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This is the code to spawn the car for those who were looking to spawn it with commands.(/addvehicle fhqPursuitSpecialII "NombreDelJugador")
O maybe, the Ford Mustang from 'Road of The Dead'
@Citizen 13 Cars with rear quarter windows seem to have this slip through every now and then for me, lol.
I know it's outside the scope of this mod, but I've not seen anyone tackle different engine sounds to give more personality to different vehicles, as they're all either using a "standard sound palette" or "performance sound palette" or "truck sound palette", if you catch my drift...…..
pun not intended.
Like, it would be so cool if certain cars could sound like they have a V6, V8, or some other engine or (my personal fav) the engine sounds from the Jalopy in Half-Life 2: Episode 2
https://www.youtube.com/watch?v=XsNbC4ANfnE&ab_channel=msoza2
Am I missing something?
As an example for the sport definition, both cars (Cossette and Lang 4000) in the definition have a chance of 50, so both cars have an equal chance to be picked if the zone rolls a vehicle spawn. If you set this to be 50 in the sport definition as well, each car will have a 33% chance to be picked when a vehicle spawns.
Some references for vanilla:
Sports cars in "good" are typically at a spawn chance of 10
Sports cars in "medium" are typically at 5
Sports cars in "sport" are at 50
Most cars in "junkyard" are at 5, though they go as low as 2
@Sensei Locke You can edit fhqMM2PSspawns.lua to change the spawn rate, or make a separate mod that overwrites it to change the spawn rate