Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Turret Ion Beam Prism Standalone
43 Comments
EnergoPul 24 Mar @ 1:05pm 
сделайте пожалуйста в новом обновлении совместимость лучевых пушек из ETT
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946411143
sir Evans  [author] 28 Nov, 2024 @ 12:08pm 
Thanks. Try now, I've just updated the shot rules file.

Seems like every now and then Walt's team moves tags around, crash was created because it seems like buff from electron clouds was no longer valid for certain sub-sub-sub entry in the file...

Should be fine now :)
sir Evans  [author] 28 Nov, 2024 @ 7:23am 
Hmm.
It works here. Unsubscribe from mod and subscribe again, if problem persist, longer log would be welcome.
sir Evans  [author] 28 Nov, 2024 @ 7:10am 
eeeh, I guess latest update changed nebula buff names?
Grey Paint 27 Nov, 2024 @ 10:28am 
Picked up the game again after a long hiatus.
The mod Crashed the game during restart.


11/27/2024 19:15:27 | ---> System.Collections.Generic.KeyNotFoundException: The given key 'ElectronBuff' was not present in the dictionary.
11/27/2024 19:15:27 | at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
11/27/2024 19:15:27 | at
sir Evans  [author] 6 Sep, 2024 @ 4:42pm 
try now, I've updated it a moment ago!
Rhavis 6 Sep, 2024 @ 4:41pm 
I also know it's this mod specifically because I went through mod by mod turning on my list until it crashed when I activated this one.
Rhavis 6 Sep, 2024 @ 4:40pm 
Crashing, here's the first few lines:

Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Data\cosmoteer.rules>" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Data\ships\terran\terran.rules>/Terran" failed.

---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.

---> Halfling.Serialization.DeserializeException: Deserialization from source "<C:\Program Files (x86)\Steam\steamapps\workshop\content\799600\3016069485\turret_ion_beam_prism\turret_ion_beam_prism.rules>/Part" failed.
sir Evans  [author] 28 Jul, 2024 @ 1:38pm 
Crashlog please!
XXAWESOMEENGINEER88XX 28 Jul, 2024 @ 12:49pm 
needs to be fixed, it is crashing the game everytime
sir Evans  [author] 23 Jul, 2024 @ 7:27am 
Updated!
dx155 23 Jul, 2024 @ 2:17am 
please update is no longer compatible
Blue Lynel 11 Apr, 2024 @ 9:22am 
Can this also be made compatible with ETTM's Advanced Ion Beam Prisms?
Space Jazz 24 Jan, 2024 @ 3:05pm 
ty good sir
sir Evans  [author] 24 Jan, 2024 @ 12:32am 
Vanilla.
Space Jazz 23 Jan, 2024 @ 8:00pm 
What's the damage values? it's only saying the damage falloff values which are useless without actually knowing how much damage it does
sir Evans  [author] 1 Nov, 2023 @ 7:28am 
No, beams chain upon colliding with an object.
Vanilla prism is 'below' layer where turret beam operates - it has to be above the rest of the ship, otherwise it would not be a turret :)
Virkful 1 Nov, 2023 @ 12:12am 
Is it possible to make it able to chain with the vanilla prisms?
g0jira 5 Sep, 2023 @ 11:25am 
thanks
sir Evans  [author] 5 Sep, 2023 @ 9:53am 
Actually, maybe it is possible to add ingame coloring? I'll check this out.
sir Evans  [author] 5 Sep, 2023 @ 9:52am 
@g0jira
Not from the game, no. Find .shader file inside and play with with settings in there.

@CharChar
Huh :)
I'll try to think of something, maybe add some small explosion when they are destroyed.
g0jira 5 Sep, 2023 @ 9:12am 
can color be changed?
CharChar 30 Aug, 2023 @ 9:23am 
"But these are hard diamonds in steel casings...?"
Yeah, we get that, fam, but this may be one of the most powerful turret-mods in the game. I think it would be much more interesting if using it came with risk. Preferably, a lot of risk, considering how the only things that hit harder are mining beams at point blank range. Trust us, fam. It would be much more interesting. 🙂
sir Evans  [author] 18 Aug, 2023 @ 1:53pm 
That would be it, due to turret beam ignoring everything on regular prism level.
Game limitations :)
Enderluck 18 Aug, 2023 @ 1:52pm 
Thank you!
So normal Prism can chain to other normal Prisma and Mounted Prism, while Mounted Prism can only chain to other Mounted Prism, right?
sir Evans  [author] 18 Aug, 2023 @ 6:18am 
Should be fine now. I had to make turret "Tall" for the beam to actually hit it, so it should work. But it will block turrets behind prisms, so position them carefully.
sir Evans  [author] 18 Aug, 2023 @ 5:37am 
No, you are doing it fine.
I forgot to add turret entry to prism chaining :)
Will try to update it soon.
Enderluck 18 Aug, 2023 @ 4:15am 
I'm doing something wrong or this prism can't use the chain feature to target other prisms. I tried but it always shoots the beam over the other prism, even if I specifically targeted the beam.
sir Evans  [author] 17 Aug, 2023 @ 3:07pm 
1) Not possible game wise, code always gets 100% from first emitter. I could maybe lower damage per beam, but that would decouple it from vanilla values. Maybe 10% reduction in damage would be enough, need to look into formula to keep links to vanilla
2) That would defeat purpose of the turret :D But then, maybe it could rotate a little bit slower (after all it is double the amount of diamonds that need rotating).

Will look into it.
Enderluck 17 Aug, 2023 @ 2:33pm 
Each time you combine Ion Beams they become weaker. 8 beams combined are equivalent to 5.35 separated beams. Also, they require at some point line of sight which creates a weak spot.
Your turrent is deck mounted and so it has no weak spot. Also, it allows you to rotate it so you actually require no combining and so no damage waste.
I suggest one of two options:
1) Make this turrent instead of taking 100% of the first beam, 75% of the second beam, 56% of the third beam and so on, it should instead be 75% of the first beam, 56% of the second beam 42% of the fourth beam and so on. This would kind of compensate it. 8 separated turrent would be equivalent to 6, which is just a bit higher than combining 8 ion beams (in binomial shape).
2) Make this turrent unable to aim. Similar to a railgun or a normal ion beam, you won't be able to aim it, but at least it will be on the roof which is very nice. It removes the flexibility of aiming but gives flexibility in positioning and defense.
joemama1512 16 Aug, 2023 @ 9:50am 
Thank you sir. And yes I just now noticed your Disclaimer...
Also, clearly your diamonds should be explosive! ;-)
sir Evans  [author] 16 Aug, 2023 @ 8:11am 
@joemama1512
Ho ahead and use it :) Making graphics for Cosmoteer is my creative outlet and I would be rather sad if no one cared, after all this effort :)

For the beam color, check ion_beam.shader file. Shaders are a bit more complex than just .rules tints, but most of beam effect should be there.
joemama1512 16 Aug, 2023 @ 7:53am 
Heya Sir Evans. Would you mind if I use your prism turret graphic? I am working on the fighter components mod and a fighter based version of a turreted ion beam. It wont combine like yours and is designed as a fast moving turret. I have modified it to add a more metallic look so its different but I really love the flavor of yours.
Also, I cant seem to make the beam RED... its a thin slightly reddish white beam no matter what I set the Vertex Colors to. Is there any way to make the beam pulse? Thanks!!
Httmj 15 Aug, 2023 @ 4:15pm 
"But these are hard diamonds in steel casings...?"
Balance
gigglinggoatgardens 13 Aug, 2023 @ 1:32pm 
i have a idea based on others foughts

a ion prism normal one not roof mounted so it can be hit easyer
incease the damage of any ions beam's by 5x to 20x

you can only place on per ship

but once it is destoyed it will expode with as much explosive power as you can put into it.
(with in reason)


it will cost 10 unranim 20 hyper coils 5 diamonds 2 processers 10 (strongst armor plate stuff) idk how to spell it at all.

it's just a idea so you can tweak it if you need to.
sir Evans  [author] 13 Aug, 2023 @ 8:05am 
But these are hard diamonds in steel casings...?
CharChar 12 Aug, 2023 @ 10:44pm 
make them extremely volatile
Mindless Brawler 12 Aug, 2023 @ 6:44pm 
An interesting idea i think, would be to have the roof ions be much more explosive like tier 3 reactor explosive, also I think it would be cool to make a roof mounted ion beam laser which would probably end up using like 50% more power or something like that, along with being more expensive to make it somewhat balanced.
sir Evans  [author] 12 Aug, 2023 @ 1:52pm 
... or maybe there is a way to make beam tintable? I think someone in forum figured it out.
sir Evans  [author] 12 Aug, 2023 @ 1:44pm 
Someone should make a derivative mod with different beam colours. I myself will probably tint this baby here slightly towards magenta at some point :)

Have fun with these, they do kick ass :)
UKCrispyBacon 12 Aug, 2023 @ 12:10pm 
ooooh i was looking for this!! now i can make a star trek ship!!
호롱불 고양이 10 Aug, 2023 @ 4:14am 
cool!
sir Evans  [author] 6 Aug, 2023 @ 12:45pm 
"From this weapon, there is no cover" ;)