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There weren't any shots near him, he was in a safe place, so the debuff should have been gone in 1 turn.
In any case, I think that would be the better way to have it implemented, something to think about at least. You can consider it clutter, useless info on stuff that already happened, to me it's helpful to remember the last turn and assess my next move
There is no gameplay for me without it!
I enjoy your mod so much that I made it mandatory for my own mod!
Really man, yout mod is simple yet very effective in adding more complexity to the strategy without being pedantic/overcomplicating
Wonderful mod!
=D
You will barely go beyond the "Shot at" stage with vanilla settings even with a full squad doing full auto on a foo.
@ permanent666 : I would like to report that groin shots don't do anything with this mod. In vanilla they apply the Suppressed status which is a -4 AP until next turn. With this mod it looks like it counts as a regular shot.
Using Pinned Down alone, the effect does not seem to trigger at all but I have not tested that deeply. I thought even pistol shots were supposed to apply the first level.
- ensured compatibility with Pinned Down (using OnAdded instead of msgreaction)
Thank you both @Gladius Victorius and @TT-84 [FIN] for reporting the issues. Can you please try if this really solves the issue on your end too? You have more experience with Pinned Down. Thanks again.
For me, My team and the legion were not getting and “under fire” penalty’s but the civilians caught in the crossfire would receive them
If you can find which one is messing with it please let me know ! I like this mod to much lol