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And the and or gate was great too. You had to find a way to get the cube in the other room and stand on the button yourself to get the second cube. It all made sense.
I would like you guys to give me your suggestions for my next few tests. The ones that I see are best, I will make a test for.
Please give me your suggestions.
Thank You!
You could've also designed the puzzle so that you need to find a way to activate the funnel, so that the cube will land on the button. In such a case, to make this intention clearer, you might have the button be on the roof or the wall with the funnel pointed at it.
That would actually be quite a bit of fun I think ^.^
These are all just suggestions of course, it's completely up to you what you do. I'm glad you found the feedback helpful ^.^
I am aware that it is hard to find out that the buttons spawned the cube, but it is still pretty easy to see, as it is not hidden between a wall, or anything like that.
I also made the buttons not connect to the door to increase complexity.
Thank You.
(I may change this map in the future for your requests.)
Personally, I'd remove the whole little laser thing and just have the two buttons open the door, and that's it.
Have the funnel button just respawn the cube.
I hate directly telling people what I think they should do, but the two buttons were a little tedious as well, and I kind of expected to use the cube to disable the fizzler.
I really like the whole room with the funnel and the raised portal surface with the "piston platform?", I think that was a really nice layout.
Looking forward to seeing more from you ^.^