RimWorld

RimWorld

Star Wars Xenotypes Faction Integration Patches
46 Comments
Bambaryła  [author] 25 May @ 7:17am 
probably because there's 2 mods patching the saem thing and that causes factions to break
Havok 25 May @ 1:39am 
Hi love the mod idea.
One quick question on compatibility I'm trying a combo of
This mod, xenotypes, outer rim galactic diversity, and BT Xenotype remix: Star Wars Patches.
Which should make the 2 xeno mods compatible.
Only issue this mod makes my faction limit go back to the og 11 max.
Although in hindsight I do have 272 mods active so could be anything lol
Bambaryła  [author] 18 May @ 1:41am 
it should
Redeye 17 May @ 7:05pm 
does it work?
Bambaryła  [author] 22 Sep, 2024 @ 10:58pm 
@NikkEatsRocks
there is no inherent problem with that other that I'm not really interested.
you can do it by following my patches and swapping the name of the faction
Bambaryła  [author] 22 Sep, 2024 @ 10:57pm 
Updated for new xenotypes
NikkEatsRocks 21 Sep, 2024 @ 11:06am 
Hey there, would there be a way to add compatibility with Medieval Overhaul factions?
Bambaryła  [author] 18 Sep, 2024 @ 3:32am 
please do thanks
guy762 17 Sep, 2024 @ 5:47pm 
@Bambaryła heads up, I'm releasing a new update to the Xenotypes mod this weekend. I can send you the new Xenotype defNames, if you'd like
Bambaryła  [author] 24 Jul, 2024 @ 5:13am 
and how does this relate to me bro
Dragonfly 24 Jul, 2024 @ 4:14am 
Ha ha, Steam workshop tells me i have to subscribe to the Xenotypes fuirst and the Xenotypes mod tells me to use the Git one because i am using Rimpy...

Very funny.
Keeweiner 20 Jun, 2024 @ 4:55pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919227155&searchtext=outer+rim
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919249903&searchtext=outer+rim
Core adds a few random factions and the other adds the rebel allaince. Theres a few other outer rim mods but other races wouldnt make sense for them
Bambaryła  [author] 20 Jun, 2024 @ 7:02am 
drop me a link to the mod and i'll take a look in a spare moment
Keeweiner 19 Jun, 2024 @ 3:22pm 
Would also be cool to see a patch for the outer rim faction mods since this race mod is better than galactic diversity. Also thank you for the quick response on my last comment, forgot that empire added them in and not the standalone mod for deserters.
Bambaryła  [author] 17 Jun, 2024 @ 11:51pm 
It should be patched as the faction exists in VFE- Empire
Keeweiner 17 Jun, 2024 @ 8:27pm 
Any chance of VFE - Deserters also being patched?
Bambaryła  [author] 5 Jun, 2024 @ 11:33am 
@Lee
done, thanks
Lee 5 Jun, 2024 @ 9:54am 
Great Mod. Just wanted to throw it out there that the Lasat xenotype now requires VanillaFactionsExpanded.Core just like the Nelvaanian does. May want to update the patch when you get the chance. Great mod nonetheless
Bambaryła  [author] 12 Apr, 2024 @ 1:47pm 
thanks for the report it's fixed
Yekaterinnani 12 Apr, 2024 @ 11:46am 
Bambaryła  [author] 11 Apr, 2024 @ 10:48am 
Updated.
Bambaryła  [author] 7 Apr, 2024 @ 12:01pm 
@Yekaterinnani: it has 25 positive and 2 negative ratings.

beats me.
Yekaterinnani 7 Apr, 2024 @ 9:45am 
Why is this mod rated 3 stars? It's a simple and good patch
Benetrator - Beton 16 Feb, 2024 @ 6:10am 
Awesome, thanks!
Bambaryła  [author] 16 Feb, 2024 @ 5:20am 
@Benetrator - Beton

It's actually a solid question. It does.
Benetrator - Beton 16 Feb, 2024 @ 4:34am 
Question might seem dumb but does this mod also patch vanilla factions?
Goblin 16 Nov, 2023 @ 1:07am 
Oop sorry I thought I was on the main mod my bad man
Bambaryła  [author] 15 Nov, 2023 @ 10:51pm 
@Goblin you should report that on the Xenotypes mod (in required items), i just add faction compatibility.
Goblin 15 Nov, 2023 @ 7:12pm 
Hutts can't seem to handle alcohol or drugs. Getting tipsy or lightly high knocks them on their ass, literally. Their slug tail gene movement penalty is pretty high and drug penalties seem to drag movement capability all the way to zero, downing them.
Slamurmum 11 Nov, 2023 @ 10:11pm 
Thank You!
Bambaryła  [author] 11 Nov, 2023 @ 5:52am 
Updated some of the factions with the new xenotypes
GameofGames 11 Nov, 2023 @ 5:04am 
@Bambaryla that was a fast response, thanks! Ill keep an eye out
Bambaryła  [author] 11 Nov, 2023 @ 5:02am 
@GameofGames I did not update yet
GameofGames 11 Nov, 2023 @ 4:58am 
Does this work with latest update of the xenotypes mod or do the new xenotypes not spawn yet?
Bambaryła  [author] 8 Oct, 2023 @ 2:50am 
@Revan145 depends on the context of the question. This mod does not touch Ancients in any way, so it will work. Will ancients use the xenotypes? they will not.
Revan145 7 Oct, 2023 @ 7:07pm 
Hello do VFE ancients work with the collection or no?
Bambaryła  [author] 2 Oct, 2023 @ 4:38am 
@Jirnu Deserters are already supported
Jirnu 1 Oct, 2023 @ 6:14pm 
can you do one for VFE rebels?
falkenlambedo 24 Aug, 2023 @ 9:56pm 
Than fix your crystal ball :D

How can I send you the bug report?
uploading via a link doesn't work somehow. :(
Bambaryła  [author] 24 Aug, 2023 @ 12:32pm 
@falkenlambedo my crystal ball is broken, you'll have to tell me more than that :)
falkenlambedo 24 Aug, 2023 @ 10:17am 
I have some problems since update :(
Bambaryła  [author] 24 Aug, 2023 @ 1:07am 
Saurids, yttakin and pigskin factions will now properly include the relevant SW factions
Bambaryła  [author] 24 Aug, 2023 @ 12:21am 
Fixed Saurid patch, added gamorreans to pigskin union (i think?) and wookie/ewok to yttakin (maybe?)
Bambaryła  [author] 22 Aug, 2023 @ 8:09am 
Added some more patches and streamlined them
Bambaryła  [author] 15 Aug, 2023 @ 11:33pm 
Dear guy762
Please do
Sincerely
Bambaryła
guy762 15 Aug, 2023 @ 3:52pm 
based

would you like me to link this on the mod's page?