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Also the Gatling Gun seems a bit to strong. Only used the GG/180 and maybe thats a bug since the wepon says it max range is 500. In the Mission it says max range 1600 or something like that so you can shoot way further than you should i think.
@Kthulu enemies can appear on the battlefield with these weapons thanks to PGI adding a retroactive battle refit system to the base game. This allows mechs to show up with similar weapons and equipment to what they would normally mount.
Maybe something just broke on my end?
@Quxudais simply not possible to separate them that way without breaking YAW's own settings for global weapon damage. You can always download the source files off Nexus and tweak them the way you want with the MW5 Mod Editor (free on EGS).
YAW and YACW authors set double ammo pack worth 2.5x of standard pack, so huge pack should have 5x of standard.
The weapons already existed in YAW and YACW are OK. But for new weapons in this mod......
i.e., LAC 5 has 80/200/ rounds in YAW, and this mod added huge pack with 400 rounds. (1/2.5/5)
LAC 10, a new weapon in this mod, has 60/120/240 in std/double/huge. (1/2/4)
testing what with later
will get back with info if i get any
Do not install untill author updates
SUOER OP weapon Is better than all weapons in the game.
For each set of weapon were you can tweak Rate of Fire and Damage for Each Weapon.
Therefor everyone can be happy and set their own weapon balance from the MO :)
I know this mod isnt focused on being balanced, but the chainguns would really benefit from little bit of nerf as to make them fit into the game without making ACs too obsolete.
While that isnt that much of a issue really i feel like this could be easily fixed by reducing the max rate of fire they have which honestly: they DONT NEED that much rpm.
I created this monstrosity with 2x CG/40, was slaughtering everything i looked at and THEN i realized i had both of these on chain fire and was only firing at 15-20% RPM as a result.