RimWorld

RimWorld

GrimWorld 40,000 - Core Imperialis
366 Comments
Clashgore  [author] 5 hours ago 
It will be update in near future
oscarmdsh69 19 hours ago 
1.6 update coming?
Nitsah 22 Jun @ 9:28am 
Alright thanks.
Clashgore  [author] 22 Jun @ 4:45am 
No longer needed for vehicles, just sub to either astartes, guard, or custodes and have active vehicle framework on top of those and you have new vehicles
Nitsah 21 Jun @ 9:01pm 
What happened to Imperial Vehicles of Grimworld?
Clashgore  [author] 14 Jun @ 10:12am 
Buy it from our settlements or rogue trader via comms console
capet Valois Bourbon 14 Jun @ 6:27am 
How to get STC fragments?I didnt see any missions or rewards about them through 230 game days
Clashgore  [author] 2 Jun @ 9:27am 
You should read patch notes which we post on our discord
SorXchi 2 Jun @ 5:20am 
I spent 200 game days trying to find ceramite, and only now I found out that it is not mined, best update:enclaveskull:
Cheese 1 Jun @ 8:48am 
Whats the next Grimworld mod? Type
Clashgore  [author] 31 May @ 10:31am 
yes
La Boule 31 May @ 5:20am 
Are the Grimworld mods compatible with the Warhammer 40,000 - Core mod (from Phonicmas) and its other submods?
Clashgore  [author] 31 May @ 3:53am 
We decided to change it, and it stays at it is
WJSabey 31 May @ 2:44am 
Did you even read what I said? Steel and Plasteel are artificial. You can still mine them.
Clashgore  [author] 30 May @ 8:25am 
Corpse starch will be re-balanced in incoming update
Ceramite is craftable material even in real life. You cant "mine" it
WJSabey 30 May @ 7:28am 
Making Ceramite crafting only is kind of silly. Steel and Plasteel are also artificial materials, the idea is that an ancient vehicle or something crashed there. And removing a mineable causes save game issues.
Also there's an issue with corpse starch; because it only restores 0.75 food, pawns will eat two of them at once, wasting most of the second one.
Clashgore  [author] 28 May @ 2:45pm 
@Goontrooper Its CE problem i think
Tafka 27 May @ 12:49pm 
@Goontrooper I had same problem, but I had 2 imperial loading bench 1 was bugged 2nd works correctly
Kufnerg 25 May @ 6:59pm 
@ZS Maeklos - the issue is indeed on the CE side they reference their own bench while "disabling" the ammo types from the Grimworld mods themselves which probably why they just up and disappear when built/stored anywhere. To fix the issue you need to go into the CE files to change their references for their own version of the imperial loading bench texture to this mods version in several files.
Goontrooper 22 May @ 4:28am 
Hello! Not sure if this is a bug, mod conflict, or what. I've been making lasgun powerpacks on the imperial loading bench, but they vanish when a pawn puts them anywhere. Thanks for any insights.
Solanum 12 May @ 4:07am 
frameworks etc
Solanum 12 May @ 4:06am 
@一眼丁真, Have you installed vanilla vehicles expanded?
一眼丁真 12 May @ 3:22am 
@Clashgore I don't know why I can't research vehicles. Every time when the research queue reaches 40k vehicles, the research stops and it shows that there are no research items, and my research queue disappears.
Clashgore  [author] 7 May @ 5:34am 
I suggest to look into our discord
Ricardo 6 May @ 8:29pm 
GrimWorld 40000 - Imperial Vehicles disappeared. Was it bc it got merged into other mods or it's just taken down>
Lusha 6 May @ 7:59am 
Your mod is currently missing from the workshop.
GrimWorld 40000 - Imperial Vehicles
Clashgore  [author] 6 May @ 1:23am 
We dont handle CE
ZS Maeklos 5 May @ 10:18pm 
Posted in the Bug Reports, but I'll post it here, too:
Can't make ammo in CE. There's two copies of the Imperium Loading Bench, one which says it's from Combat Extended, one which says it's from GrimWorld 40,000 - Core Imperialis. The one from Combat Extended has all of the correct ammo types, yet it can't be interacted with in order to actually make ammo. The one from Core Imperialis has incorrect ammo types, but can be interacted with, yet upon completion of the ammo, no ammo is actually produced.
Clashgore  [author] 3 May @ 3:38am 
everything should work, exept factions
Solanum 2 May @ 11:14pm 
do I use phonicsmac's warhammer 40k mods along side it? idk how it works compatibility wise and everything. it's planned for ideologies, psycasting and biotech stuff right?
Clashgore  [author] 2 May @ 8:20am 
0 DLC for now, in future Biotech
Anjo 2 May @ 1:07am 
Do you need all the dlc for all the grimworld mods?
Clashgore  [author] 1 May @ 7:02am 
Beacuse its ceramite, its not minable resoruces only craftable in lore too
Leutian Kane 1 May @ 12:12am 
So whats wrong with GW resources being mineable? theyre still pretty rare , (in other words why make ceramite craftable only?)
Clashgore  [author] 30 Apr @ 1:59pm 
Un sub and sub, im sure we fixed that problem. On current steam version it should be avaiable
Piotyrian 30 Apr @ 1:35pm 
The repair station still doesn't appear in-game when running this mod alongside Vehicle Framework. The research for Ritualistic Repair is there but it gives nothing when completed. For the record, I am playing on base Rimworld with no DLC, so maybe that affects it?
Bovlerk 30 Apr @ 1:27pm 
has the "dlc" on imperial vehicles been removed?
Clashgore  [author] 30 Apr @ 3:05am 
Its fixed already, i suggest to unsub and sub to this module
Piotyrian 30 Apr @ 1:06am 
I couldn't find a link to your discord, but by disabling mods and testing I found that it's Vehicle Framework that currently causes the Repair Table to be removed from the game. Hope it's able to be fixed, I've been enjoying the mod a lot!
Clashgore  [author] 29 Apr @ 2:34am 
hmm, report this bug on our discord
KingSnitch 28 Apr @ 3:57pm 
Went into my save game and it appears that the Repair Table has disappeared, and there's no way to rebuild it. Tried using search or checking if there was a new research.
rogus von burgen 28 Apr @ 3:23pm 
@Cheese space marine armor/weapons can be crafted or found in quests, there isn't any genes for them in this mod pack so just use the Warhammer 40.000 Genes mod by Phonicmas
Cheese 27 Apr @ 3:23pm 
Clashgore how do you make a space marine?
Clashgore  [author] 27 Apr @ 9:19am 
Yes, i t will be change in rebalance
PawPawPanda 27 Apr @ 5:52am 
I think the material prices are twisted because currently Ceramite is 49$, Auramite is 24$ and Adamantium is 11$ per unit. Shouldn't Auramite be ungodly expensive, with Ceramite probably being the cheapest?
rogue11leader 26 Apr @ 10:53pm 
Ok, my bad. I DID NOT see the comment down bellow about the textures being re-added in a later update 😂. Keep up the good work guys 😁😁😁😁
rogue11leader 26 Apr @ 7:45pm 
Hey there guys, I have noticed that the texture from the re-loading bench is missing from the mod. I had a look in the workshop files and the file path for the "Bench" is actually missing!

I compared the files to what you have posted on GitHub, and yep, the "Bench" texture files were on GitHub, but not in my workshop folder. I tried taking the "Bench" file and putting it in to the workshop folder with no success, but is this a simple fix?

Awesome set of mods by the way, I am currently using ALL of them and I love them so much. Amazing work and please please please keep on updating : )
Cheese 26 Apr @ 6:10pm 
I mean make a space marine by like child
Cheese 26 Apr @ 6:07pm 
How to make a space marine?
And when do you think to allow primarch DNA to make a geneseed?
Clashgore  [author] 20 Apr @ 12:26pm 
Put slave/prisoner with "unwavering loyalty" trait and then it will disappear