Jagged Alliance 3

Jagged Alliance 3

Pinned Down
94 Comments
Monir 22 Jul @ 4:51pm 
One of my merc panicked during a fight. Once his panic ended, the suppression debuff persisted for several turns, which was severely crippling. The debuff was decreasing in intensity every turn, from suppressed to under heavy fire to under fire and so forth... but it took several turns.

There weren't any shots near him, he was in a safe place, so the debuff should have been gone in 1 turn.
alrumpel 24 Feb @ 1:23pm 
Thanks for the clarification!
permanent666  [author] 21 Feb @ 11:23am 
@alrumpel I cannot remember why I made three modifiers but the suppression adds up if you use the general one and the AI/Player ones.
alrumpel 20 Feb @ 12:07pm 
Why are there three suppression multiplier (All, AI and player)? Why not just one for AI and player? Thanks in advance for your help.
permanent666  [author] 2 Feb @ 4:46am 
@Rubezagel, you are right that bothered me as well but not that much that I changed it. I will revist this mod soon and try your suggested changes.
Rubezagel 1 Feb @ 12:50pm 
I find it a bit weird that the status effect is removed on end of turn. So I tweaked your mod, changed the trigger to reset suppression from OnMsg.TurnStart to OnMsg.TurnEnded. It seems, everything works just the same - the AP penalty applies the same but status effect stays longer. That way I know whether a merc was under fire, rather than being slow because of his stats. Stacking and decay seems to work as well, hope I there isn't anything I overlooked.

In any case, I think that would be the better way to have it implemented, something to think about at least. You can consider it clutter, useless info on stuff that already happened, to me it's helpful to remember the last turn and assess my next move
Gladius Victorius 15 Jan @ 4:38pm 
Think i fix it have change all Settings to 100% and now all get Pinned down right.Not sure why but if i set only the enemy to 100% it dont Work i must change even general NPCs to 100% to see my Mercs that Pinnes down the Enemy.Maybe a Mod conflict so the mod dont understand ho is the Enemy and count all as Normal NPC?Im Using Mods that change the Enemys and the Number possible it conflict then
permanent666  [author] 14 Jan @ 12:56pm 
@Gladius Did you change the percentage modifiers?
Gladius Victorius 1 Jan @ 1:21pm 
Not sure if it right but i have many Times that Surpression dont work on Enemys i can shoot how much i want on them they dont get any status much more the soldiers in late Game.If my Militia shoot on them the status change come fast up but not when my Merc shoot on them.And on the other side side if Soldiers shoot on my Militia they near instant Pinned down even if they dont get hit.And then another thing i notice is when my Militia Pinned down an Enemy or any other state when my Merc shoot on the same Target it reset the state to normal always mean if the Enemy is Under Heavy Fire as exemple it turn after the Shoot to nothing same as he was never shoot
alfn86 4 Nov, 2024 @ 1:22pm 
Just passing by to say your mod is awesome!
There is no gameplay for me without it!
I enjoy your mod so much that I made it mandatory for my own mod!
Really man, yout mod is simple yet very effective in adding more complexity to the strategy without being pedantic/overcomplicating
Wonderful mod!
=D
EliteForceQc 18 Jun, 2024 @ 9:29am 
Flashbang only apply the first stage of the status list (shot at). They apply tired but no supression.
Monir 29 Apr, 2024 @ 6:04am 
I'm playing with Rato's GBO and TACTICAL AI and I strongly suggest to tune Pinned Down with 200-150-150 chances in the settings to reach the last stages of suppression.

You will barely go beyond the "Shot at" stage with vanilla settings even with a full squad doing full auto on a foo.

@ permanent666 : I would like to report that groin shots don't do anything with this mod. In vanilla they apply the Suppressed status which is a -4 AP until next turn. With this mod it looks like it counts as a regular shot.
rakovskymaybe 15 Apr, 2024 @ 7:12am 
@permanent666 thanks, I turned the suppression up to 200% and that feels right to me.
permanent666  [author] 14 Apr, 2024 @ 9:55am 
@rakovskymaybe. There is a suppression meter in the background and every shot counts toward this suppresiionmeter. If it reaches a certain threshold you will get the coresponding status effect and the APs will be removed instantly. So at the beginning of the turn the suppression meter will get down again and if there is remaining suppression the status will be set accordingly. I already got reports that suppression is not strong enough. Please use the mod options for now to increase it as I do not have time to test it at the moment.
rakovskymaybe 14 Apr, 2024 @ 8:28am 
Actually no, using Pinned Down along with Rato's Overhaul and Tactical AI, only "Shot At" appears and seems to have an effect, although the icon goes away before the start of the turn. Otherwise none of the other suppressive effects activate. Also the autofire option on automatic weapons says it applies suppressed, which the tooltip describes as a "0 AP" penalty.

Using Pinned Down alone, the effect does not seem to trigger at all but I have not tested that deeply. I thought even pistol shots were supposed to apply the first level.
rakovskymaybe 13 Apr, 2024 @ 6:01pm 
I seem to be having the same issue as p6kocka. The status effect activates but the icon does not appear. Good mod otherwise though.
Eyeless Deceiver 7 Feb, 2024 @ 2:58am 
Still such an amazing mod. Great work.
p6kocka 6 Feb, 2024 @ 10:42pm 
Thank you for the log option. Much easier to deduct all the ap lost.
Morianthi 6 Feb, 2024 @ 4:39pm 
Good to see this has been updated. This mod is a must-have.
p6kocka 20 Jan, 2024 @ 12:35pm 
Hi. I have sent you the save file via Discord.
permanent666  [author] 19 Jan, 2024 @ 1:09pm 
Hello, there should be this status effect icon. If not, it may be a bug. If you want, you can send me a savegame via Discord (huda0816). Status effects do not reset every round. In the background there is a suppression meter that is reduced by a certain value after each round. The value depends on the suppression resistance, which varies from person to person.
p6kocka 19 Jan, 2024 @ 12:54pm 
Hello. thanks for the mod. Seems essential. But. One question. When my mercs are being shot at the overhead message pops up that the merc is "shot at" "Under fire", "Under heavy fire" etc... but in the next turn (my turn) there is no icon about mercs being "shot at" "Under fire", "Under heavy fire" etc.... The mercs DO have less APs just as it should be...the info seems to disappear in my turn (it was visible in AI´s turn) ...is it normal or a bug pls?
permanent666  [author] 26 Nov, 2023 @ 10:51am 
@TT-84 I am not sure if flashbangs add suppression in vanilla. If they do they will add to the suppression meter as everything which adds the suppression status effect (autofire, groin shots) gives extra suppression.
TT-84 [FIN] 26 Nov, 2023 @ 4:16am 
@permanent666 Hi. Should flashbangs give straight to "vanilla kind suppressed status" or should flasbangs give this mod's following statuses? Shot At -> Under fire -> etc...
key 25 Nov, 2023 @ 2:29am 
Just wanted to add here to that I have updated the merc mod Conrad Gilllitt:
- ensured compatibility with Pinned Down (using OnAdded instead of msgreaction)

Thank you both @Gladius Victorius and @TT-84 [FIN] for reporting the issues. Can you please try if this really solves the issue on your end too? You have more experience with Pinned Down. Thanks again.
fenix 18 Nov, 2023 @ 5:19pm 
Thank you for promptly updating the mod.
Gladius Victorius 18 Nov, 2023 @ 2:21pm 
oh i forgot as the Mod dont disable Pinned Down entire only for the Enemy it disable Pinned Down ,for neutral NPCs it work even with that Mod
Gladius Victorius 18 Nov, 2023 @ 2:17pm 
Have find it out what was wrong Merc: Lt. Conrad Gillitt Mod is blocking or disable Pinned down it had an update recent it seams it now conflicting with Pinned Down if i disable Him all Work again
permanent666  [author] 18 Nov, 2023 @ 10:22am 
@Gladius, If you want you can send me a Save game and I will try myself. Or you send me your log files C:\Users\**yourusername**\AppData\Roaming\Jagged Alliance 3\logs
Gladius Victorius 18 Nov, 2023 @ 9:45am 
I dont have Gc Militia but for me Pinned down still dont Work i can shot the entire day on the Enemy nothing happen anymore they get not even the first state shoot at it. I dont understand what is the Problem New game same Mods as always and Pinned down work always like a Charm this time it refuse entire even i set now All 200% AI 200% Player 30%
permanent666  [author] 18 Nov, 2023 @ 12:49am 
@TT-84 I released an update for GC-Militia and tested pinned down with the new update. It should work now even with downed enemies.
permanent666  [author] 18 Nov, 2023 @ 12:16am 
@TT-84 thank you for your feed back. Will have a look into it.
TT-84 [FIN] 18 Nov, 2023 @ 12:10am 
Pinned Down start working again after yesterday GC-Militia / Militia Overhaul mod get update that add option to disable downing of enemies. Set that on to deactive downing enemies and Pinned Down works again. Work for me at least.
TT-84 [FIN] 17 Nov, 2023 @ 11:30am 
@Gladius Victoriusx @permanent666 Gladius, do you have still problem that no pin down at all? I have a same problem. Anyone have a solution? Do you have GC-Militia / Militia Overhaul mod?
permanent666  [author] 15 Nov, 2023 @ 12:35pm 
@Gladius - I did test the mod and it worked for me also the options did work for me. I added some additional safety checks to mod options and updated the mod maybe this will solve your problems.
permanent666  [author] 15 Nov, 2023 @ 2:32am 
Hi Gladius, thank you for youur report. I will test it tonight.
Gladius Victorius 15 Nov, 2023 @ 1:41am 
For me the Mod have stop to Work Enemys dont get anymore surpessed no Message pop up over there head and nothing in the ui that they was shot only neutral Npc seams to get Surpressed as for them all show up. Not sure what happen have change yesterday only the option Surpression for Enemy to 100 but as nothing work anymore i change it back to 70 where it was before and Work but nothing so not sure if the Hotfix change something or the Mod have a Problem when you change the %
Gladius Victorius 11 Nov, 2023 @ 12:45am 
Thanks for the Fix now it Work but i need to unsubscribe to the Mod here on steam first and subscribe again if not ingame it dont change but now seam all ok
permanent666  [author] 11 Nov, 2023 @ 12:19am 
Fix uploaded.
permanent666  [author] 10 Nov, 2023 @ 10:22pm 
Thank you for your comment. Options are broken. I will try to fix them.
Gladius Victorius 10 Nov, 2023 @ 4:04pm 
Not sure if it a Bug but i can not change the Surpression chance in the Option anmyore. I can change them as i like let as say 70% for Enemy 20% for my Merc but everytime i go out of the Modoptions and return all is again 50% . And yes i hit always before i left the Option the accept Button
Morianthi 8 Nov, 2023 @ 6:34pm 
We already have the 1.3 update? Can’t wait to get home! And big thanks for updating the mod!
Method Man 30 Oct, 2023 @ 7:16pm 
No none of my guys receive the penalty (even if they are shot)
permanent666  [author] 30 Oct, 2023 @ 6:59pm 
@Night Stalker, Civilians are getting suppressed more easily as their suppression resistance is really low. Did you get the "Shot at"?
Method Man 30 Oct, 2023 @ 11:51am 
@permanent666 shoot alright we’ll here’s all the mods I’m using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007966639

For me, My team and the legion were not getting and “under fire” penalty’s but the civilians caught in the crossfire would receive them
If you can find which one is messing with it please let me know ! I like this mod to much lol
permanent666  [author] 30 Oct, 2023 @ 8:34am 
@Night Stalker - it is working for me. Can you tell me which mods you are using?
Method Man 28 Oct, 2023 @ 8:42am 
Not sure if im running an incompatible mod or not but the mod currently isnt working for me like it was a couple of days ago
permanent666  [author] 12 Oct, 2023 @ 3:25pm 
Hi, there is a roll after each suppression change. If the roll is smaller than their suppression they will hit the ground.
Gladius Victorius 8 Oct, 2023 @ 5:24pm 
Yes LeFire but in Ja2 1.13 when your merc or the enemy go Prone they get mega Cover bonus what was a little bit to OP and stupid. Then there was only 1 chance to hit them as all shoots was then Auto Aim against the Body and normal you never hit then why there was the Head or even a smal Rock in the way in JA3 there is not such a Cover Bonus on Open ground and you can hit all what you see from the Enemy
Zacarías Satrústegui 6 Oct, 2023 @ 7:56am 
@LeFire yes, they hit the ground even before suppressed I think but I am not sure.