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loadout.whitelist = {}
[ERROR] addons/ttt_-_loadout_menu_301839781/lua/autorun/cl_loadoutpanel.lua:32: attempt to index global 'loadout' (a nil value)
1. fn - addons/ttt_-_loadout_menu_301839781/lua/autorun/cl_loadoutpanel.lua:32
2. unknown - addons/ulib/lua/ulib/shared/hook.lua:109
And.. by the way.. Not asking about debugging, but about how-to (was helping noobs on c++ and I know how it annoying). I'm going to create something, but not really can figure out how exactly info sharing between client and server works (what is util.*, how net.* works and when you should use "if CLIENT" and where you don't)... Sorry in advance.
on line 256 gChoice = WL_WEAPON_10 should be gChoice = WL_WEAPON_11
note: i have added a small amount of lua to the server file to allow me to bind the menu to f4 it is as follows.
function openloadout( ply ) --Start the function
net.Start("OpenLoadoutMenu")
net.Send(ply)
end --End the function
hook.Add("ShowSpare2", "LoadoutMenuButton", openloadout) --Add the hook "LoadoutMenuButton" so it opens with F4
WL_Whitelist = {user, regular}
Everyone is still able to use it though. Also, it says blacklist in the comment, but whitelist in the actual option.