Starbound

Starbound

Planet type and parallax changer + instant terraformer
30 Comments
忆无心(Yiwuxin) 4 Jul @ 5:02am 
This is my most frequently used MOD recently, and I would like to make a small suggestion. It would be great if the size of the main UI could be a little larger, because when selecting a biome, sliding down always skips many options.
Meteora  [author] 21 Jun @ 7:01am 
@忆无心(Yiwuxin)for now it is a final release unless there are some bugs to fix that'll pop up
忆无心(Yiwuxin) 17 Jun @ 8:16pm 
This is a very good MOD for modifying planets. Will you have any updates?
Deus_Ex_Mewkina 4 Nov, 2024 @ 5:33pm 
@meteora saddly it didn't
Meteora  [author] 4 Nov, 2024 @ 1:09pm 
@Deus_Ex_Mewkina never tried with it, you could try see if it works but be sure to backup your world files first
Deus_Ex_Mewkina 4 Nov, 2024 @ 9:25am 
Usable on the mod pocket world?
Meteora  [author] 22 Feb, 2024 @ 1:00pm 
@GeekyRaptorStudios honestly I really don't know how it will affect shipworlds, if ever.
Made this for planets manipulation in mind.
You could try it yourself placing it on your ship but be sure to backup your character's shipworld file in case things get messed up, if so you can revert the changes, although it should be noted that game time won't tick on shipworld when not orbiting a planet or moon.
GeekyRaptorStudios 21 Feb, 2024 @ 7:01am 
thnx, also does shipworlds work with this? It'd be really cool if it did, I kind of want acid rain for my shipworld.
Meteora  [author] 17 Jan, 2024 @ 11:55am 
@GeekyRaptorStudios weather is controlled by the * reported* planet type.
you can change the reported planet type from the mod's console first tab.
Changing reported planet type through this mod will change the weather but not the blocks or the parallax (background).
With this mod you can independently change planet type without changing the parallax and terraforming, or just terraform and not change the planet type and the background, or change the background and leave blocks and planet type as they are.

So if you have a toxic planet with windstorms the game probably sees the planet type as savannah, you should spawn a fixed planet changer console and the change the planet type to toxic and you should have acid rains back.

This is a list of weather for each biome: https://starbounder.org/Weather
Changing the weather of a planet can only be made by changing the reported planet type.
GeekyRaptorStudios 16 Jan, 2024 @ 4:58am 
I don't want a toxic planet with wind storms, I was wanting acid rain and I found it's not possible to change the weather. This would be an excellent feature.
GeekyRaptorStudios 16 Jan, 2024 @ 4:57am 
could we add custom weather like weather control per planet or even biome? Also naming the planet would be amazing!
♫ Tadpole ♫ 15 Oct, 2023 @ 6:15pm 
Aw damn, that's a shame :/ thanks for clarifying, though!
Meteora  [author] 15 Oct, 2023 @ 4:12pm 
@♫ Tadpole ♫ Now the only thing that would make the parallax change possible would be making a custom mod to make a new planet type (or patch the original one) to reflect the type of sub-biomes you want to have, declaring main biome and sub-biomes, so that it would be spawned on the universe map from the start with the desired biomes.
You also have to be subscribed to the "Allow Parallax Change"
Only downsides is that you will have multiple planets on the map with those features.
Meteora  [author] 15 Oct, 2023 @ 4:07pm 
@♫ Tadpole ♫ Hey sorry for the delay in answering!
I'm sorry that seems to be something hardcoded in Starbound engine.

I thought it was possible because there's a mod called "Allow parallax transition" (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1487220181) that makes the parallax change when you travel from one biome region of a planet to another but it seems the parallax change gets triggered only when a planet is generated with additional secondary sub biomes from the start (that would be the case of most vanilla planets eg.: Desert planets have desert, tundra, forest, snow and barren barren as possibile sub biomes)
The number of sub biomes a certain planet type may have depends on its size (declared in terrestrial_worlds.config) and it's chosen randomly from the list of sub biomes, for that particular planet type, also declared in terrestrial_worlds.config
♫ Tadpole ♫ 13 Oct, 2023 @ 10:20pm 
Update, that does not seem to currently be possible with this mod. Is there any plan or chance of adding a feature that lets the player change the parallax for only a specific area of the planet?
♫ Tadpole ♫ 11 Oct, 2023 @ 2:33pm 
Is it possible to only change the parallax of a specific part of the planet's surface? I've been wanting to build a city using the Earth City terraformer mod, but I only want it to apply to a specific small part of the planet (because I don't want to have to build a city spanning an entire planet); I was hoping this mod could help make that possible?
Meteora  [author] 6 Oct, 2023 @ 8:42pm 
@OfoLaRousse it is possibile but not inside the game, the only way is by making patch to biome files as foliage stems and trees are declared in biome files and that would affect all the biomes of that kind your unverse (it's practically a mod)
@OfoLaRousse @Rnova2 Thanks for the appreciation!
Rnova2 13 Sep, 2023 @ 11:49am 
your mod is what i was looking for, i no longerneed to be saving terraformers fromeach planet, or accumulating ridiculous amounts of one type of microformer, thank you very very much:ryankiss:
OfoLaRousse 13 Sep, 2023 @ 10:52am 
Works well for me! I would have liked to be able to change the parallax randomized content (type of foliage, stem, hue, stuff like that, but I suppose it's hard to do), but this mod just saved me hours of searching for the perfect planet to install my base, so thank you a lot, it's a game changer !!
Good Game 28 Aug, 2023 @ 8:02am 
@Meteora Thank you! It's not urgent of course, just thought it might be easier than adding a search function while still greatly improving QoL.
Meteora  [author] 28 Aug, 2023 @ 7:22am 
@Good Game yes it's possible but at the moment I am working at other stuff, I could do it in the future but can't tell you a precise date
Good Game 28 Aug, 2023 @ 3:49am 
Good afternoon! I have a question: Would it be possible to have the biomes sorted alphabetically?
Good Game 13 Aug, 2023 @ 10:51am 
Thank you for the detailed reply and the testing! I'll be adding this to my server then.
Meteora  [author] 13 Aug, 2023 @ 10:40am 
@catmanmlio @Good Game Thank you for your appreciation! 🙋‍♀️💞
Yeah as an admin I found it frustrating having to wait for terraforming times and all, I wanted to see if it was possible to have full control on the planet environment and it was indeed possible.

I just made an update, I added the portable version of the console.
For now I consider this mod feature-complete, this is the final update, unless me or somebody else find bugs but so far it works good.
It is stable it has been thoroughly tested, tested on multiplayer with a local server too.

Suggestions are accepted for eventual new features.
Good Game 12 Aug, 2023 @ 1:42pm 
Thank you for your work! This will be a useful admin/creative mode tool. I'd like to ask how often this will be updated and how stable you think the mod currently is because I am planning to use this on my server.
catmanmlio 10 Aug, 2023 @ 11:37am 
Wow, i.. needed this badly, since due to something breaking, my home base's planet (a barren) became for some reason, an astrobelt, and enemies started spawning.
Meteora  [author] 9 Aug, 2023 @ 11:51am 
Major update: added microformer capability, improved autodetection of biomes, improved parallax changing
Meteora  [author] 7 Aug, 2023 @ 5:38pm 
@Kjtul I played a bit with parallax changing and it's indeed possible to change the parallax of underground layers, parallax will be applied to the whole layer for all the width of the planet, depending on where you perform the operation of changing the parallax, I'm working on a way right now to autodetect mini-biomes and underground biomes, stay tuned!
Meteora  [author] 7 Aug, 2023 @ 12:04pm 
Glad to hear you liked it!
I was already building the microformer tab, expect an update shortly.
As for the search tab there's a lot of work involved code-wise, not sure if it will get implemented.
For changing underground backgrounds I thought of it but haven't tried yet if it works, have to make some attempts.
Kjtul 7 Aug, 2023 @ 10:19am 
Absolutely wonderful, let me change my main colony to something with a better background and less resource hogging weather instead of the near perpetual rain. Without having to deal with removing grass from all my buildings.

Is there any chance for a search bar, or that it could be given microformer functionality, with the capacity for changing those backgrounds?
As it stands, underground backgrounds are just kinda set as is.