Stacklands

Stacklands

Better SideBar
26 Comments
Yorple 28 Nov, 2024 @ 3:40pm 
Filter options are incorrectly sized on ideas panel.
Driveformer 25 Nov, 2024 @ 6:10pm 
This broke my savefile and conflicted with other mods. Removed it and I could load again. Bugs were 1: Card Packs didn't disappear, appeared to be any modified packs for new cards. 2: Enemies would get down to 0 health and not die and this is what messed me up in the dark forest and broke my save.
Wazetax 16 Nov, 2024 @ 5:24am 
Conflicts with mod "Compact Storage", it makes the cards of that mod appear as "---MISSING---", making them don't work as intended.
im papa smurf 31 Oct, 2024 @ 3:11pm 
seems broken since new dlc
BruceZoom  [author] 20 Aug, 2023 @ 9:39am 
Thanks for the feedback. Can you create an issue about the problem on the github repo [github.com]? It's more convenient to communicate on github than on steam. It would help a lot if you can accompany the issue with a video and the console output.
To open the console, press F3 when running the game. A screenshot of the console output when the problem occurs should be enough.
Knightlight616 20 Aug, 2023 @ 8:22am 
Hey I downloaded this mod and for some reason it broke my game like the game is weirdly laggy, using the features it adds don’t work and for some reason there is weird writing on the left hand side that doesn’t change or do anything. I’m on Mac m1 and if you want a video of it just tell me where I can contact you. thank you for your time
BruceZoom  [author] 19 Aug, 2023 @ 8:46pm 
事实上,我在修这个bug的时候发现官方的代码也没彻底处理这个问题。我把DLC卸载了之后,运行我DLC通关的存档,命令行也会不断抛出报错。不过幸好这些报错不影响游戏的运行,估计也没人会干这种事:)
In fact, when I was trying to fix this bug, I realized that the official code also has a similar problem. After removing the DLC, continuing a save that has cards in DLC will cause errors to be displayed in the console. Luckly, these errors does not affect the game. I guess no one will try to run a DLC save without DLC anyway.
BruceZoom  [author] 19 Aug, 2023 @ 8:40pm 
感谢反馈。bug已修复,我把DLC卸了测试了一下可以正常运行。
Bug is fixed in a new update. Players without DLC should be able to use the mod.
steven-aa 19 Aug, 2023 @ 6:54pm 
似乎只有开着mod的时候会有load dlc 报错,我没有购买dlc,会有关系吗
steven-aa 19 Aug, 2023 @ 6:48pm 
能进游戏了,但mod不工作,游戏无法暂停和加速。
Failed loading the Spirits DLC bundle
Loaded 479 rows
[09:44:21] [Log : better_sidebar]
[09:44:21] [Log : better_sidebar]
[09:44:21] [Log : better_sidebar]
162 Quests Found!
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <605bf8b31fcb444b85176da963870aa7>:0
at BetterSideBarNS.PinIdeaMod.InitIdeaElements (GameScreen __instance, System.Collections.Generic.List`1[T] ___ideaElements, System.Collections.Generic.List`1[T] ___groups, System.Collections.Generic.List`1[T] ___ideaLabels) [0x00032] in <b7d72179e3fd49cd9b39170085ab9bd2>:0
at BetterSideBarNS.BlueprintDB+LoadSideBardDataHarmonyPatches.Postfix (GameScreen __instance, System.Collections.Generic.List`1[T] ___ideaElements,
BruceZoom  [author] 19 Aug, 2023 @ 1:12pm 
NullReferenceException这个问题应该修复了,可以再试一下。
steven-aa 18 Aug, 2023 @ 9:16pm 
接上面一条
System.Boolean faceUp, System.Boolean checkAddToStack, System.Boolean playSound) [0x00037] in <46829718218f487a91a922e295d17ced>:0
at WorldManager.LoadSaveRound (SaveRound saveRound) [0x00102] in <46829718218f487a91a922e295d17ced>:0
at WorldManager.LoadPreviousRound () [0x00007] in <46829718218f487a91a922e295d17ced>:0
at MainMenu+<>c.<Awake>b__13_9 () [0x00000] in <46829718218f487a91a922e295d17ced>:0
at TransitionScreen.Update () [0x000a8] in <46829718218f487a91a922e295d17ced>:0
steven-aa 18 Aug, 2023 @ 9:15pm 
留言必须少于1000个字符,我只能截掉后面一部分
NullReferenceException: Object reference not set to an instance of an object
at BetterSideBarNS.PinIdeaMod+UpdateIdeasLogHarmonyPatches.Postfix (GameScreen __instance, System.Collections.Generic.List`1[T] ___ideaLabels) [0x00012] in <8adb88d4a8c94966ac441167fbfcab75>:0
at (wrapper dynamic-method) GameScreen.DMD<GameScreen::UpdateIdeasLog>(GameScreen)
at WorldManager.CreateCard (UnityEngine.Vector3 position, CardData cardDataPrefab, System.Boolean faceUp, System.Boolean checkAddToStack, System.Boolean playSound, System.Boolean markAsFound) [0x0013c] in <46829718218f487a91a922e295d17ced>:0
at WorldManager.CreateCard (UnityEngine.Vector3 position, System.String cardId, System.Boolean faceUp, System.Boolean checkAddToStack, System.Boolean playSound)
BruceZoom  [author] 18 Aug, 2023 @ 6:59am 
非常抱歉这个mod无法在你的游戏上运行。你可以在进游戏之后按下F3调出调试窗口吗?如果可以的话,可以帮忙看一下你按下开始游戏后调试窗口输出的信息是什么吗?如果不方便也没关系。
steven-aa 17 Aug, 2023 @ 10:51pm 
我已经重新安装游戏,重新装mod。继续旧存档,只能到开始菜单,完全无法进游戏。开始全新存档,sidebar 是英文显示,mod不工作。全程只安装了这一个mod。痛苦 :(
BruceZoom  [author] 17 Aug, 2023 @ 8:45am 
"Cannot switch saves":
I am sorry. I didn't know there are ways to switch saves before. I try to switch between two saves with the mod on and I didn't find any bug. Can you be more specific about the bug?
I guess you had the pinned only mode on, and when switch to another save, this mode will not be turn off automatically, so lots of unpinned ideas didn't show up. If that's the case, you can simply turn off the pinned only mode in the new save. However, this is a global setting, and you need to take care of the pinned only mode each tmie you switch saves. I don't know how to make it a per-save setting yet.
BruceZoom  [author] 17 Aug, 2023 @ 8:44am 
"无法切换存档":
非常抱歉,我不知道可以切换存档。我试着在启动mod的情况下切换存档,并没有发现什么问题。请问可以具体描述一下bug吗?
我猜你之前出现的bug是不是切换存档后很多主意都没有显示出来?这有可能是因为Pinned Only在前一个存档是开着的,切换存档后这个功能不会自动关掉,所以很多主意就被隐藏了起来。这种情况只需要再按一下Pinned Only按钮就可以把所有已知的主意都显示出来了。这个问题主要是因为Pinned Only是一个全局设置,每个存档共用这一个设置,所以每次切换存档都需要根据你的需求重新按一下按钮来调节设置。目前我并没有办法改成每个存档单独设置。
BruceZoom  [author] 17 Aug, 2023 @ 8:22am 
"Pin idea is still not working.":
That's true when the quick search is on. Some unpin behaviors do not go as expected, but you should still be able to pin ideas. I have temporarily set the quick search to be disabled by default, and I will fix it this weekend when I get some time.

About the language issue, I haven't looked into the localization. But it should be fine in other languages because the only English it will display should only be the "Pinned Only" and "Reset", and their help info. I am also a Chinese player, everything else is Chinese when I turned the mod on.
酷盖 16 Aug, 2023 @ 9:28pm 
你好,这个mod有bug,我订阅之后,无法切换存档
steven-aa 16 Aug, 2023 @ 5:51pm 
"start" does mean "running", I mean an old save. I start a new game then I can get into the game, but the side bar is forced using English instead of language I select (Chinese). Pin idea is still not working.
BruceZoom  [author] 16 Aug, 2023 @ 10:06am 
Thanks for your response. Part of the mod's data initialization are patched into some game start procedures. If the mod is added after the game started, then these procedure will not run again, and therefore these data will be missing and it will cause bugs.
For now, the best solution is to install the mod when the game is off. I will try to fix this problem in the future.

ps: I failed to reproduce such an operation (if I understand you correctly). When I try to either install or toggle on the mod during a running game, the game automatically restarts, which I believe is the right behavior for a game to activate a mod. Therefore, I don't have the problem. I guess different systems may have different mod installation procedures.
steven-aa 15 Aug, 2023 @ 8:40pm 
I have a game started before adding mod. When I add this mod and press continue run at game start menu, screen go black and then back to game start menu.(add any other mod is fine.)
BruceZoom  [author] 15 Aug, 2023 @ 8:27am 
I'm so sorry to hear that. Could you be more specific about the problem? Does the game crashes when you press "Continue Run" with the mod installed? Or you can still continue the game but the game has some weird behaviors? I tried to remove and reinstall the mod and test it a few more times but didn't find such a bug. I would appreciate it if you can help me locate the bug.
steven-aa 14 Aug, 2023 @ 11:56pm 
Fail to continue game with only this mod on.
BruceZoom  [author] 13 Aug, 2023 @ 9:05am 
Searching through ingredients is a good idea. But I think someone else has already accomplished a similar functionality. The Extra Search Mod allows you right click on a Card and search for all Ideas that use the card as component. Maybe I will follow its method to allow searching through ingredients directly through the search bar some day.
kosherpigskin 13 Aug, 2023 @ 8:36am 
how about modify search bar toggle option to search through ingredients? just a thought