Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Lord Skills Compilation - SFO [Beta]
92 Comments
=[NK]= Col. Jack O'Neil  [author] 31 Jan @ 8:10am 
It might work, but would definitely benefit from someone taking it over and seeing it it needs updated ♥️
Barmaley 29 Jan @ 2:21pm 
The ingenious creations of authors who voluntarily went into oblivion are immortal.)) (The mod is still working.)
oh man that is HEARTBREAKING. I hope youre doing well though.
=[NK]= Col. Jack O'Neil  [author] 26 Jan @ 5:54pm 
Nah no idea. I'm not modding anymore.
ShadowThrone 26 Jan @ 10:54am 
Jack, do you have an idea of what needs to be changed?
LooseNooseZeusMooseGooseJuice 19 Nov, 2024 @ 5:06pm 
Agreed. Seen you all over the steam workshops, always in reference to great collections and games. Hope you perk up soon.
树叶 16 Nov, 2024 @ 8:23am 
Thank you for your efforts. May your life get better and better.
=[NK]= Col. Jack O'Neil  [author] 15 Nov, 2024 @ 10:27pm 
Thanks. I'm still burnout with modding. Anyone is able to update this if they want.
树叶 15 Nov, 2024 @ 4:49am 
It seems that the armor-piercing weapon damage bonus of the Harpy of the Crow Husband isn't being applied correctly.
=[NK]= Col. Jack O'Neil  [author] 29 Sep, 2024 @ 7:59pm 
@Bolshevik
I'd been burnt out for ages, still am, but I will try spend some time to read through all the comments and get up to date with everything
=[NK]= Col. Jack O'Neil  [author] 29 Sep, 2024 @ 7:58pm 
@prykester
I really don't want to start doing more submods (Even although it would be quick). Try ask around if anyone could do a submod. It would be super easy.
Prykester 29 Sep, 2024 @ 3:52pm 
Hey, loving the mod. Any chance you can make Archaon's skills affect https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012971124?
Bolshevik 18 Jul, 2024 @ 12:51pm 
Hey, does Khazarak's skill that adds melee attack and defense per rank affect Chosen Gors, it says it affects all gors but when I hover over it seems like it does not include any God Gors. Also Morghur's skills buffing Chaos Spawns seems to not affect God oriented ones which were added to him in recent SFO patches.
=[NK]= Col. Jack O'Neil  [author] 13 Jul, 2024 @ 4:11am 
Thanks! It's hard. I've got a 2 and 4 year old, so finding time is difficult. I feel there's things with this mod that need looked at closer, so I relying on your guys feedback ♥
Videogamer40000 13 Jul, 2024 @ 3:57am 
Thanks for the update, and thanks for keeping up the good work on so many of your mods.
=[NK]= Col. Jack O'Neil  [author] 12 Jul, 2024 @ 4:22pm 
OK I'll ssd that. Yeah. There's definitely units that will be. Missing, hence the beta state, but I'll be quicker in updating from now
Prykester 12 Jul, 2024 @ 12:24pm 
Hey, Ungrims slayer skills don't seem to buff the Snorri Nosebiter, the legendary hero that SFO adds
=[NK]= Col. Jack O'Neil  [author] 12 Jul, 2024 @ 8:05am 
Updated a few tables. Removed immune from psych fro Skrolks buff to plague monks, as they already get it, and added speed +13%.
Combined SFO's gaze contact effect and Singe's contact effect for Medusa Gaze with Morathi.

Please let me know any other issues
=[NK]= Col. Jack O'Neil  [author] 8 Jul, 2024 @ 6:29am 
What?
Sorry I haven't done the skaven thing yet. I need to do a big review of this mod
Broly The Legendary Super Saiyan 8 Jul, 2024 @ 6:26am 
Gor roks wall of flesh skill gives wall of flesh to all Saurus in his army and all units in his army seems a bit useless no ?
Skald 4 Jul, 2024 @ 11:31am 
It might be the Daniel part of the pack causing the crash, because I haven't been able to get that one to work since the Changeling update.
Nostalgiac 24 Jun, 2024 @ 6:35am 
Aww well that's too bad, was looking foward to being able to use both mods:steamthumbsup:
=[NK]= Col. Jack O'Neil  [author] 24 Jun, 2024 @ 5:54am 
That's nothing to do with me sorry Nostalgic
Nostalgiac 24 Jun, 2024 @ 5:42am 
Apparently this crashes with the just released version of singe's sfo unit compilation mod
=[NK]= Col. Jack O'Neil  [author] 23 Jun, 2024 @ 12:35am 
Yeah sorry I've been trying to fix a crash with my mod list. Thanks for being patient. I'll prioritise this when I get time next
Videogamer40000 22 Jun, 2024 @ 10:02pm 
No worries. Take as long as you need.
=[NK]= Col. Jack O'Neil  [author] 20 Jun, 2024 @ 8:58am 
Sorry I didn't do that change yet!
=[NK]= Col. Jack O'Neil  [author] 20 Jun, 2024 @ 8:58am 
Updated. Please unsub, make sure it's deleted in mod folder, and then resub
Videogamer40000 18 Jun, 2024 @ 4:12am 
Take your time with things. You have a good few mods to manage to begin with anyway.
=[NK]= Col. Jack O'Neil  [author] 16 Jun, 2024 @ 9:39pm 
No worries. If I haven't pushed an update in the next few days, just remind me please :) Maybe just to add more 13's, I'll do missle and fire resist
Videogamer40000 16 Jun, 2024 @ 8:10pm 
Making it physical resistance, magical resistance, and speed could be reasonable. It would effectively make them around 50/51 speed instead of 45 if it were 13% speed.

Ward Save is a decent alternative. The only reason I didn't directly suggest it is because, unlike the other resistances, I don't believe anything can remove it. Although that might still be fair for them, it would be pretty effective for the skill to give Ward Save and would make them a bit more durable.

I honestly don't mind either option, to be honest.
=[NK]= Col. Jack O'Neil  [author] 16 Jun, 2024 @ 5:24pm 
Maybe speed instead of physical? or change megical to missle and immune to speed?
=[NK]= Col. Jack O'Neil  [author] 16 Jun, 2024 @ 5:23pm 
Looking at it, I was may as well just change it to 13% ward save, as it does already give physical/magical.

Although that's a pretty decent buff
=[NK]= Col. Jack O'Neil  [author] 16 Jun, 2024 @ 5:17pm 
Missile resistance is a good impactful one for them
Videogamer40000 16 Jun, 2024 @ 5:10pm 
You could consider 13% Missile Resistance, as they already get 13% Physical and Magical Resistance. They do get 20% missile resistance from Cloud of Flies from the Holy Parasites skill, but that is only in melee.

Another option could be 13% Fire Resistance, as this would counter the future weakness they would get from Cloud of Flies, which is a 10% Fire Weakness. 

Singe made the skills more defensive, so I tried to match that with my suggestions here. Thanks for the quick response.
=[NK]= Col. Jack O'Neil  [author] 16 Jun, 2024 @ 4:55pm 
Thanks for the feedback video! I'll replce it with another effect. I've got so much I'm trying to update at the moment. Any suggestions?
Videogamer40000 16 Jun, 2024 @ 2:23pm 
Liturgus Infectus for Lord Skrolk adds Immune to Psychology for Plague Monk units. This isn't particularly useful since Plague Monks are already unbreakable. Maybe consider removing it from the skill or replacing that effect with something else.

Thanks for your work, by the way. It's rather nice to have Singe's skills work just a little bit better with SFO.
=[NK]= Col. Jack O'Neil  [author] 16 Jun, 2024 @ 7:18am 
Updated so there's no CTD, but will still need extra work to update properly.
=[NK]= Col. Jack O'Neil  [author] 15 Jun, 2024 @ 8:41am 
Let me know if there's any issues :)
Barmaley 15 Jun, 2024 @ 8:05am 
Thank you. We'll wait. Take your time. You're doing a very important job that everyone needs to do.
=[NK]= Col. Jack O'Neil  [author] 15 Jun, 2024 @ 7:54am 
Not sure. I'm in the middle of updating all my mods. Won't get to this one until tomorrow. It should work though.
Barmaley 15 Jun, 2024 @ 6:31am 
This doesn't need to be updated?
=[NK]= Col. Jack O'Neil  [author] 24 Jan, 2024 @ 5:07pm 
Thank you!
DoubleFishes 24 Jan, 2024 @ 10:59am 
@=[NK]= Col. Jack O'Neil I love you and your SFO submods are just amazing
=[NK]= Col. Jack O'Neil  [author] 24 Jan, 2024 @ 10:37am 
What needs updated?
subway_34 24 Jan, 2024 @ 7:56am 
Update?
=[NK]= Col. Jack O'Neil  [author] 17 Nov, 2023 @ 11:26pm 
Cheers for following that up!
Get Donked On 17 Nov, 2023 @ 4:48pm 
for those wondering it was ammo types 3
Get Donked On 17 Nov, 2023 @ 4:27pm 
appears its a mod incompat in my list dont worry about it
Get Donked On 17 Nov, 2023 @ 7:39am 
no worries its a mod not a job have fun