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I bumped into a lot of big problems programming the game. So are there several problems with creating the dungeon and placing randomly different quests.
Although I have learned a lot the past time and I am looking at a possibility to change the programming of building a dungeon and adding quests inside the dungeon to.
One of the problems is that when I change the game old save games will no longer work.
Updated to Alpha 023.
Repaired a glitch in the game where it was possible to bump into the wall with the arrow keys and then new enemys where spawned. This is no longer possible.
In difficult its also possible to use keys:
Movement: the four arrow keys.
Chest: "o" open.
Fight: spacebar.
The game can be played again.
If an error occurs, please copy the text and paste it then here. Then I can repair it.
I am working to resolve the problems that have occured by the update of Studio.
Also I added a description on the doors in the startscreen of the game.
To sell items to the trader: First click the trader. He will ask or you want to sell items. Click yes and then the items you want to sell.
I am working on a bank eg storage possibility.
There are more then 100 items in the game and the item collector is asking for them.
There are only 14 slots in the inventory and there was no possibility to storage items for later use.
Its an a lot of work to add the bank so this can take some time.
Sorry for that.
clicking fast on a enemy has no use. It will only make the enemy hit faster back, what results in a faster losing of health. Also, in easy all enemy's are in the dungeon levels the dungeon levels, so in dungeon level 2 all enemy's are level 2, and in dungeon level 3 they have level 3.
The hero health bar is at the hero and the hired adventurers have them at there menu's.
Keep an eye on the one of the hero, thats the important one.
it was easy diff. level 2
and btw. when i move mouse on enemy, i see only blue rectangle. i guess there should be info about monster.
and i don't see player hp on left side. only henchman hp
i'ts imposible to finish level 2 at easy difficulty.
tried like 10 times :|
I added a trader next to the collector and the monk.
Its possible to sell the loot now to get free slots in the inventory.
No need for dropping loot annymore to get free slots in the inventory.
Again big changes.
The game can be played in two ways now.
Easy and difficult.
A desciption how to play is inside the game.
Have fun
Big changes this time.
I enhanced the sprites for the walls and the doors.
Also added a difficult way to play the game.
The old classic way is also still possible.
The new diccult way will give a large dungeon you can roam without attacking any enemy.
To gain in level however you have to attack the enemy's, because they will kill you with one hit if they are strong enough.
So, as said, when walking into a enemy you can click a door to go to the next room. (this is not possible in the classic)
Enemy's now vary in level and strength in a dungeon.
I am still adjusting this so I could use some input or comment on that.
Enjoy playing and let me know what you think about my project.
I changed the looks of the rooms a bit, also they change now when going to the next room.
I added the price for the hero's. You can now see how much a hero cost.
Its possible to put the music off.
Quest 11 gives all heroes unlimitted health potions.
The magican Kagrule restores the health of the heroes after a battle
Molo, Taladon and Kagrule all there specials are also available now and working
The pouch will give items till level 55, after that there are no items annymore at the moment.
Merkon and Dunvar there weapons are now all availble.
I am working on the other heroes.
The items found in the chests that form together the armour can be used now.
Simple click a item in the square and it turns green telling its activated.
These items raise the defence in battle
Also I have rearanged the fighting system. There is less change of missing a hit.
Thanks Maxjk0
I am still working on the torches, I cant find the clitch at this moment.
The items that can be used as protection, like the simple helmet, medium helmet, heavy helmet, are not operational yet. They will become clickable to select one. Sorry for that.
Also, a little glitch i found, if you are fighting someone and you click a door to move to a new room, the torches in the room jump around
Also thanks for the comments.
The dodge change seems high, but isnt with more hired heroes.
Also I added the flee button to flee back, restore health and try again.
I changed the font, and indeed its better, thanks Maxjk0
The game is today updated to Alpha 010.
I added music and new items.
Merkon his weapons are all obtainable with giving coins.
I added 24 items to protect the heroes as a extra feature. They can be find in the chests.
Sorry for the bad quality of the pictures. I am working on that.
Next things I will add are the weapons for the other hired heroes and more quests
Thank you for playing and keep me informed about what you think about this project.
Sir pompom
Im pretty sure thats Comic Sans
Very nice work! keep it up!