Project Zomboid

Project Zomboid

SecretZ Pandemic
528 Comments
Chakal16  [author] 9 Jul @ 10:19am 
@Mr.Neast did you added the mod to a new game or mid game, did you load all the different modules which control each checkpoint? :steamthumbsup:
Mr.Neast 6 Jul @ 5:12am 
I'm having an issue with Secret Z . The military checkpoints and blockades are not loading or appearing in the game. Could you please help me fix this? I'm playing singleplayer with a few quality of life mods.
Chakal16  [author] 6 Jun @ 2:02pm 
Hello everyone, a Build 42 version was released, a temporary one until Build 42 Stable Version releases, for everyone who want's to test it out, keep in mind this B42 version will be transfered to this one once we get the definitive B42. Cheers. :steamthumbsup:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3494374578
Chakal16  [author] 1 May @ 1:52am 
@EagerPlanes341 I usually use imgur to upload images, but there are others hosts :steamthumbsup:

@✠FRIZOVFÜHRER✠ Dunno your case, but every case when the maps were not loading was because they were not added correctly to the dedicated server, mostly bcs you need to add every module as mod and map on the config file :steamthumbsup:
✠FRIZOVFÜHRER✠ 1 May @ 12:48am 
The problem of uploading to a cloud host server
I have my own zombie cloud host server and I installed Secrets Pandemic on it, but some checkpoints, bunkers and bases did not load. I really want to solve the problem so that I can play without errors on the server.
EagerPlanes341 18 Apr @ 8:32pm 
@Chakal16 If I may ask because I never figured it out, how do I send images? I have screenshots (rough because it's on the map) of where it started.
Chakal16  [author] 18 Apr @ 6:34pm 
@EagerPlanes341 if i think where it is, in theory theres nothing which could cause that, but if you can post a pic of the place ill take a look :steamthumbsup:
EagerPlanes341 18 Apr @ 2:35pm 
Lifestyle:Hobbies was not the problem
EagerPlanes341 18 Apr @ 12:29pm 
Also my CPU usage before crash was 94%
EagerPlanes341 18 Apr @ 12:29pm 
I'm at the main lab in Louisville (in front of the music concert). Near the third turn (burnt corner, start of the train track portion / blue lab walls) I started to get frames from 50-75, to 2-35 and my game crashed. I'm getting 14-40 after disabling Lifestyle: Hobbies but is there a fix?
Chakal16  [author] 16 Apr @ 2:49pm 
@marshmallow justice it is from SecretZ, but is weird bcs last time which i tested it didn't happen, apart of showing up, it is causing any problem?
marshmallow justice 16 Apr @ 11:18am 
Is this error because of SecretZ or is SecretZ just getting blamed for it?
It seems to happen randomly, as in I can't make it happen on demand, I just get one lone error pop-up somewhat frequently to somewhat rarely (I can go a session without seeing it, and I can go a session seeing it a few times).

https://pastebin.com/hGFtq31y

checkPlayerProximity -- file: SZ_SoundTriggersTimed.lua line #52 attempted index: getName of non-table: null
EagerPlanes341 14 Apr @ 6:13pm 
I'm just wondering, was the "possible secret entrance" circled on the map at the electrical station a red herring or did I just read it incorrectly?
Blank 14 Apr @ 9:12am 
this was a very big help then, thank you very much an i appreciate the time
Chakal16  [author] 14 Apr @ 9:09am 
@Blank yeah, specially in hazmat suit zombies, and if you are using the ReVaccine mod, black hazmat suit zombies have higher chances :steamthumbsup:
Blank 14 Apr @ 9:01am 
well still a big thank you, me and my friend only found keys in lockers, so i didn't even know you could find them on zombies to begin with XD
Chakal16  [author] 14 Apr @ 4:03am 
@Blank Well, there are not many places where is it, and the other option is to find it looting zombies, can't help too much with that, anyway is a optional keycard won't block any advance through the facility :steamthumbsup:
Blank 10 Apr @ 6:21pm 
can't seem to find the high security keycard, any help possible?
Chakal16  [author] 4 Apr @ 3:14am 
@Epsilon-11 weren't removed, but changed from version 2.0 to 2.5 :steamthumbsup:
Epsilon-11 3 Apr @ 10:50pm 
are the CMP SZ ampoules changed or removed?
Chakal16  [author] 3 Apr @ 1:54am 
@Phade Yeah, thanks for advice, i'll need to move some places and others will simply not be ported but in compensation i'll probably make new ones, so we will see in advance :steamthumbsup:
Phade 2 Apr @ 10:45pm 
Hi Chakal, hope you're doing well =D I just wanted to give you a heads up and let you know that some of your checkpoints will most likely need to be moved in b42. Muldaugh and Louisville ones should be absolutely fine, the airfield might need to be worked on due to the new buildings that have been placed nearby, and the checkpoint that used to be near grapeseed will need to be moved up the road a bit or it will conflict directly with the new grapeseed
Chakal16  [author] 27 Mar @ 5:11pm 
@marshmallow justice Okay, i'll check on it :steamthumbsup:

@redbaron4308 Not until the stable release comes out, probably :steamthumbsup:

@Yoowi Kawasaki If you get that, i suppose you did find and explore all the the sections of the LV bunker, if so, in Section 0, you'll find a specific machine to do the mix :steamthumbsup:

@WE SPOOKY FEW Will be, but not until the stable release comes out :steamthumbsup:
WE SPOOKY FEW 25 Mar @ 6:04pm 
will this be updated to B42 when the time comes ?
Yoowi Kawasaki 24 Mar @ 7:07am 
Explain how to create an experimental compound that can be used. let's say I have CMP V-SZ7748 and reactive compound. What should I do with them?
redbaron4308 20 Mar @ 6:33pm 
When will it be available for B42?
marshmallow justice 20 Mar @ 5:51am 
can you pls adjust description to add that 42-21 West Point Expansion Road Fix mod is incompat with the Louisville Improvised Airfield

i was wondering why i couldn't see the Improvised Airfield on the map, yet functionally it/most of it was there ^^
Chakal16  [author] 19 Mar @ 3:36am 
@xXmy_momXx Hello there, if i remember well there are 2 specific places inside the LV where you can authorize keycards, but for that at least for 1 of those places you'll need an authorized L1 green keycard (can be found at some places inside and outside the LV bunker). If you are at L1 entrance then i guess you entered from the mansion entrance, where if you search for it, maybe you'll find one, or if not the case you'll need to enter from directly from LV city military compound :steamthumbsup:
xXmy_momXx 18 Mar @ 11:12pm 
Hello! How do I go about authorizing the key cards? I've been running around for a few hours in the LV bunker contemplating life and more, trying to figure out how to authorize the key cards and can't figure out how. I've used a generator to open a couple of doors that do not require any key cards, but then get stuck soon after that trying to access L1. I have cards L1-5. I do not, however, have power in my world; are there any specific points that require power to function? Do I need to look at other bunkers first?

Thanks in advance.
Chakal16  [author] 18 Mar @ 7:25am 
@marshmallow justice there are some maps/hints to find some places, but for most part of them is just exploring, some are somehow "obvious" bcs if you barely know the vanilla map, you can find modded and not modded stuff so is like "okay this is a suspicious place", but yeah, pure exploration is the most common way to find all the stuff :steamthumbsup:
marshmallow justice 18 Mar @ 7:10am 
Ah I see, I initially thought it was ForagingZ, since when it came to that section, it would be that initial objects.lua map log line, then something about FZ "clean cells" to let the map override it I guess, and THEN the parking log spam, but it persisted after removal so I assumed it was purely map related. I guess I can ignore all of those errors from every map then.

Either way everything works correctly, thanks so much for the AIO bundle of all your maps, very easy to add to a server and fill in a lot of great spots for more military type content.

To find the 4 secret bunkers/content, I know there's a youtube vid showing, but what's the natural way to find them, do zombies or your POI's drop specific loot?
Chakal16  [author] 18 Mar @ 5:52am 
@marshmallow justice that could be an error due the modification of a vanilla cell, when i rework a vanilla cell usually try to get all the zone definitions for it to place it again but often happens it loads from the vanilla map itself so ends up duplicated, did it that way bcs sometimes zone definitions didn't work correctly, but well in PZ weird stuff happens often :steamthumbsup:
marshmallow justice 18 Mar @ 5:47am 
@Chakal16 thanks a lot, it's working correctly, and all of the maps seem to be loading correctly.

Side note, I seem to receive this error immediately after every map mod I've added - some of them have a lot, some only a few, but your for example:

LOG : Lua , 1742300405202> 39,191,943> Loading: steamapps/workshop/content/108600/3017588820/mods/SZ_Battlefield_Louisville_Hospital/media/maps/SZ_Battlefield_Louisville_Hospital/objects.lua

results in:
LOG : General , 1742300405247> 39,191,988> checkVehiclesZones: ERROR! Zone '':'ParkingStall' (12584, 3366) duplicate with Zone '':'ParkingStall' (12584, 3366)

Immediately after when just about finishing server load, repeating about 20-30 times, followed by a similar syntax error.

The stadium is similar. Checkpoints 1-6 are okay, 7 prompts this same error 4 times.

Just wondering if this is a serious error regarding vehicle spawns or something ignorable, thank you.
Chakal16  [author] 14 Mar @ 8:56am 
@Dr. One Hello there, yeah mostly every bunker and special facility is going to be placed in the true underground for b42, plus some new buildings :steamthumbsup:
Dr. One 14 Mar @ 8:02am 
Hello there! Amazing work, I absolutely love everything it brings. Such a great addition. I was wondering, since you're planning on hopefully porting it to B42, will you include underground areas to bunkers and/or other facilities the mod has? Thank you and good job again. No pressure to do anything, take your time
Chakal16  [author] 14 Mar @ 5:26am 
@marshmallow justice hello there, 2.5 was fixed so is the most recent version to use, anyway v2 or v2.5 is fine, about Westpoint just don't use the bridge blockade and will be okay, and in the battlefield stadium should be loot at least in all the interiors, the exterior crates don't :steamthumbsup:
marshmallow justice 14 Mar @ 2:26am 
no loot spawning in the louisville battlefield stadium is it correct?
marshmallow justice 13 Mar @ 11:35pm 
also I saw in another comment someone saying west point expansion not compatible, seems with westpoint bridge blockade component. but if I choose not to use it, then it's fine right? Just don't select westpoint bridge blockade.
marshmallow justice 13 Mar @ 11:29pm 
what should i use v2 or v2.5? save our station requests v2 but i dont think i will use save our station features, so that is not making my decision.. so i have choice paralysis :D
Chakal16  [author] 12 Mar @ 6:08pm 
@Matt Eversman try using the "unlock door" twice one after the other, i know some ppl using mods for performance had this problems :steamthumbsup:
Matt Eversman 12 Mar @ 2:57pm 
don't know why, door L-1 is not opening in the bunker SW from louisville
Got the green keycard, doing rigth clicl on L-1 computer, got the option "security unlock", got the alarm, but nothing append, the door is still closed
Chakal16  [author] 10 Mar @ 1:28pm 
@Dartonal Hello there and thanks, being honest i'm not sure how to add that kind of stuff to the building menu, never did something like that and didn't look at it, but for now all the stuff related to the mod and tiles is mostly on stand by to work it out for the b42, so we will see, i'll just hope to be able to port everything with the new additions without too many problems :steamthumbsup:
Dartonal 10 Mar @ 1:10pm 
You've made so many awesome tiles, it's a shame the only way I can can use most of them is with the tile picker debug tool. Do you think you could make a submod for Building Menu?

The containers in secretz_industry_03 are wonderful
The dark blue military crates in secretz_stuff_02 are great
I love the floor lights and long corner lights secretz_lighting_bunker_1, but sadly they don't work when spawned with the tile picker
All of the doors, garage doors, special windows, new floors, fences ,barricades and gates, and especially the damaged variants are awesome

Also, do you plan on porting to 42 once it's a but more settled?
Chakal16  [author] 10 Mar @ 5:09am 
@FeeNiX nope, mostly everything can be found in other places, just maybe a bit more difficult :steamthumbsup:
FeeNiX 10 Mar @ 12:14am 
If I used the map mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807152393 will I miss something needed to complete this?
Chakal16  [author] 1 Mar @ 3:02am 
@OWNER_JACOBIN_WEBSITE if you have the decypher sheet, then apart of 115, you will need to check the line number of A or B columns, and the number position in the line, so "1A2" is line 1, column A, number position 2, and yes the asterisk should be deleted :steamthumbsup:
OWNER_JACOBIN_WEBSITE 28 Feb @ 8:03pm 
I can't for the life of me figure out the code, even with the sheet and the code over 115! Maybe just entering it wrong but I try to use the cypher and it's not working; am I supposed to delete the asterisk that already appears at the keypad? Thanks and sorry to be a bother
Chakal16  [author] 28 Feb @ 10:08am 
@OWNER_JACOBIN_WEBSITE you need to fully investigate the mansion, there is stuff which you can pick from walls and ground even if doesn't appear as items but tiles :steamthumbsup:

@santosvergeljays not really sure right now which was that error, but if is the one i'm thinking yes :steamthumbsup:
OWNER_JACOBIN_WEBSITE 28 Feb @ 9:36am 
Hi, I can't figure out how to get the code to enter the bunker by the mansion (the entrance near the barn)---there is an input to enter a code but no idea how to find it. Thanks!
santosvergeljays 28 Feb @ 7:52am 
did the water dispenser error already fix ?