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I think the only changes I'd still really like to see are to his movement speed. His walk speed is way too low, makes it impossible to mix up his grounded approaches, since its pretty much only worth it to dash, so you're always using dash attack and his tilts never get used. His air speed is also too low, it makes it feel really hard to chase after opponents for ladder combos or for edgeguards. On the other hand, his dash feels too fast and hard to control.
I do think he needs some kind of jab combo, and the sheer amount of damage increase his specials get during his "INFINITY state" is perhaps... a little too much. Spam side special and you're almost untouchable when your last stand bonus is active.
But very satisfying to play and I do love the DIVERSITY of moves you include that make this character feel different then the very nice Goku and Vegeta we have. With Super Broly coming soon, it's nice to have some more amazing Dragon Ball representation!
In future, will it be possible to store Nspecial for later use?
- Weird that UStrong has less lag than UTilt, although that's somewhat justified by the difference in range.
- The hitbox when activating the unboosted DSpecial should probably have more knockback, feels like it's almost detrimental as-is, leaving you open no matter what.
- USpecial should probably hit a grounded opponent? I think it'd give it more utility. Also, perhaps you could direct the final hit of boosted USpec; feels like a downgrade from the unboosted version when you can no longer spike.
- IMO you should drop the cooldowns altogether, I know many WS characters have them but they're usually more detrimental than anything. Perhaps the cooldown on FSpec could be kept. (the icons look cool tho)
- Maybe the endlag on most normals is too much but I'm not an authority on balance and the attacks do look powerful so maybe they're balanced.
Seriously though, I love you for making my man 17.