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If you press down + jump button, then the slugpup will stay in place, and you can press up + jump button to make them follow you again. It's in the base game.
The TF2 voice comms part is already added in the 0.2.0 update. About the controller friendly part, thats a good idea, will add in the upcoming 0.3.0 update
make a sort of tf2 voice comms by pressing a key to open a menu that shows the emotes from
1-0 that you can press the number of to do, or for an equally keyboard and controller friendly version of opening a menu with some keybind and use arrow keys to navigate the menu, kind of how inventory mod does it.
That's Epic! Thx m8
on the Tf2 voiceline part, that is exactly what i added in todays update, check changelog for more info!
on the communicating with creatures part, i might work on some of them in future if the demand is high, but it will only work with keybinds and not doing the slugsigns manually
I also think a neat addition would be to have the option to make the keybinds for each sign be like Tf2 voicelines. Having (for example) Z, X, and C each bring up a small menu at the side of the screen. Which each having 10 or so signs. Then you press one any of the number keys to preform the number keys corresponding sign.
Pressing Z, X, or C and a number key will preform the sign instantly. (Of course you will be able to bind the menu keys).
Here are some example key presses:
Z 1 = Question
X 8 = Me
C 3 = You
X 4 = Shelter
C 1 = Relax
Z 4 = Predator!
I hope this idea help (And I hope you understand what I mean, I'm garbage at explaining things)