Project Zomboid

Project Zomboid

Checkpoint Soldiers
14 Comments
Baltazar Gąbka  [author] 3 Jul @ 8:19am 
@Hz. Obi Wan - It's a scene from The Walking Dead, season 1 I think. It's a flashback scene about one of the main characters set during the early apocalypse.
Hz. Obi Wan 3 Jul @ 7:36am 
Hello, this may be completely unrelated but where is photo from?
Baltazar Gąbka  [author] 24 Jan @ 11:45am 
@deathminor_ - This is my old experiment with PZNS, I've got no idea if it even works anymore. Technically it's supposed to spawn three NPCs using a framework that's in the required things. They're more of an ambience, as they don't really walk around. They shoot at the zombies and that's basically it. Basically just stationary guys with army uniforms that shoot at things and can follow you.
deathminor_ 23 Jan @ 8:27pm 
seems intresting but without any pictures or explanation ima bit confused about the specfics of the mod
guggamachina 5 Jan @ 8:02am 
really cool mod
Baltazar Gąbka  [author] 27 Aug, 2024 @ 2:22pm 
@Jo_nis - They should be standing around the main entrance out of EZ. One inside of a booth, one on a tower and last one in front of the gate (I think?). Sorry for late reply, I just noticed the notif.
Jo_nis 13 Aug, 2024 @ 5:47am 
how to even find those soldiers?
s 28 Apr, 2024 @ 9:52am 
Baltazar Gąbka  [author] 28 Aug, 2023 @ 7:17am 
Sorry, I was not doing anything around PZ for a while, I'll check it out and respond (hopefully soon)
{5LINE}Cows with Guns 22 Aug, 2023 @ 3:41pm 
I have updated the framework to allow hostile NPCs, have you tried them yet? You can ping me later if you have questions.
Mitsurugi 18 Aug, 2023 @ 4:48pm 
I have never used Advanced Trajectory, but switching from Brita's weapons to Vanilla Firearms Expansion eliminated the immortal NPCs for me. Haven't been instakilled yet using either weapon pack.
imarra3 10 Aug, 2023 @ 5:23pm 
I use "Improved Projectile" and "Point Blank" in replacement of "Advanced Trajectory". It eliminates the immortal NPC's problem.
{5LINE}Cows with Guns 8 Aug, 2023 @ 3:24pm 
Hostile NPCs weren't a priority in the framework... but I can certainly look at making it happen...

The issue is "balancing" because NPCs don't have aim time penalties. Combined with the feedback/reports from SS/SSC, plenty of people have complained about "immortal" NPCs and the no-sound gun shots when shots hit players. :CrossedBlades:

A combination trying to account for issues with default settings (Players apparently do 0 damage to NPCs) and other mods (Advanced Trajectory), plus me needing time to cope and design and implement this is... yeah. :cozycastondeath:

I'll see what I can put out later this week, but no promises. :spiffo:
paper ໒꒱· ゚ 8 Aug, 2023 @ 1:01pm 
Hmmm... I've never tried this but you could probably use two mods to stop them from spawning there:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2939521600
No Zombies Allowed