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I agree w/ the person below regarding the numbers, they just kinda feel out of place. I'm not sure how it can be fixed beyond removing them from the war paint to see how that goes.
It works when its on metal like on the detonator and medigun (kinda), but on the minigun, revolver, or Air Strike, it looks like someone slapped a sticker on an otherwise complete painting to "enhance" it.
The color choice I find to be rather off-putting and conflicting compared to how uniform the blue version of the war paint issue. Bits and parts start to stick out more than others and it begins to feel disorienting to observe. Not to mention how the gray at times looks blue on the red version of the paint :/
Perhaps making the gray a more washed out pink/red would help, along with toning the faint yellow to a red of the same saturation (Washed out, but not too faint; just enough to stand out as its own red color).
The blue version of the war paint gets a chef's kiss, absolutely wonderful! Only suggest I could make is having the metal tint more toward blue, though I'm unsure if that's attainable due to the nature of the beast.
Currently a 6+/10, though of red was improved, easily an 8+/10
If you're insistent on the bolts, see how it looks with them more spaced out, less bright, and maybe a little bigger? Right now they seem to be too small and detailed for the world of TF2.
I also think the numbers detract from the overall warpaint, and would be better without them. It feels like they were slapped on just because you had the option to. Either remove them, or find a way to make them feel less "slapped on" and mesh with the warpaint better, which might require a different icon design.
That and maybe making the pastel yellow and red just a tad darker? or making the brown slightly lighter so all the colors mesh well, because on blue they mix together better than on red.
No matter what you do though I'm super glad to see someone taking in feedback and improving on their work like this, best of luck with it getting in the game!
Hope to see it ingame!