for some. But It has almost zero effect on the submarine itself. I lowered it as much as possible without adding some special pump, such as in the moon pool.
Fantomas871 28 Aug, 2023 @ 4:35pm 
I really like this submarine, however I have a question : What is the advantage to have the power grid ? When I tested it with every system on it went alright. Unless I'm mistaken the active systems don't run better the less systems there are running. Or do the fuel rods consumme slower when there are less systems running.

Also little things I noticed here and there :

Ballast tank D appear as another ballast tank C on the monitor, diving suit cases in maintenance room and engineering are not powered as well as all the little oxygen docks in the cargo.

I think you can't really see anything when condition one is activated, maybe use a lighter red ?

It is quite irritating to have just a little bit of water in the command room after a flood because the level is uneven.