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To gain DEX you need to fulfil the prerequisite to trigger a DEX stat gain roll. Which are:
* Killed with an aimed shot (at least one aim)
* Killed with an aimed melee attack (at least one aim)
* Successful stealth kill
* Killed with a throwing knife
So if you run around guns blazing with burst firing weapons and rarely aim, let alone kill with aimed shot. Then its very likely that you almost never trigger a roll against a DEX stat gain and therefore as well dont see much DEX increases.
For me on the other side, who plays almost exclusively all maps with stealth and stealth aimed kills. Mex DEX already got like 30-40 points within the first 4-5 levels.
I could not identify any problem or conflict with update 1.5.
Patch 1.3 destroyed many mods it took more than 2 weeks for me to resume playing. I am seeing the same thing again.
I am starting to unlike Haemimont . . .
Unfortunately, Haemimont has once again changed the way mods interact with existing game code. It almost seems like they are trying to break mods on purpose :(
On top of that, the Mod Editor is a buggy mess and does not save to the files what you see in the GUI. Needed to find a workaround and hopefully it works for you es well.
Ran a short test and Mod should be fine for game version 1.4.....for now...until they break/change things once again
I think it's still within the scope of the mod.
As for why it might be a good idea... the other way of doing it, by modding those perks out, has less compatibility with mods in general due to template replacement, and it only takes effect in a new campaign.
Just an idea.
They were happy old dogs....until now! Fixed the bug and now they are back to grumpy mode and dont get any stat points through field experience anymore ;)
Internally you can not really use fractions of numbers so its 25. But for the mod options I scaled it in the whole scheme and its *1.0 or *0.75 for an easier understanding.
If you want to know more, feel free to open the mod in the mod editor. Due to my background I commented it pretty well and used self explanatory variable names. And, even with barely any programming knowledge, you should be able to draw decent conclusions and extract the information you might wanna know.
The default threshold for wisdom bonus is 50.
And yes it scales with wisdom, the fore you have the better the bonus. It also inversely scales with the stat you roll for, the higher the stat already the lower the bonus.
Due to the game update 1.3 breaking "slider" mod options I had to convert "Wisdom Bonus Threshold" to a choice list. This might have caused it to reset.
The mod does not change or influence the stats of any existing merc or savegame. All it does it alters the method of gaining future stat points. So I suspect other mods. combination of other mods or the lack of previously active mods due to game updates to cause your observed behaviour.
I had a little issue with this mod and I don't know if it's interfering with another one or not.
When I activated it mid-game and restart the game (as you said to do), I didn't noticed it right away but all my mercs stats were reseted to their inital values.
I tried to deactivate the mod and restart the game, and the stats came back to the level they were before activating it.
Apart from this little side effect, the mod seems to work fine.
Thanks for your work !
Also, is the wisdom bonus scaling? As in, the higher the wisdom, the higher the bonus? Or is always fixed to the set value?
If you want your mercs to gain stats slower try setting "Roll Chance Adjustment" to x0.75 or even lower. Or reduce the wisdom bonus by either setting the threshold higher or lowering the bonus or both.
I bet there are people that felt the progress was to slow and probably set all options to the max. But thats everyones own choice :)
@Echo Thanks that you like the mod. The freedom of unbounded growth was exactly the reason I created the mod as I wanted to imitate the character growth of JA2 as much as possible. And I hated all the imposed limitations in JA3.
Regarding the default threshold of the wisdom bonus, I decided to go with the same value that the sector training operation has for it. But everyone is free to change it in their gameplay.
It says it's configurable, so you can set it yourself to whatever value you want.
But if you mean the default value, I'd tend to agree.
Been using the mod for the past 50 hours, well into a campaign, and it's great. I love the feeling of unbounded growth, and it's surprisingly balanced. It never feels like too much, and comparing to some of the Elite/Legendary mercs at around the same level, the stats are about on par.
I have a minor recommendation regarding this:
"Wisdom above 50 (configurable) now increases the chance of stat gaining (smarter mercs learn faster)"
- since most mercs have fairly high Wisdom (above 70), I think you should move this threshold somewhere around 75-80.
Thanks all for notifying me.
Unfortunately the mod option slider for "Wisdom Bonus Threshold" does not work as intended. The changed value is not saved. I will investigate this at the weekend when I have more time. The rest should now work again as expected.
Is it because your mod is not updated for 1.3 ?
What issue do you have with the mod? It's still working like a charm for me and I could not identify any change that would break it.
What problem do you have? If its just the notification at the start of the game saying you have older mods, just ignore it and continue with ESC. If it bothers you too much, just open the mod in the mod editor and press save once and close the editor.
Some say that was not the proper way to enjoy the game and we should instead sit on a bed of nails with bare skin to enjoy life.
What you describe with Dex does not fall under the category of "once per map", but was not possible in vanilla anyway because of another restriction, the applied cooldown on a certain stat gain. You were not allowed to gain the same stat more than once within a certain time period. Mostly it was around 2days. So, you could not get a 2nd point of the same stat on the same map anyway (due to cooldown), unless you re-visit a sector after quite some time.