Europa Universalis IV

Europa Universalis IV

Ante Bellum: Devaraja
16 Comments
Dovah 1 Nov, 2024 @ 5:28am 
The mission jzi_kill_khmer appears to be bugged.

It says "At least 10 (currently: 0): The culture is Khmer"

I currently have exactly 10 Khmer provinces as cores, so I think the check is broken.
Jikusen  [author] 21 Jul, 2024 @ 1:16pm 
@Proventus Avenicci I'm not sure why Devaraja would not be compatible. Devaraja's scope is limited to Southeast Asia, and shouldn't conflict with Blood and Iron, which focused on the Holy Roman Empire. Regardless, if there's any bugs, feel free to let us know, and we'll get around to resolving them.
Proventus Avenicci 21 Jul, 2024 @ 5:52am 
Oi, is this going to be made compatible with Blood & Iron ?
Jikusen  [author] 16 Apr, 2024 @ 9:46am 
@Dovah We're not very keen on working through a backlog of prior work to ensure every mission is compatible with Trade Goods Expanded, or really any other mod that changes the game mechanics in such a manner. This is first and foremost a submod of Ante Bellum and compatibility with other mods that alter the vanilla experience isn't something we're interested in constantly maintaining. The typo, however, will be fixed, and I appreciate you bringing it to our attention.
Dovah 6 Apr, 2024 @ 6:42am 
The Khmer mission "Revitalize Production" specifically requires the presence of Grain provinces to be completed, but with Trade Goods Expanded, these provinces are replaced with other food goods, like Rice and Citrus. Would it be possible to add checks to the mission to account for these trade goods? If not, perhaps you could add alternate conditions for completion that don't require any specific trade goods?

There's also a typo in the mission tooltip. A space is missing in the sentence "Base Production at least 5" between "least" and "5".
Jikusen  [author] 6 Feb, 2024 @ 10:44am 
@lustigersamurai This admittedly is not top priority since we'd still like to flesh out the bulk of the mod first, but I appreciate you bringing this to our attention. We'll put it on the list of stuff to figure out as we work.
lustigersamurai 4 Feb, 2024 @ 1:34pm 
A few nations have no unique unit sprites assigned to them. Would it be possible to eventually have all new nations use the fitting unit sprites, such as in main Ante Bellum (even Ante Bellum has a few nations without unique unit sprites) and vanilla EU4?
Jikusen  [author] 20 Jan, 2024 @ 12:45pm 
@. Thanks for commenting. This issue should be resolved if you download the update posted today.
. 26 Dec, 2023 @ 9:59am 
I cant do burma nation's mission that involves insults or negative relations. it just does not works
Jikusen  [author] 15 Aug, 2023 @ 7:37pm 
@jonjowett Thank you again for the feedback, it has been useful. We've decided we still want to keep this relatively within the scope of Indochina, but we have made it so North Tenasserim, Central Tenasserim, and North Malaya are also eligible areas for the mission reward's effects. We have also updated the tooltip to reflect this.
jonjowett 14 Aug, 2023 @ 1:17pm 
(1/2) Thanks! But I have another one for you: The "Conquest of Dvaravati" mission promises to convert 5 random provinces of Lavo into Mon culture. However, it actually only converts 5 random provinces in the Indochina region. The previous mission gives Lavo claims on North Tenasserim, so it's reasonable to assume that these could be converted by the mission reward, but they can't. This is a little bit annoying if (like me) you fed Lavo North and South Tenasserim, and kept Sukhotai and Chang Mai for yourself (because, in this case, nothing is converted).
jonjowett 14 Aug, 2023 @ 1:17pm 
(2/2) The easiest (but least satisfying) fix is to update the localisation to make it clear that it's restricted to the Indochina region.

Slightly harder (but more satisfying) would be to expand the scope of the culture conversion slightly. For example, the following code allows any province in Malaya, Indochina and Burma to be converted to Mon if it is owned by Lavo and adjacent to a Mon province.

random_owned_province = {
limit = {
OR = {
region = indo_china_region
region = malaya_region
region = burma_region
}
any_neighbor_province = { culture = mon }
NOT = { culture = mon }
}
change_culture = mon
}
Jikusen  [author] 14 Aug, 2023 @ 8:17am 
@jonjowett Should be fixed now, thank you for the heads up!
jonjowett 14 Aug, 2023 @ 5:24am 
Just started my first game as Khmer, and I'm liking it so far!

I have, however, noticed a major bug which blocks the Champa-direction mission tree: In the trigger of khm_show_of_strength, you currently have:

tay_nguyen_area = {
type = all
owns_or_non_sovereign_subject_of = ROOT
}

but it should be:

tay_nguyen_area = {
type = all
country_or_non_sovereign_subject_holds = ROOT
}
JasatoTakouzeno 13 Aug, 2023 @ 7:57am 
Finally! a SEA mod! For Ante Bellum of all things!
Miami Llanfair 11 Aug, 2023 @ 9:10am 
cool mod