Crusader Kings III

Crusader Kings III

arquebus plus RICE compatch
22 Comments
Neapoleton 27 Dec, 2024 @ 4:27am 
I really like the Ateggir men-at-arms but I do have a question, do I specifically have to be Icelandic to discover it? Or can I convert the entire island to Anglo-Saxon and discover it? It only appears in the Icelandic culture’s tribal innovations
firespark84  [author] 19 Aug, 2023 @ 10:34pm 
@Muhammadonov it should be fixed now, thanks for the report
Muhammadonov 18 Aug, 2023 @ 10:27pm 
The missing localization is for the unit, not the innovation, even though both start start with small letters, not capital ones
firespark84  [author] 18 Aug, 2023 @ 12:20pm 
@Muhammadonov the localization seems to work fine on my end. do you mean for the innovation or the regiment? as for it being gunpowder based, it is based on an april fools thing from the channel forgotten weapons, where they created a theory about the Norse acquiring gunpowder. I mainly added it when I was first making the mod as I wanted to experiment with creating my own gunpowder men at arms based on the original framework. Im considering either removing them, or adding a game rule for early / fantasy gunpowder weapons so people can have them in their campaigns earlier if they want, since many people dont play past 1200, making them not be able to actually use the gunpowder weapons from the mod.
Muhammadonov 18 Aug, 2023 @ 4:36am 
Hi, good sir
There's a cultural unit for the Norse called Atgeirr with missing localization
The problem is that it's categorized as arquebusier, but appears in the Tribal Era
The description says it's when the Icelanders discovered certain volcanic material and made it explode
So, if it's something like Greek Fire, I don't think it should be categorized as arquebusiers
firespark84  [author] 11 Aug, 2023 @ 11:28am 
@Muhammadonov I found the problem and fixed it, it should work now
Muhammadonov 11 Aug, 2023 @ 7:47am 
For some reason, the compatch still breaks
firespark84  [author] 10 Aug, 2023 @ 10:33pm 
@Muhammadonov only have arquebus plus instaead of arquebus
Muhammadonov 10 Aug, 2023 @ 7:36pm 
Also, until now I've never known how to discover gunpowder in the first place 😂
Muhammadonov 10 Aug, 2023 @ 7:35pm 
So, should I remove The Arquebus before loading the compatch?
firespark84  [author] 10 Aug, 2023 @ 6:43pm 
also I meant building localization by the ones that I fixed, but ill get to fixing those as well
firespark84  [author] 10 Aug, 2023 @ 6:43pm 
ill make it more clear in the description
firespark84  [author] 10 Aug, 2023 @ 6:43pm 
@Muhammadonov the arquebus plus is not a submod, it overwrites a lot of the original stuff
Muhammadonov 10 Aug, 2023 @ 6:30pm 
For some reason, the game always breaks when I run this compatch, should I disable the original "The Arquebus" mod?
Muhammadonov 9 Aug, 2023 @ 10:01pm 
The cultural fascination trait and attiger men-at-arm
firespark84  [author] 9 Aug, 2023 @ 7:21pm 
@Muhammadonov huh where?
Muhammadonov 9 Aug, 2023 @ 12:40pm 
There's still missing localization though
Muhammadonov 9 Aug, 2023 @ 12:36pm 
Thanks very much for your efforts 💖
firespark84  [author] 9 Aug, 2023 @ 12:03pm 
@Muhammadonov yes, I just put out a large update yesterday that fixed localization and re balanced some units, and ive also updated the crusader wars map for the mod as well.
Muhammadonov 9 Aug, 2023 @ 11:49am 
Ah. OK
Good job then
But your original mod is still under development, right?
firespark84  [author] 9 Aug, 2023 @ 11:24am 
@Muhammadonov its usable, but the rice men at arms don't have the terrain balance or the right counters, so norman knights would not counter arquebusiers or field weapons like other heavy cavalry, for example.
Muhammadonov 9 Aug, 2023 @ 10:25am 
Isn't it already compatible?
I use it with RICE already