tModLoader

tModLoader

Disable shop conditions!
19 Comments
LostFinality 8 Mar @ 6:36pm 
This mod has ceased to work since the March/February 2025 TModLoader stable update, could a fix be made?
Gitsum 7 Jul, 2024 @ 8:55pm 
I noticed things like "wetbomb" and plants used for dyes need to be either in the inventory or have a first-time pickup flag to be purchased from shops. I have all conditions disabled, but I don't see them until I possess them in my inventory.

Are In-inventory flags suppose to be included?
SirSwerving 19 Dec, 2023 @ 2:22pm 
Love this mod. Relocating NPC's to other biomes just to get a specific item was annoying.

Though if possible an option to exclude pylons from the biome condition options would be great, so that merchants would only sell the pylons for their current biome, not all 8 pylons at once.
nosrednA 14 Dec, 2023 @ 1:49pm 
What mods does this work with?
Mickmane 25 Aug, 2023 @ 12:40pm 
This is sooo useful! :)

Another couple of problems though:

Golf score doesn't seem to be ignored (to buy football from party girl, for example).

Clothier doesn't sell the white tuxedo set outside an actual full moon, even with moon conditions being disabled. (I set other stuff to 'off' to make sure the shop has enough space, just to be sure.)
eddywm  [author] 17 Aug, 2023 @ 8:28am 
Yes, if you disable the hardmode conditions from the mod config (enable the config to disable the condition), you'll be able to buy hardmode stuff in prehardmode
Somalae 17 Aug, 2023 @ 7:54am 
wait does this make it where you can buy hardmode stuff in prehardmode? if so jesus this might let you cheese alot of the game
Mickmane 14 Aug, 2023 @ 9:31am 
Thanks! :)
eddywm  [author] 14 Aug, 2023 @ 7:40am 
> Does this support modded shops?
It should support them as long as they are using the vanilla conditions and not making custom ones (those will be supported on a later update)
eddywm  [author] 14 Aug, 2023 @ 7:39am 
> could you please make this have support for 1.4.3?
I'm not planning to add 1.4.3 support.

> Also, how to disable all the pylons?
You'd have to reenable the biome conditions (so turn off the biome conditions config), but this would also affect any other sold items that depend on the biome.

> What do I have to change in the settings to have Zoologist ignore beastiary and offering everything she can?
I have to add some of the missing conditions, so you can't currently disable the bestiary filled condition.
Saiyan 13 Aug, 2023 @ 11:38pm 
Does this support modded shops?
Mickmane 13 Aug, 2023 @ 2:01pm 
This is nice!

What do I have to change in the settings to have Zoologist ignore beastiary and offering everything she can?

Also, how to disable all the pylons? (I have another mod that dumps them all into one npc to reduce clutter.) Is it something I already changed in the setting from the default? (I only left world conditions and bosses at off.)

Thanks! :)
Cressent 13 Aug, 2023 @ 7:37am 
getting the shotgun right after breaking one orb/heart is VERY fair
Doctor_GLASS 12 Aug, 2023 @ 6:42pm 
you're a god amoungst men
qwq 12 Aug, 2023 @ 7:21am 
i recommend using extended shop with it
Reycko 11 Aug, 2023 @ 10:52am 
could you please make this have support for 1.4.3?
eddywm  [author] 8 Aug, 2023 @ 8:12am 
You can choose what conditions to disable from the mod's config
Epicness Incarnate 8 Aug, 2023 @ 6:35am 
Would be nice if this had configuration (being able to disable the one with the boss/event conditions is kinda unfair ngl)
上岳临空 7 Aug, 2023 @ 5:53pm 
good