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How are you at 3DEN modules? Something like your mod but as an editor module would be great for exploding objects and perhaps even for vehicle cookoff too (for those of us who don't want to use ACE). Thanks for your work, we all enjoy the fruits of your labor !
I'll try to adjust the damage values, trying to find the border between "enough damage to kick off" and "too sensitive" is difficult as I can only guess at the 'health level' for these items. Thanks for the feedback!
1: No error or lag in Singleplayer
2: Massive lag in Multiplayer and Error: '|#|' Error Local variable in global space
No, I have other plans for those objects :)
It already has an element of random time before exploding, after the initial fire build up. 'sleep random 5;' is used. I don't want the barrels exploding instantly, the whole point was to create a 'cookoff' effect.
@marxman28
I may potentially look at doing fuel trucks in the future, however with all the different major mods out there (RHS, CUP etc) that also have fuel trucks it would be a pain in the ass to configure the eventHandler for all of them, so not planning on it right now.
No, you need it on server and client. Unless it is explicitly specified, this is how 99.99% of mods operate - both server and client will require the mod.
This doesn't add any new items, it modifies the existing barrels and fuel containers. See the classnames above in the description, or just type in "barrel" or "fuel" into the asset browser search bar
@dvd.brewster
I've done some testing in multiplayer and it worked fine, I would still appreciate any further testing and feedback though