Crusader Kings III

Crusader Kings III

HOC updated
66 Comments
ck3user7748 18 Jul @ 5:17am 
there appears to be no way to unlock the spanish jinete even though it features in the cultural tradition for iberians
Symons  [author] 15 Jul @ 1:11pm 
Teutonic and hospitaller knight are no longer in the mod... for now
Gambler 13 Jul @ 2:34am 
I met the conditions of Teutonic Knights, but it doesn't show up in decision. Was it deleted from the mod?
C9的Niko本人 19 Jun @ 3:33am 
Templar knights and Hospitaller knights still in this mod? I can't find them anymore:steamsad:
king0billy 7 Jun @ 2:47pm 
Compatible with game saves? Will adding this mod take effect in the middle of a run? Will deleting it be bad for a game save?
Darknight36 31 May @ 12:32am 
PRAISE BE!
莫沫茉 30 May @ 10:43am 
Thank you for your effort, I like this mod.
Symons  [author] 30 May @ 6:55am 
Hello,
米塔 Yes that's true there is a lot of archer for the greeks but 2 of them are regionnaly innovation and the Ai don't spam them so it seems fine
莫沫茉 i did the modifications for 2 separate type of Kheshig
莫沫茉 29 May @ 7:21am 
Hello, the traditional Kheshig of the Mongol Empire in your system has replaced the original level 4 heritage Kheshig from the Nomadic Clan. Could you please fix this?
米塔 23 May @ 9:39pm 
Thank you for your efforts.
One more thing: I'm not sure if Byzantium have too many archer options available: One from Themes Innovation (which mentioned they are mainly recruited from Trebizond), another Trebizond Archer from culture Innovation, and another Lucera Archer for highly possible control of Sicily.
Symons  [author] 12 May @ 1:43pm 
I fixed the skutatio doubles (delete mine) Norman knight seems fine i change the stats to be more competitive against the vanilla "conroi" and i deleted the varangian guard for the mod.
I'm working to integrate old mma of the mod and maybe new when i find illustration for them
米塔 11 May @ 2:11am 
Some of the MAAs this mod added overlapped with vanilla MAAs from DLC like Norman Knights (this just need to change a name) and Varangian Guards (quite buggy i shall say). Do you have any intention to fix it?
STuser2005 4 May @ 8:03am 
I love this mod :steamhappy:
FREELOADER EUROPEAN 26 Mar @ 3:02pm 
is it possible to make levies get stronger in every era similar to longbowmen?
Avalanche 26 Mar @ 6:36am 
Thank you for updating the mod anyway...!
Avalanche 26 Mar @ 6:35am 
innovation_turkish_sipahis:0 "티마르 제도" 라 되어야 하는 게
innovation_turkish_sipahi:0 "티마르 제도"
라고 되어 있어서 제대로 문구출력이 한글에서 제대로 되지 않고 있습니다.
Symons  [author] 24 Mar @ 9:36am 
@Schm4rco yes the decisions eventually bugged out and i prefered just to delete them
Schm4rco 10 Mar @ 10:08am 
Hi, do the maa connected to decisions work at all? Like Templar Knights or Outremer Knights (...). Bcs the related decisions folder of your mod is empty. In the base mod there are two files. But even when I use the files from the old mod, some decisions appear some not and all are bugged (nothing happens when I click on them).
Symons  [author] 2 Mar @ 10:52am 
Same for us, in our current game i began as an asatru adventurer and i end up to settle in sardignia still asatru, the begining where rough but i will pretty much crush every other neighboring state. i got a friend who started as count in ireland and is now emperor of alba same for an other one who start a a kushite duke of alexandria, now sultan. I got 2k hour (4k if we count ck2) my friends have for the most part 1k but only in multiplayer so yeah the bots are too easy nonetheless
FREELOADER EUROPEAN 1 Mar @ 11:52am 
i play with better vassal interactions and maxed conqueror chance and inheritance to all heirs. I find myself under the thumb of someone else all the time, even with 1k hours. You should try these options out for a challenge
Symons  [author] 22 Feb @ 5:14pm 
Bots are not a threat except in early game, so yeah the mod give players more viable option for their units in late game in the multiplayer clash
FREELOADER EUROPEAN 21 Feb @ 3:24pm 
Almost every unit added by the mod is far superior to the vanilla units, and the AI is not taking advantage of that. In multiplayer people will always minmax and get the most OP units so of course nothing is OP because everyone will use the meta
Symons  [author] 10 Feb @ 6:14am 
The units where made by the previous modder and i play mostly in multiplayer and no one found a specific unit "op". Why i shouldn't make something the devs did?
FREELOADER EUROPEAN 8 Feb @ 12:21pm 
alot of these units are gnarly op like the highlander? Plus it is getting bonuses to wetlands while the irish unit does not have that? I dont think you should make heavy inf to counter heavy inf
Jeanne Duck 29 Jan @ 7:23am 
Could you consider adding tradition, innovation and men at arms to the Macedonian culture? Like the men at arms of Alexander the Great?:steamhappy:
ym121mimi 22 Jan @ 10:38pm 
I have "Eastern Roman Legacy"
But still can't recruit the Greek Fire...I don't know why
henk 26 Dec, 2024 @ 5:53am 
is the Medieval Arts comppatch build in?
Symons  [author] 1 Dec, 2024 @ 1:22am 
@Dudders84 Yes it's up for the current version :)
Dudders84 28 Nov, 2024 @ 6:34pm 
Hi- Is this mod being updated for latest patch? Thanks
kim-416 15 Oct, 2024 @ 4:47am 
Does this update mode work with languages other than English, just like the old one. (This sentence was via translator.)
FiauraTheTankGirl 15 Oct, 2024 @ 1:36am 
Weird Question:
Can you add basic gunpowder MAA at the late Era? Stuff like Handgonne and Arquebus units? Maybe even a light calvary pistol unit?
Would make it fun to play in the age of pike and shot versus Knighthood at the end of the game.
Beren 11 Oct, 2024 @ 10:24pm 
HERO!
Symons  [author] 10 Oct, 2024 @ 5:09pm 
Yeah i saw the skutatoi too, i will work on it.
易小川 10 Oct, 2024 @ 8:13am 
Thank you for the update, it's one of my favorite mods! But with so many different versions of units in the game now, some of them overlap with the units in the mod, such as the Norman Heavy Cavalry. I was thinking maybe we could remove the mod's version.
Symons  [author] 5 Oct, 2024 @ 4:37pm 
@coach thanks and Hope the update works well
Symons  [author] 5 Oct, 2024 @ 4:01pm 
@赤色骨牌 Seems to be fix now :D
赤色骨牌 2 Oct, 2024 @ 12:37pm 
It seems that soldiers of this mod will not cost any provision (apples) when I was a adventurer, at least I cannot see how much did them cost in the game, it makes adventurers even stronger. Could you please have a check?
Coach 29 Sep, 2024 @ 7:53am 
Thank you so much for updating this must-have mod!!!
V我50谢谢 28 Sep, 2024 @ 5:41am 
新版本决议显示异常,HoC_empower_sicilian_parliament_decision_desc,hoc_varangian_guard_decision_desc,建立西西里议会,西西里卫队相关决策错误显示,内容空白无法生效
Xenobot 1 Aug, 2024 @ 3:33pm 
Great mod though I wish there was a option to turn off the centralization innovations. Late game armies get a little to big causing a imbalance I noticed.
Skybrigadier 28 Jul, 2024 @ 3:43pm 
Hey can you make a mod that makes us able to merge man at arms ? We can't at the moment. If you inherit a title from vasals you also inherit their man at arms and if they are same type as yours you should be able to merge them but you can't.
Symons  [author] 15 Jul, 2024 @ 7:51am 
@hamletsdead I just did the test with the three of them (Battle graphics, Cultural armies redux and HOC) and it works fine.
hamletsdead 14 Jul, 2024 @ 12:26pm 
Does this work with Battle Graphics (which incorporated Unit Packs Expanded), or Cultural Armies Redux, or are they mutually exclusive?
Symons  [author] 4 May, 2024 @ 3:14am 
@Bloodraven The thanks of Brynden Rivers is a very good thing indeed
Bloodraven 3 May, 2024 @ 5:14pm 
You deserve only good things in your life
Symons  [author] 27 Mar, 2024 @ 3:57pm 
My pleasure everyone :)
deepnovation 27 Mar, 2024 @ 11:09am 
Simon.My angel!
bropossible 27 Mar, 2024 @ 10:02am 
Tysm!
Symons  [author] 27 Mar, 2024 @ 7:35am 
I did an update, it work with culture expanded (with the playset i use at least)
bropossible 24 Mar, 2024 @ 11:23am 
Just curious if your March 5th patch fixed the Culture Expanded issue mentioned below?