Space Engineers

Space Engineers

FarEasternHeavyIndustries
78 Comments
Freki 9 Oct, 2019 @ 9:07am 
Is this mod still functional?
Thanks very much
Shy 30 Dec, 2015 @ 8:11pm 
The cockpit seems to glitch with the Placing if the astronaut, Otherwise it's a perfect cockpit for Shuttles :p
jb_aero 5 Dec, 2015 @ 8:35pm 
If you would have taken 10 seconds to read the changelog, you'd see Dx11 was already added. Maybe you'll think of that next time you act like you are in a hurry as you ask for time consuming things from someone working for free.
Roman Cat 14 Nov, 2015 @ 7:00am 
Rocket launcher not work correctly
JustTsugo 6 Nov, 2015 @ 6:14pm 
What ammo does this gun use
TheMustacheHero 25 Sep, 2015 @ 4:21pm 
dx 11
KingdomBragg 16 Aug, 2015 @ 2:25am 
Hi, love the mod but as gorodoff says, the low profile missile launcher is firing straight up instead of forwards.
Gorodoff-BE 12 Aug, 2015 @ 7:54am 
bad news, the missile forget to drop from its box, does he confused w y z? don't know but it explose in its container <.< (*snif* it's the only dropping missile in the game)
good news, the missile still do a lot of damages ^.^

good news, mg ok
good news, cockpit ok
Gorodoff-BE 12 Aug, 2015 @ 4:25am 
seems to work for me in dx11, still have to check but thanks :steamhappy:
Gorodoff-BE 13 Jul, 2015 @ 5:29pm 
dx11?
Laustad 8 Jun, 2015 @ 11:58am 
I love this one, please update!!!!!!
Avelius 1 Jun, 2015 @ 11:09am 
DX11 PLEASE!!!!
Kam Solastor 18 Feb, 2015 @ 6:04am 
*Bump*
Kam Solastor 10 Feb, 2015 @ 2:34pm 
*Bump*
BlackRedDead 10 Jan, 2015 @ 10:50am 
is there any progress in your beautifull weapon mod? :-)
A_Piece_Of_Bread 8 Nov, 2014 @ 9:00am 
any weapon
A_Piece_Of_Bread 8 Nov, 2014 @ 8:59am 
How do i use weapons
kennet0508 8 Nov, 2014 @ 1:32am 
Now that weapon modding is ingame, you should fix theese so they can shoot. im using them on an upcoming project, and it will be AMAZING
IronBack 27 Oct, 2014 @ 9:51pm 
they need to make projectiles from weapons able to go at least a 10-20 m/s faster than the limit placed on ships to avoid blowing up in front of your ship
Firestorm Actual 27 Oct, 2014 @ 2:23pm 
broke, yo
Kaelum 26 Oct, 2014 @ 12:12pm 
It should count as a normal gatling gun, and fire in the same group.
boberito11 24 Oct, 2014 @ 3:22pm 
Are these weapons working for anyone else...cause there is no weapons toolbar(where u select gatling gun and launcher to use as weapons)
El Lindo 21 Oct, 2014 @ 11:01am 
Please update. :spacerunplanet:
crump 5 Oct, 2014 @ 1:23am 
yea. i agree with that. trying to camo your ship IS kinda useless if it has a bright purple gun on it. ;)
sanchindachi666  [author] 29 Sep, 2014 @ 10:46am 
@SpectreOne
it was placeholder since i couldn't find easier way to make colorable block with "rust".which is like vanilla's cockpit frame.
at first i planed to remake texture soon after I finish importing model.but suddenly i felt like that i want to work on another mod.and this texture was left as placeholder.yes im dull person :(
i know i should fix this.but probably i can't take much time on this next 2weeks.
The Destiny 無限潛力 28 Sep, 2014 @ 4:10am 
update
SpectreOne 21 Sep, 2014 @ 9:28am 
Why are all your weapons purple? They are super conspicuous when the rest of my ship is red... Any attempt to color them results in a single corner being colored... It isn't so much a problem, just a curiosity on personal preference.
Vrekais 20 Sep, 2014 @ 3:50pm 
@Guardian A rocket has an initial velocity that is set by the game, this value currently does not take into account the speed of the launcher which if on a ship could be greater than 0. If your ship is going at 30m/s then your rocket would have it's set intial speed PLUS the speed of the ship. It shouldn't be possible to catch up with it if the physics were implemented correcty.
Al 17 Sep, 2014 @ 2:16pm 
Can you add more parts?
Like remote control.
sensors.
cameras.
and..
!
[TSF] Mason 1290 16 Sep, 2014 @ 9:04pm 
my ship blows up when im going fast wile using regular rockets, not just low profile >.> ... consult the creators.
Miwabou2 16 Sep, 2014 @ 3:05pm 
So Daeborn,can you explain to me why my ship keeps blowing up?
sanchindachi666  [author] 16 Sep, 2014 @ 10:21am 
for now,we cant edit where bullet come from.
if we make gatling gun for large ship, the gun shoot itself.
small gatling gun for largeship is possible.but it size should be under one-block-size at least :(
[TSF] Mason 1290 15 Sep, 2014 @ 4:59pm 
can i request something? im building medium sized scout, patrol craft out of large ship blocks. not small... is there any way you could make a large ship hardpoint gatling gun?
Daeborn 8 Sep, 2014 @ 3:23pm 
@Miwabou2
its a mod it does not HAVE to have any use
the reason the weapons are just reskins are because it is the only thing you can do with modded in weapons
Miwabou2 8 Sep, 2014 @ 1:47pm 
I don't Find this mod any use.Why?Well because the machine gun is baically a re-textured version of the chain gun,the low profile missle launcher was a good idea but I find myself exploding all the time when I move my ship the way the missle is.What I mean by this is when you decide to outfit your ship from top to bottom with those low profile missle launchers the only way not to blow up is to stay in a straight line until the missles leave,if you don't,you find out that you blew up.Ok I'm not hating I'm pointing out the flaws I've seen so far,and there appears to be alot.I hope you find this helpful and bump out those flaws.5/10
Dillpickle1 7 Sep, 2014 @ 11:12pm 
Fly you do know Valve doesn't own space engineers
Vasthe 6 Sep, 2014 @ 12:34am 
I do not find it in the G menu.
Go-Chan 5 Sep, 2014 @ 9:56am 
how you download
Go-Chan 5 Sep, 2014 @ 9:52am 
looks good
Devildogkos 2 Sep, 2014 @ 1:18pm 
Can you make wings for fighters?:mirage:
sanchindachi666  [author] 23 Aug, 2014 @ 11:53am 
hmm its strange i tested it now with workshop ver, and got it work.
Me_Who_Else 23 Aug, 2014 @ 11:41am 
i am able to build it in, but the gun does not fire. that is my problem. In the toolbar the gun is enabled, conveyers too but it does not fire
sanchindachi666  [author] 23 Aug, 2014 @ 11:38am 
check mod is enabled, and its lttle bit down side of g-menu,in tool-menu it's icon is default gatling gun(dev-side issue).
Me_Who_Else 23 Aug, 2014 @ 11:28am 
i dont get the machine gun to work...am i doing it wrong?
Almarea 22 Aug, 2014 @ 11:31pm 
Muzzle flash is a bit too big in my opinion.
ОХ 22 Aug, 2014 @ 4:12pm 
http://www.youtube.com/user/sharkTV53 VERY NICE GOOOOOD :ghlol: :balloon:

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sanchindachi666  [author] 22 Aug, 2014 @ 3:18am 
as Comatose says the low-profile launcher in this mod is intended to have different launching position.its down side of launcher which has square whole.

thx for advice.
Wolf 22 Aug, 2014 @ 2:44am 
Agree Comatose. But he perhaps should notify us. If that is how he intended it to be used.

Still like the launcher. We need more weapons. Even if there is no performance difference of them.
Comatose Jedi 21 Aug, 2014 @ 5:44pm 
@Wolf. I think sanchindachi was going for a sideways rocket launching. So you can mount it between bulkheads or hidden under your ship and the rockets just drop and fire out and away from the launcher. Good idea if you ask me.
j4m 21 Aug, 2014 @ 1:01pm 
Nicely done.