Total War: WARHAMMER III

Total War: WARHAMMER III

Khorne Domination - Horde, Rites and much more (Update 5.1.2)
21 Comments
Leonardo 9 Jul @ 9:51am 
Parden me, but is the scrap upgrade system UI giving you trouble? There's already a mod by BagHolder fixing that and he has given permisson to add it to anymod that need this fix: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3384239916
..I.. {°6°} Alka® 30 May @ 2:51am 
dumb question: How does the upgrade-system work? I see the triangle on the unit-card, but cannot seem to click on it... Can anyone help?
Sense 2 Feb @ 1:51pm 
Can't seem to change to encampment stance with this mod, its not even greyed out its just not there, is there something I'm missing?
Valerian  [author] 1 Jan @ 11:45am 
I start updating the mod and on this way will publish some of the content in different mods, so you can start to play with a fresh and updated mod.
I begin with the Horde Mechanic, which is now full compatible and upgraded to the new legendary lords and their factions.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3398018727

Next one will be the trajann submod for this.
The Unit upgrade need more time, like i said, so i think this is the best way.

Further i dont know if i let the Rites in the mod - the new skull mechanic is pretty similiar
whitehatjawa 31 Dec, 2024 @ 6:05pm 
no rush dude we can wait for the awesomness
Valerian  [author] 31 Dec, 2024 @ 12:36pm 
bad news, i thought i only need to update some tables, but the unit upgrade mechanic is completly different. Need to research, how to implement that and will need more time to fix this
Valerian  [author] 23 Dec, 2024 @ 12:16pm 
hey guys, i will update this in the days after christmas, then i have time for an update :)
Rustic "Kalessin" Citrus 21 Dec, 2024 @ 9:28pm 
So far it's working for me in skulltaker campaigns, but I echo Whitehatjawa, could we have an update pretty please?

Thank you for all your hard work, efforts, updates, and any consideration! <3 :WH3_clasp:
whitehatjawa 10 Dec, 2024 @ 9:47am 
will this mod be updated for omens of destruction?
Rustic "Kalessin" Citrus 30 Jul, 2024 @ 8:50pm 
Holy smokes!!!! Thank you for updating this mod, I had thought it was ded :WH3_clasp:
Valerian  [author] 27 Jul, 2024 @ 11:59pm 
The Mod is BACK! Take far too long, sorry. I need to upgrade some of the pictures, because there happen some balancing in the unit upgrade costs. Test it in an 80 round khorne campaign. Most things work as intended, there is only sometimes a bug, that the manifestation to attack you didnt spawn. But id happen only one time in my campaign.
Hope you have Fun!

Trajanns Submod is in work. Only need to add missing and new units from him to the upgrade mechanic, then i will update it. Maybe today, we will see
D9D9 pr9nik 8 Apr, 2024 @ 8:25am 
plz update
满嘴跑火车 2 Feb, 2024 @ 5:56am 
Hello, playing with other factions may result in a lack of camping status, making it impossible to use Horde Mechanical. Can you make some adjustments? thank you very much indeed:winter2019happybulb:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3113531421
Burninwolf 20 Aug, 2023 @ 7:05am 
Hope you can fix the bugs, luved trying out the mod but crashing every other turn was frustrating so will leave it on the back burner for now until fixed.
Rauri 17 Aug, 2023 @ 4:36am 
After a lot of troubleshooting (I have 260+ mods) I found this mod was the one responsible for all armies, no matter the faction, being hordes (just with no buildings). For some reason, I also couldn't recruit heroes while playing as dwarves. The hero cap was there but the recruitment pools were empty. Anybody else have this issue?
Valerian  [author] 16 Aug, 2023 @ 9:38pm 
facing some weird crashes - sorry for that. Fix in progress...
Valerian  [author] 16 Aug, 2023 @ 8:59pm 
fixed a bug, that upkeep factionwide sometimes doesnt work
Valerian  [author] 15 Aug, 2023 @ 9:25pm 
found a bug, that unholy manifestations to spawn enemy armies to attack you doesnt work - will check that
Valerian  [author] 15 Aug, 2023 @ 8:02pm 
@Lemonz
yea this should be compatible :)
Lemonz 15 Aug, 2023 @ 4:08pm 
Does it work with mods that add new playable Khorne factions? For example, Legendary Characters?
Pyrodysseus 15 Aug, 2023 @ 1:33pm 
Awesome, I always found in the early game I don't have enough skulls but by the midgame they are infinite and therefore meaningless