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Made this for planets manipulation in mind.
You could try it yourself placing it on your ship but be sure to backup your character's shipworld file in case things get messed up, if so you can revert the changes, although it should be noted that game time won't tick on shipworld when not orbiting a planet or moon.
you can change the reported planet type from the mod's console first tab.
Changing reported planet type through this mod will change the weather but not the blocks or the parallax (background).
With this mod you can independently change planet type without changing the parallax and terraforming, or just terraform and not change the planet type and the background, or change the background and leave blocks and planet type as they are.
So if you have a toxic planet with windstorms the game probably sees the planet type as savannah, you should spawn a fixed planet changer console and the change the planet type to toxic and you should have acid rains back.
This is a list of weather for each biome: https://starbounder.org/Weather
Changing the weather of a planet can only be made by changing the reported planet type.
You also have to be subscribed to the "Allow Parallax Change"
Only downsides is that you will have multiple planets on the map with those features.
I'm sorry that seems to be something hardcoded in Starbound engine.
I thought it was possible because there's a mod called "Allow parallax transition" (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1487220181) that makes the parallax change when you travel from one biome region of a planet to another but it seems the parallax change gets triggered only when a planet is generated with additional secondary sub biomes from the start (that would be the case of most vanilla planets eg.: Desert planets have desert, tundra, forest, snow and barren barren as possibile sub biomes)
The number of sub biomes a certain planet type may have depends on its size (declared in terrestrial_worlds.config) and it's chosen randomly from the list of sub biomes, for that particular planet type, also declared in terrestrial_worlds.config
@OfoLaRousse @Rnova2 Thanks for the appreciation!
Yeah as an admin I found it frustrating having to wait for terraforming times and all, I wanted to see if it was possible to have full control on the planet environment and it was indeed possible.
I just made an update, I added the portable version of the console.
For now I consider this mod feature-complete, this is the final update, unless me or somebody else find bugs but so far it works good.
It is stable it has been thoroughly tested, tested on multiplayer with a local server too.
Suggestions are accepted for eventual new features.
I was already building the microformer tab, expect an update shortly.
As for the search tab there's a lot of work involved code-wise, not sure if it will get implemented.
For changing underground backgrounds I thought of it but haven't tried yet if it works, have to make some attempts.
Is there any chance for a search bar, or that it could be given microformer functionality, with the capacity for changing those backgrounds?
As it stands, underground backgrounds are just kinda set as is.