RimWorld

RimWorld

Foundations (Update)
14 Comments
Okami 20 Feb @ 11:43am 
Following up with Olympus and Ragedancerwolf said.. the mod causes a problem that any floor wont be removable.
Olympus304 20 Jan @ 7:25pm 
@RageDancerWolf this problem actually goes deeper. was doing some testing, just about any floor becomes completely irremovable. doesn't matter if it was built by pawns or generated by the map
MEB 2 Jun, 2024 @ 4:33pm 
1.5?
MasterchiefJPH22 24 Apr, 2024 @ 10:12pm 
1.5?
RageDancerWolf 16 Jan, 2024 @ 5:23pm 
Very important! The error that Skye Is a Nerd pointed out is not only a valid issue, but explains a bug I am constantly having. Anytime I put down this mods 'wooden foundation' It becomes glitched in permanency, I cannot remove the tile for any reason, including dev tools. This is a major issue that needs to be resolved. Once that tile has been placed, it acts like it no longer has any intractability and acts like a water tile.
DragonSlayerX 14 Oct, 2023 @ 5:52am 
is there a way to put floors on a bridge?
Skye is a nerd 15 Sep, 2023 @ 12:53pm 
The error seems to be thrown because Verse.CommandIcon is Null when it tries to instantiate the remove foundation designator, you have the line in Designator_RemoveFoundation.cs to assign the texture, but you don't include one. When I put in an image called RemoveBridge.png at Textures/UI/Designators (the path specified in Designator_RemoveFoundation.cs) it no longer errors.

If you decide to end up using a different file name and/or path for the remove foundation designator image just make sure it lines up to what is in the .cs file and build the assembly.
Lurmey 9 Sep, 2023 @ 10:04am 
Linked to this on the original page. Thank you for updating!
mynameactually 15 Aug, 2023 @ 10:38pm 
Does it work with Industrial concrete though?
Fortifications - Industrial?
Slyuxx 13 Aug, 2023 @ 11:50am 
Thank you, thank you, thank you. As a build base rim-rim foundations add a step to everything that I feel really adds to the whole experience. And now it's up to 1.4!:steamhappy:
CrackaJack 13 Aug, 2023 @ 7:47am 
awesome!
ArtisticFumbles  [author] 13 Aug, 2023 @ 7:40am 
It seems to work seamlessly so far, using the soil relocation framework myself.
CrackaJack 13 Aug, 2023 @ 7:34am 
does this work with soil relocation framework?