Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Link to my version. (I can remove it if needed)
And for governmental requirements from special mines, maybe soften the restrictions, like tribal only allowed to build a level 1 mine, but they have to go either feudal or clan to level that up further.
sure i could do that. i quickly looked at the code. Do u want me to only remove the faith requirements? or do u also want me to remove the aesthetic_tradition requirements?
but honestly idk how the mod works, so a quick explanation what aesthetic_tradition are, would be nice!?
Do u want me also to make a mod that removes governmental requirements from special mines?
i just playtested it, its definetly a vanilla feature. This mod is only removing the religious requirements from special buildings. But what u are looking for is the goverment types restrictions from special mines. if u want me to make a mod that removes that, i can do that. just tell me
i just looked at the code and i still dont get what u trying to achieve. but i noticed a mistake u made.
u deleted can_construct = {
i dont think its a problem when u delete the codeblock can_construct = { (...code...) }
but u just deleted the first line of it, u have to delete the whole block..
https://prnt.sc/yR_a9N2n4yiQ
..or delete the stuff in the block. and just leave can_construct = { } emtpy.
what u are doing when u delete the stuff in the can_construct = { } codeblock, is to delete the requirements which allow u to construct the building.
with just deleting the first line u left some code that the ck3 program probably cant comprehent correctly, especially the { } brackets are important, they define where a codeblock starts and ends.
https://prnt.sc/QOKbLareWf5T
here what in code "building_requirement_tribal = " does https://prnt.sc/_z1d7AlApXXw
if u want to know how the building files are structured and the individual commands work, i would suggest to read the info file https://prnt.sc/cgo5zr8fcpan
sorry im not good at explaining things ^^
if u want more help, i would like to relocate this discussion to discord or something similar
https://imgur.com/a/AeixOHq
i will look at the mod latest next week and try to fix it if there is a problem with mines.
and for ur coding, im not sure what ur trying to achieve. i didnt mod ck3 for long time so im not that familiar with how things work, but i can take a look into it.
@A6M Zero
im totaly okay with continuing ur mod as its quite an easy one to maintain :)
happy nothing happend to u, considering the cirumstances
https://imgur.com/a/FCxo8rq
Even if load this mod after Holding Sprawl.
(Holding Sprawl have theirs own version of special_building.txt in theirs's buildings folder)
thanks, im not that good at modding, but i could certainly help u out a bit on how to realise ur ideas. paradox games are really easy to mod to some extent. if u want we can chat a bit on discord. theres also an official modding server for ck3 https://discord.gg/ck3 and a community based one https://discord.gg/cMdymJyC
The ck3 wiki also has a lot of information on how to start https://ck3.paradoxwikis.com/Modding
You are a very friendly person! I have a bunch of other mod ideas but they either don't exist yet or the existing ones simply don't work due to being out of date. I want to get into the modding scene myself, but I don't know where to begin. Thanks for the help good sir. :)
The mod only removes religiouse requirements. requirements that are cultural (innovations like Guilds & Cranes) arent removed by this mod, so are some niche requirements.
the requirements for the Palace of Ctesiphon are:
highest_held_title_tier >= tier_kingdom
is_independent_ruler = yes
So u have to be at least a KIngdom and an independet ruler, normally such reqs should be shown in red on the building. If u want to play as a vassal, u could go to the main menu switch characters to your liege and let him build the building for u, if he doesnt have enough money just gift him some gold.
If u want a mod that removes all requirements for special buildings, i could make a seperate one, just tell me :)
it shouldnt break buildings, this mod is a fix for the original "No more special building religious requirements" mod. link in the desciption
thanks, i must have missed that the last time i updated :S should be included now