Rivals of Aether

Rivals of Aether

No. 17
37 Comments
Osiris 18 20 Apr @ 6:56am 
So I've noticed that a few of his attacks have a really weird sour spot if you use them point blank. Up strong cancels immediately if the target is hit before the final frame and it's incredibly jarring and kinda unfun. And up-special is useless unless there's an opponent directly above him, making him have an extremely weak recovery.
Mooodyboody 18 Jul, 2024 @ 10:38pm 
I'm not a big fan of how people can parry his jabs third hit before he awakens. The jab not being true sucks, as well as him not having a lot of kill power before he awakens. It's the same with his awakening being in kill percent making it useless half the time. This character's sprite work and animations rock is why I keep playing him, but the rest of his kit keeps coming up short.
SeraGenial 15 Jul, 2024 @ 6:07pm 
Ran into an issue where the dash attack and the up strong do literally nothing upon hit, just reset back to neutral stance
Phero 15 May, 2024 @ 2:03pm 
i do prefer his og side B as it was an guranteed kill in combo. 17 Just feels weird for little to no workable kill moves you can do. Also getting his gauge is killing when once i get it im very high in percent. Overall i do prefer his new movement but its hard for me to get kill options other then up B and F smash
Theamazingspiral 23 Mar, 2024 @ 1:00pm 
I don't know if this could be fixed with the character, but I've found that his attack string can be dodged out of and countered while the opponent's in the combo
Paco 4 Feb, 2024 @ 7:48pm 
The update makes him feel way better, wow! I'm glad you didn't abandon him like so many other mods have been.
I think the only changes I'd still really like to see are to his movement speed. His walk speed is way too low, makes it impossible to mix up his grounded approaches, since its pretty much only worth it to dash, so you're always using dash attack and his tilts never get used. His air speed is also too low, it makes it feel really hard to chase after opponents for ladder combos or for edgeguards. On the other hand, his dash feels too fast and hard to control.
Sônica 26 Jan, 2024 @ 7:27pm 
i agree with l4ut4r0, this shit fire
Qrow Branwen 15 Nov, 2023 @ 9:21pm 
i was wondering.......can you make any fire force characters i think that be awsome
L4ut4r0 22 Oct, 2023 @ 9:13am 
this creator is fire
Local_Good_Boy 27 Aug, 2023 @ 8:48pm 
This character kicks ass, make another DBZ character please!
404_coffee.exe 23 Aug, 2023 @ 4:39pm 
seeing so many dragon ball characters is nice
Zekeochie 19 Aug, 2023 @ 11:26am 
im loving all these dragon ball characters that have been coming out recently. it would be awesome if we just make a smash styled dragonball game just from rivals
Theis 19 Aug, 2023 @ 3:00am 
love the chara, 17 has always been underrated
Windsjorn 16 Aug, 2023 @ 10:18pm 
Could you make a Broly (either Z Broly or Super Broly)? I like the quality of your mods.
Ghost 14 Aug, 2023 @ 7:08pm 
IT'S PEAAAAAAAAAAAAAAAAAAAAAAAAK
DarkEyes 14 Aug, 2023 @ 2:54am 
No?. Well OK Bye
Scar-Bearer 13 Aug, 2023 @ 5:17pm 
Well designed overall - love all the references to TFS DBZ abridged! :)

I do think he needs some kind of jab combo, and the sheer amount of damage increase his specials get during his "INFINITY state" is perhaps... a little too much. Spam side special and you're almost untouchable when your last stand bonus is active.

But very satisfying to play and I do love the DIVERSITY of moves you include that make this character feel different then the very nice Goku and Vegeta we have. With Super Broly coming soon, it's nice to have some more amazing Dragon Ball representation!
keblakev 12 Aug, 2023 @ 4:01pm 
I love this character.
In future, will it be possible to store Nspecial for later use?
Paco 12 Aug, 2023 @ 9:29am 
Oh, and those color choices? Spectacular. I can't believe there are Haman Karn, Django, and Sabata ones. Insane.
Paco 12 Aug, 2023 @ 9:27am 
I love the animations, but yeah an across the board upgrade to lower the endlag on basically every move, a little more air speed (he feels kind of like a rock when jumping), and a way to store nspecial charge for later are some things that are needed. I could easily see this being a character I keep coming back too, using fstrong in the air is really cool.
Lute  [author] 11 Aug, 2023 @ 10:00pm 
You can choose whether to do Rough Ranger or Sledgehammer as a DI mix-up, so they have to guess which way to DI.
Lute  [author] 11 Aug, 2023 @ 9:59pm 
I have addressed some of the moves feeling laggy and slow. As for your comment about Enhanced Up Special, you can hold Special up until the point of the final attack to do the Spike version. It says as much in the description!
DominoDropkix 11 Aug, 2023 @ 8:38pm 
wow nice work.
Watermelon 11 Aug, 2023 @ 7:50pm 
Gamefeel def needs work like other people have said, but this is overall an awesome, solid character
Quantumleaper NEO 11 Aug, 2023 @ 7:03pm 
(I don't want to be discouraging though, this is a fun character with some gorgeous animations)
Quantumleaper NEO 11 Aug, 2023 @ 7:03pm 
So, here's a few thoughts (consider i'm not a competitive player at all):
- Weird that UStrong has less lag than UTilt, although that's somewhat justified by the difference in range.
- The hitbox when activating the unboosted DSpecial should probably have more knockback, feels like it's almost detrimental as-is, leaving you open no matter what.
- USpecial should probably hit a grounded opponent? I think it'd give it more utility. Also, perhaps you could direct the final hit of boosted USpec; feels like a downgrade from the unboosted version when you can no longer spike.
- IMO you should drop the cooldowns altogether, I know many WS characters have them but they're usually more detrimental than anything. Perhaps the cooldown on FSpec could be kept. (the icons look cool tho)
- Maybe the endlag on most normals is too much but I'm not an authority on balance and the attacks do look powerful so maybe they're balanced.
breeeeeeekkkk 11 Aug, 2023 @ 5:36pm 
yeah his tilts and aerials have either too much end lag or not enough range to actually hit an opponent. Idk if theres something i missing but the only combo i found was jab > uptilt > up strong and thats if they dont di out of it. hes gonna need a lot of buffs if hes gonna be on par with other characters.
breeeeeeekkkk 11 Aug, 2023 @ 5:23pm 
very fun character but he relies a lot on his jab to get in and do anything and even then your opponent can parry if you try to use a tilt out of it
Watdahec 11 Aug, 2023 @ 3:42pm 
MIR? More like MVP.

Seriously though, I love you for making my man 17. :demoticon:
saltsencho 11 Aug, 2023 @ 11:51am 
He might be able to be defeated when he's not Super 17
Theamazingspiral 11 Aug, 2023 @ 9:46am 
Very well done, though is the bar displaying the ability cooldowns necessary?
TheMH06 11 Aug, 2023 @ 9:06am 
very cool earth element character! (he's going to turn everyone into fertilizer)
hyuponia 11 Aug, 2023 @ 9:02am 
nicely done! congrats for release!
Zay862 11 Aug, 2023 @ 12:24am 
Haha, no one can beat me when I'm Super 17
Power Art 11 Aug, 2023 @ 12:20am 
LET'S GOOOOOOOOO MY BOYYYYYYYYYYYYYY
IceTheHottest | #AlwaysReady 10 Aug, 2023 @ 8:20pm 
"TAKE THIS! ELECTRO ECLIPSE BOMB!"
Kazma 10 Aug, 2023 @ 8:15pm 
"I'M GONNA BEAT YOU LIKE A RUG!"