Portal 2

Portal 2

Respawn
9 Comments
xaz1701 24 Aug, 2023 @ 3:42am 
I like the map the way it was. The funnel was perfect. I have played maps that you had to land a cube on a button and without the funnel it doesn't always land right which can be frustrating.

And the and or gate was great too. You had to find a way to get the cube in the other room and stand on the button yourself to get the second cube. It all made sense.
joe98 15 Aug, 2023 @ 4:15pm 
Nice easy map thank you.
Crimson Phoenix  [author] 15 Aug, 2023 @ 1:34pm 
I agree with the comments that i have been getting in this test chamber. I have been getting much criticism. Looking at your comments it has brought me to a conclusion.

I would like you guys to give me your suggestions for my next few tests. The ones that I see are best, I will make a test for.

Please give me your suggestions.

Thank You!
LUKELCS 14 Aug, 2023 @ 7:37pm 
@Crimson Phonix I think maybe instead of having the funnel to make sure the cube lands on the button cleanly, you could've just designed the level a bit differently. As is, you're given an element that doesn't serve any puzzle use.

You could've also designed the puzzle so that you need to find a way to activate the funnel, so that the cube will land on the button. In such a case, to make this intention clearer, you might have the button be on the roof or the wall with the funnel pointed at it.
That would actually be quite a bit of fun I think ^.^

These are all just suggestions of course, it's completely up to you what you do. I'm glad you found the feedback helpful ^.^
Crimson Phoenix  [author] 14 Aug, 2023 @ 1:04pm 
The funnel is used to make sure that the cube is centered on the button.
GenoHanko 13 Aug, 2023 @ 12:58pm 
Pretty simple and good thinking on the map... i don't get what the funnel deal was, but i am sure it served a purpose of some kind.( maybe to spawn the second cube, I wasn't watching. lol) I used it of course and then respawned it to put on one of the buttons and then went on to get the other cube that spawned in the funnel room. Didn't make much sense at all, but it was fun. Timing was a little fast to get the fizzler wall to fall, it took a couple of times.........but like I said not much sense but was fun. the trick is to take the cube from the fizzler room, and the respawned one and place the right one on the button first.either button. if i remember right, it was the one on the floor in the fizzler room you had to put on a button first and THEN respawn the funnel one for the second button. :0) Soory backwards..the respawned funnel cube first
Crimson Phoenix  [author] 12 Aug, 2023 @ 1:12pm 
The lasers make an or gate, so which ever button you press, respawns the cube.

I am aware that it is hard to find out that the buttons spawned the cube, but it is still pretty easy to see, as it is not hidden between a wall, or anything like that.

I also made the buttons not connect to the door to increase complexity.

Thank You.

(I may change this map in the future for your requests.)
LUKELCS 11 Aug, 2023 @ 9:19pm 
@derPacifist, same. I like some of the mechanics you used, but they don't fit together to make any sort of sense.

Personally, I'd remove the whole little laser thing and just have the two buttons open the door, and that's it.
Have the funnel button just respawn the cube.

I hate directly telling people what I think they should do, but the two buttons were a little tedious as well, and I kind of expected to use the cube to disable the fizzler.

I really like the whole room with the funnel and the raised portal surface with the "piston platform?", I think that was a really nice layout.

Looking forward to seeing more from you ^.^
derPacifist 11 Aug, 2023 @ 3:04pm 
Nice! Better than I expected. However the laser logic is not really intuitive for me. Why does it respawn the second cube, but not spawn it in the first place? What does the button do? At first I did not realize it spawed a cube.