Total War: WARHAMMER III

Total War: WARHAMMER III

Coatl Reborn - the Feathered Serpent
113 Comments
John Matrix  [author] 4 Jul @ 7:46am 
@Warvaka I'll be honest, i dont really know since i dont use any of those. Thing it's best if you just try it out directly and see if has problems or not.
Warvaka 30 Jun @ 3:07pm 
Questions: Is the Monster Variants 2 reskin mod compatible

And the Mount Expansion mount mod

And also Great Harmony Sentinel Overhaul

With your mod?
John Matrix  [author] 17 Jun @ 10:47am 
@Khazukan Kazakit-ha! i have no noticeable effect on my performance on my end.
Khazukan Kazakit-ha! 16 Jun @ 5:03pm 
does this mod affect performance at all?
any fps drops when your mods are used?
John Matrix  [author] 2 Jun @ 9:14am 
@Averath thank you!
Averath 1 Jun @ 3:16pm 
These models are so beautiful.
LiquidThicc 15 Apr @ 2:32pm 
Cool, thank you!
John Matrix  [author] 15 Apr @ 2:26pm 
@LiquidThicc hey there, nothing changed, i finally managed to "update" the mod so it doesn't look outdated on the mod manager.
LiquidThicc 15 Apr @ 2:24pm 
What was changes for today's update?
opuntia 12 Apr @ 2:47pm 
Thanks
:steamthumbsup:
John Matrix  [author] 12 Apr @ 1:26pm 
@opuntia Steam is being annoying, basically doesnt let me update probably because nothing has changed in the files. Mod is fully functional even if it looks like it needs an update.
opuntia 8 Jan @ 11:41am 
Steam still shows the last update as Sep 9 2023
Did your update actually get uploaded?
TeamWork 26 Dec, 2024 @ 4:13pm 
Great mod but it should be clarified that its not compatible with overhauls as it overwrites land_units for the coatl, making my SFO ror coatl really sad
Captain Freakout 21 Dec, 2024 @ 10:20am 
@John Matrix I think that's the case, it's stupid on Steam's part. If you change anything that doesn't modify the mod it will recognize it as different and actually upload the thing.
John Matrix  [author] 17 Dec, 2024 @ 10:48am 
@Aeyn huh weird. I had updated 100%, and i just did again right now but it still says 9 Sep. No idea whats up. Does the launcher say its outdated?
Maybe if nothing changes in the mod Steam doesn't recognize the update?
Aeyn 17 Dec, 2024 @ 10:15am 
Are you sure you pushed the 6.0 update? According to the workshop page your last update was 9 Sep, 2023
John Matrix  [author] 12 Dec, 2024 @ 11:45am 
Updated for 6.0
A mossy rock 12 Aug, 2024 @ 6:01pm 
@doomflips Some mental gymnastics going on in your head there buddy, seek help.
doomflips 9 May, 2024 @ 1:04am 
Nvm it works
doomflips 9 May, 2024 @ 12:45am 
Great mod, just needs to be updated to decay now and i can finally live up to the liberalist propaganda of slowly turning into a mindless lizardfolk as their agenda would goad you into believing is apart of 'The New World Order' aka 'The Great Plan'. Thank You :steamthumbsup::WH3_arsebelcher:
Dany_shady 21 Apr, 2024 @ 2:47am 
amazing mod! wich reshade preset are you using in your images? looks really cool!
Tom-ahawk 2 Apr, 2024 @ 7:42pm 
Bro, Bro, this is AMAZING. How am I just discovering this now? Kudos to you times a thousand
John Matrix  [author] 17 Mar, 2024 @ 3:06pm 
@Purge8642 Actually thought i had updated it already. Mod still works either way, but should be updated now!
Purge8642 14 Mar, 2024 @ 11:43pm 
Could you please update this mod? Thanks!
Mike0811 18 Feb, 2024 @ 3:18am 
its odd they reskin so many models to sell as dlc ''new units'' but chose not to use the hydra head for this one XD well done on the work anyway and thanks for turning derpy bird into scary sky snake as its meant to be
Purge8642 31 Dec, 2023 @ 4:34pm 
dam bro
HellsBain 25 Nov, 2023 @ 9:39am 
You should add a before and after picture to the list so people can really see all the work you put in. Looks great.
Kor Leonis 14 Nov, 2023 @ 11:01am 
Gorgeous! Really well done. And mad respect for the "fuck it I'll do it myself" attitude.
The depressed Necron lord 30 Oct, 2023 @ 12:13pm 
God this is soo much better than the original one.
Caos 23 Oct, 2023 @ 9:26am 
Thanks for the work.
@John Matrix, Does it compatible with SFO ? Mod Manger warning me about "land_units_tables" incompatibility
Solaire 19 Oct, 2023 @ 10:51am 
Thanks mate.
John Matrix  [author] 18 Oct, 2023 @ 10:59pm 
@Solaire Just realized it was hidden as i had to agree to Steams conditions. No clue why... it's back online now!
Solaire 18 Oct, 2023 @ 8:23pm 
Not to bother you, just curious on what happened with your campaign weather map overhaul mod. Its hidden
John Matrix  [author] 5 Oct, 2023 @ 2:47pm 
@Kevin!!! Should be for sure, this mod is purely graphical.
Kevin!!! 2 Oct, 2023 @ 7:45am 
Is this compatible with mods that alter Coatl stats?
John Matrix  [author] 27 Sep, 2023 @ 11:12am 
@TwitchTheNimbat Thanks for the kind words!! Glad you like it
TwitchTheNimbat 26 Sep, 2023 @ 10:28am 
THANK YOU. OH MY GOD. The original design bothered me so much, especially with how good the dread saurian ended up being, the Coatl seemed like an abomination in comparison. As a lizardsexual, I have the largest hard-on I have ever received staring at this. Faith restored in humanity.
juanliam 25 Sep, 2023 @ 10:28am 
Incroyable.
AngelPhoenix 23 Sep, 2023 @ 7:34pm 
This looks SO much better.
John Matrix  [author] 22 Sep, 2023 @ 3:58am 
@Loremaster of Sotek Talk about a great plot twist...I haven't played LM in a while actually, hadn't realized it was bugged in campaign. Hopefully they'll fix it in 4.1 as i was ready for a new LM campaign soon!
Loremaster of Sotek 21 Sep, 2023 @ 7:08pm 
@John Matrix I swear this is the last time that I'll bother you, but it has been such an amusing adventure to discover the truth that I had to come inform you on how it ended. TURNS OUT it's the base game itself that has the bug, haha. The Spirit of Tepok doesn't have his Birona's Timewarp bound spell in Campaign only! He has it in Custom Battles or Multiplayer, but not campaign. Very weird. But I submitted it to CA so hopefully it'll be fixed in the next Hotfix or Patch 4.1.
John Matrix  [author] 21 Sep, 2023 @ 1:05pm 
@Loremaster of Sotek Good to know! And thanks for the kidn words again. Cheers!
Loremaster of Sotek 19 Sep, 2023 @ 2:46pm 
@John Matrix oh jeez! You are correct, good sir! Turns out the mod that gives the Red Host/Tehenhauin faction normal Lizardmen colors was the culprit, which is so weird!

Thanks for the response! What a bizarre interaction on the mods, haha. I'll go bother that creator about that bug!

YOUR MOD IS PERFECT!
John Matrix  [author] 18 Sep, 2023 @ 2:23am 
@Loremaster of Sotek Oh, the Loremaster himself! Hello man, and thanks so much for the kind words my friend! Really glad the mod has your LM stamp of approval too. Means a lot! We both endured the derpy vanilla Coatl for too long! :D

As for the bug you're experiencing, the mod is purely graphical and doesn't touch anything related to spell tables and whatnot. I tested just now and Spirit of Tepok has both spells for me (i have 100+ mods active too). It must be some other mod that's causing the problem. Are you subbed to other mods that affect LM's as a whole? Have you tried a quick test in custom battle with only this mod active?
Let me know please!

And keep up your great work :)
Loremaster of Sotek 17 Sep, 2023 @ 3:25pm 
Hey there! Absolutely loving the mod and the art!

However, I have noticed that the Regiment of Renown, the Spirit of Tepok, is missing the Birona's Timewarp bound spell that it is supposed to have in addition to its Earthbloods. Is there any chance you'll be able to repair that issue?

AMAZING WORK, AGAIN! Genuinely my absolute favorite mod on the entire workshop.
tpulls28 14 Sep, 2023 @ 10:37pm 
Just, wow, this work is so exceptional. Even the description is a joy to read. Fantastic!
delfiorina 12 Sep, 2023 @ 11:52am 
This is so beutifull!
John Matrix  [author] 9 Sep, 2023 @ 1:27am 
Quick Update, mod now has 2 awesome brand new Unit Cards that correctly reflect the remodel.

ALL credit goes to user @A Hobo for these. He made them himself and kindly offered them for use in this mod.

Thank you!
Noin Trongaz 6 Sep, 2023 @ 8:26pm 
I find the worst part of Coatl is that it has no ground slithering animation and I don't understand why? It should simply land and slither around as a huge snake-like creature it is.
Blazindragon 6 Sep, 2023 @ 12:46pm 
Any chance you could change it's ground animation so it uses the ground animations of the Tomb Kings Necroserpent rig?