Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wanna play without respawning, and seems like this mod respawns even if sandbox setting is opposite.
But in our existing world, I was already an admin prior to adding the mod/on login. I found the sandbox option to make admins have scent and boom! Wonderful!!! It works great omg
i had a world just earlier with wandering zombies and sense of smell and it was fine
i added a bunch of more mods, with these ones in them as far as AI related goes, made a new world and the zombies dont sniff me out and group around me when invisible anymore.
I think it could be interesting to add an option for smoke to attract zombies, as a way to attract them towards an established base with a generator and smithy, especially wood/coal fires, or campfires in the woods.
If I were to make a suggestion, you could try to use the MoodleFramework to make positive and negative moodles to let players know how solvable/safe they are in their smell situation and whether they would just be better off waiting inside. Currently the only way to check how bad I stink is to step outside and let my crust waft for the zombies to smell. Either way this mod is terrific enough that it's worth all the extra work it's taken to make it fit into my modlist! Thank you for the amazing mod!
I've set the Scent Spread Max Radius to 25.
I open the Zombie Population map.
When I change the Scent Spread Distance Multiplier from 1.0 to 5.0, I don't notice a difference in the size of the "Scent" circle.
What exactly does the Scent Spread Distance Multiplier do?
a_v_i_l on dizzy