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I wish we could change governments whenever we wanted to
Thank you for the file @Iska and Ismet
"Satrapy" government: +4 Happiness and +2 Loyalty for every city
"Nobility" government: NO Unhappiness from population in your two biggest cities, +25% Great People spawn rate.
"Theme" government (from the Byzantine Theme system of the 11th century): +4 Loyalty in every city, 20+ Production when building military units.
"Traditional Monarchy /Primogeniture" government: +2 Gold, +1 Loyalty in every city.
"Kaiser" government: +3 Production, +10% Production when building military units, +2 loyalty in every city that follows the State Religion.
"Art Patronage" government: +3 Culture, +33% Great Sculptor/Writer/Musician spawn rate in your 3 biggest cities.
IDEAS FOR NEW GOVERNMENTS, BECUZ WHY NOT
"Empire" government: +2 happiness and +2 Loyalty in every city, additional +2 hppiness in every non-puppet city.
"Duchy" government: +4 Faith in four of your cities.
"State" government: +3 Production, +1 Happiness, +1 Culture in four of your cities.
"Corporate" government: +6 Gold in every city.
"Maritime Hegemony" government:, +3 Gold from coastal cities, +50% production for naval vessels.
That being said, I don’t understand at all why Iska abandoned his previous governments mod. There really is a deep system of governments represented there. In my opinion, it is the previous mod that needs to be developed. Or, I repeat, deepen this mod. For example, add some new mechanics (loyalty/stability) or new yield that will be available only/mainly in governments. Add Upkeep like in Civilization 4 to make the player's choices more complex.
Adopting a new Government reduces the Culture Costs of the next Social Policy. This effect is exacerbated when adopting two governments in a single turn, achievable through several means.
Though the way I did it was by transitioning to the Caliphate Government through the Sharia Belief and then adopting the Despotate Government, which reduced my Social Policy costs to merely 20, allowing to quickly get three policies in around 15 turns.
I did only have one city, which may have contributed to the excessively low number, but nevertheless, through this I had managed to complete both Honor and Tradition by turn 101 using this "exploit", by building the Temple of Artemis and to get Theocracy and adopting Oligarchy and Monarchy in Tradition.