Victoria 3

Victoria 3

Playable Late Game
95 kommentarer
Macaco Estelar 28. mar. kl. 11:29 
when i use this mod i can't really choose any option of diplomacy, can't control my subjects or anything, idk what to do, is this a bug? it only happens when i enable the mod
[Z] EMKP 21. dec. 2024 kl. 6:43 
I can't set my maximum FPS below 60
Yumasay 19. maj 2024 kl. 12:29 
I recently used this mod and it can still significantly improve productivity. I played till the end of the game quite smoothy. However, it strongly weakens AI. E.g. I played 2 games for the same country with and without this mod where I tried to create an agriculture empire. I entered the French market in both cases. The coal production with mod was 1800 tons in 1885, whereas it was 12k tons without any mods. Additionally, AI could not supply efficiently itself with military goods, therefore I had first time to build ammunition factories to sustain my skirmish infantry.

The mod was last updated for 1.5. It may have worked better earlier, I cannot tell something about it.

So, if you do not care about the sustainability of the Great powers, you can use the mod. Game works well, but seems to be unfair to AI countries.
季颜a 29. mar. 2024 kl. 20:11 
good
̶S̶N̶E̶E̶J̶ 26. mar. 2024 kl. 5:20 
apparently, while this mod is enabled, you CAN'T spawn any urban center, no matter how urbanized this area already is. So I was playing Britain, at the beginning there are 2k+ urbanization points in London area, but the level of urban center there is still 0, and same thing also applies to other countries.

pls fix this issue.
PAIMON 13. mar. 2024 kl. 4:01 
bro, good mod tho, but recently I just found a critical bug from it.

apparently, while this mod is enabled, you CAN'T spawn any urban center, no matter how urbanized this area already is. So I was playing Britain, at the beginning there are 2k+ urbanization points in London area, but the level of urban center there is still 0, and same thing also applies to other countries.

pls fix this issue.
aguiartiago012  [ophavsmand] 21. nov. 2023 kl. 11:58 
@Capitalista, como se já não tivesse ruim o suficiente a Paradox piorou o desempenho na última atualização. Mesmo com qualquer mod de dempenho já não é mais a mesma coisa
Capitalista 21. nov. 2023 kl. 11:54 
Na verdade era problema com outro mod mesmo, tentei a outra versão e funcionou direitinho. Com essa atualização nova tá impossível de jogar, mesmo com o mod o jogo fica muito lento.
smuz 20. nov. 2023 kl. 9:16 
AI countries without construction sectors at start cannot build anything
aguiartiago012  [ophavsmand] 19. nov. 2023 kl. 7:46 
@Capitalista, tentar usar esse mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3053168180 para a nova versão 1.5

Esse é a versão do mod para a 1.4, meu camarada soviético capitalista!
Capitalista 19. nov. 2023 kl. 4:51 
O mod tá impedindo que certas UIs apareçam, como a da militar e a de companhias.
Zero 15. nov. 2023 kl. 8:27 
It seems the base value for state market price impact is missing
aguiartiago012  [ophavsmand] 15. nov. 2023 kl. 6:51 
@Magic Man, are you using my 'Playable Late Game' mod for 1.5 or this? I think you may be using the ~1.4 version, please try this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3053168180
Wowcheg 15. nov. 2023 kl. 3:14 
@aguiartiago012 good point. Perfect for laptops
Marquis De Sade 15. nov. 2023 kl. 0:43 
mod is causing issues with states and infrastructure as of the 1.5 update
aguiartiago012  [ophavsmand] 14. nov. 2023 kl. 16:41 
@Wowcheg, I think I should call my mod 'Victoria 3 Pocket Edition'. You know: high risk, high reward
Wowcheg 9. nov. 2023 kl. 13:20 
Good performance, bad everything else
19Peej 7. nov. 2023 kl. 19:30 
@Oasis, You can. Go to the Ledger. I know the quick-link breaks though, if thats how you are trying to look for it.
Lingua-Metallica 7. nov. 2023 kl. 15:53 
This mod leads to a bug by which we cannot check the ranking of GDP and per capita GDP
mech_pro 29. okt. 2023 kl. 18:19 
IT WORKS, THANK YOU..!
aguiartiago012  [ophavsmand] 19. okt. 2023 kl. 6:22 
@PowerDragonDK thanks for your feedback. I updated the mod to bring back the base construction value. So, you shouldn't run into those deficit problems from construction sectors anymore.
Hygge Fisen 17. okt. 2023 kl. 16:34 
denmark is literally impossible to play i mean u only have 2 construction sectors while also in deficit so u cant make more sectors and by the time u build one agricultural based building ur neighbors are already far ahead in terms of everything
aguiartiago012  [ophavsmand] 17. okt. 2023 kl. 12:33 
@Mati and @Niko ニコ, thank you for alerting me about the 1.5 compatibility. I've just published a new mod called [1.5] Playable Late Game, optimized for this update. If you encounter any issues or have feedback on this new mod, I'd love to hear from you. Thanks again!
aguiartiago012  [ophavsmand] 16. okt. 2023 kl. 15:45 
Oi @Mati e @Niko ニコ! Agradeço pelo feedback. Vou verificar a situação com o beta amanhã e fazer o possível para resolver essa questão. Peço desculpas pela falta de atualização, é que estive distante de Victoria 3 e isso tirou minha atenção ao mod. Espero que entenda, tmj!
マチ 16. okt. 2023 kl. 14:01 
Ei, eu só jogo com seu mod porque no meu PC um campanha que leva 3 horas leva tipo 9, então já agradeço por ter criado ele.
Agora oq eu quero falar é que ele parece não funcionar no beta vanilla, mas ele funciona em um mod alternativo chamado Basileia Romaion. Se pretender manter o mod atualizado e funcional isso pode ajudar (espero).
Valeu
Niko ニコ 11. okt. 2023 kl. 22:37 
I just wanna give a heads up if you are planning on making it compatible with the open beta (currently 1.5.2). The mod seems to delete urban centers in the beta for every country even the player controlled one.
Luzern 6. okt. 2023 kl. 12:24 
very nice
Aragorn4144 18. sep. 2023 kl. 10:12 
Super bummed out this doesn't work with the great rework, it has made my other games almost TOO fast
大黄太阳枪 12. sep. 2023 kl. 19:14 
Thank you for the compatibility patch! The ai however still doesn't build any "research and engineering" buildings, therefore making it so that universities get no input goods and produce no innovation.
aguiartiago012  [ophavsmand] 12. sep. 2023 kl. 9:03 
@大黄太阳枪

And one more thing: it looks like 'Hearts of Appalachia' messes with the way the game shows info about countries, like their GDP. From what I can tell, your mod's showing the real GDP, while mine's using a simulated number. That's probably where the weirdness is coming from.
aguiartiago012  [ophavsmand] 12. sep. 2023 kl. 9:02 
@大黄太阳枪

Apologies for the delay in my response, I've been busy with the transition from elementary to middle school. Regarding the compatibility with other mods, I've downloaded 'Hearts of Appalachia' and indeed noticed some overlapping files in the 'buildings' and 'building_groups' directories. In my mod, these serve to make hiring immediate in any building, reducing the number of buildings in the hiring state. Another function is to discourage AI from over-constructing certain buildings that became redundant in their simplified economy. These changes were among the first I implemented, but after recent testing, I believe their relevance might have diminished over the mod's development. Now, I've updated the mod without those files.
大黄太阳枪 11. sep. 2023 kl. 16:09 
I am sorry if I wasn't clear enough in my first comment mod creator. What I meant is that the ai won't make custom goods for "Hearts of Appalachia" mod. Normally ai makes any good they have in demand, but when combining HoA, and your mod, the Ai never makes research centers, and therefore always lags behind in tech. I suppose then, that your mod always needs a compatibility patch with mods that add new goods?
I love your mod, so if I have any suggestions for potential changes in the future, I will let you know. For now, I am simply astonished that the mod works so well, thank you for it.
大黄太阳枪 11. sep. 2023 kl. 16:07 
@Sumatra you can downsize them to 1, that way they won't be popping off again.
Sumatra 11. sep. 2023 kl. 2:33 
thanks for this mod. however, as you described that construction sectors will be automatically assigned and rebuilt for players who are playing as minor countries or insignificant powers--is there a way to turn off this function? since these construction sectors always made me bankrupt when playing as a minor country or insignificant power.
大黄太阳枪 10. sep. 2023 kl. 12:27 
Regarding the "no building" issue, if it is intentional, how does the ai survive? The ai had a shortage of a specific good, and that shortage simply never went away, cuz they never built a building that produces that good. I am also playing on 1.4, not 1.5 if that helps.
aguiartiago012  [ophavsmand] 10. sep. 2023 kl. 12:25 
@大黄太阳枪

I'm pleasantly surprised to see people still using my mod and I'm glad it's been helpful! I've updated the mod to be compatible with the new 1.5.0 version and from my end, everything seems to be working smoothly. Regarding the 'ai doesn't build anything' issue, this is intentional: countries outside of your market don't undergo construction, but their GDP is artificially increased to reflect growth.

I'm also considering creating another performance mod in the future. If there are any aspects of this mod or potential changes to the game's base mechanics that you'd like to discuss or express opinions on, I'd be happy to hear your thoughts!
大黄太阳枪 8. sep. 2023 kl. 21:04 
Although after some testing, the mod seem broken for 1.4 (for ex. ai doesn't build anything), waiting for an update!
大黄太阳枪 7. sep. 2023 kl. 19:28 
Looks great, thank you for making such a mod!
19Peej 5. sep. 2023 kl. 19:06 
Dude.... This is my favourite mod now. Thank you, the game FLIES.
LonelyCookie 4. sep. 2023 kl. 12:53 
How well does it work in MP? Anyone tried or tested?
aguiartiago012  [ophavsmand] 27. aug. 2023 kl. 10:02 
@Zero

Interesting, I hadn't really noticed that aspect. I plan to develop another performance mod in the future, but based on your feedback this time I'll aim to preserve the natural interactions and AIs behaviour throughout the gameplay. Thank you!
Zero 27. aug. 2023 kl. 6:21 
Tested it in a Korea Run. Performance is seriously improved, I had almost no slowdown in the lategame. Good job on this!
However it feels a bit like apart from the player country not much is happening.
Opel Corsa B 1997r 1.0 Benzyna 21. aug. 2023 kl. 12:35 
Love the idea for the mod, gonna check if it really works, wish you luck and will to work on it and make it even better.
Ogariius Maxiimus 21. aug. 2023 kl. 4:43 
@DarthLogus Thanks Bro, Now I Can Play Prussia :)
xtoo 20. aug. 2023 kl. 7:55 
Really good mod but the cultures will get integrated no matter what you choose in the settings. If that could be changed, it would be an spectacular mod.
BronzeBelly 20. aug. 2023 kl. 0:52 
Hey OP,
I did a quick test run. The event shows up in the journal tab, and the prerequisites while hovering over it shows it's met, but after the first week, it disappears and nothing happens/shows up.
aguiartiago012  [ophavsmand] 19. aug. 2023 kl. 17:58 
@Madcat

Yes, your idea is certainly feasible, and I greatly appreciate the suggestion ❤️. Tomorrow on Monday, I plan to update the mod, compiling all the suggestions you all have made.
aguiartiago012  [ophavsmand] 19. aug. 2023 kl. 17:50 
@KatabaticPlays

I'm truly sorry for ruining your multiplayer game, and I must apologize for not being clear enough in the description. This mod is designed to be used in a new game, and it will drastically modify the AI gameplay for performance purposes when a nation is not selected by a player (such as in a multiplayer game when a player leaves temporarily).

I strongly recommend using this mod for rp or casual, and if you're playing a competitive multiplayer game, please make sure to inform the other players about the conditions and limitations of this mod.
KatabaticPlays 19. aug. 2023 kl. 17:38 
Bad mod. Why the fuck did you make it so that it deletes all construction sectors???? Literally ruined a mp game cause it deleted all our construction sectors as Japan and Prussia...