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You can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3426652812
This addon does also require the mod Compacted Long Term Storages as well or the ETTM version of that mod.
- Updated supported version numbers
- Edited the tyberium asteroid logo to be a more toxic green color instead of the snowwhite it was before (supported from Cosmoteer 0.28.0)
Previous Cosmoteer versions will no longer work due to changes made to asteroid spawning.
- Makes max stack size and the amount of tyberium crew can carry relative to vanilla values, increasing mod compatibility with mods that increase max stack size.
- Doubles the amount of tyberium crew can carry at any one time (so refineries can get supplied faster).
I will consider it.
I probably made the crew carry only 1 tyberium crystal each because of how explosive these crystals are :P
But perhaps I can improve the crew work output at the expense of crew safety lol.
And yes I can add mathematics to the formula, ETTM makes extensive use of this for referencing vanilla values while not being identical to them.
If this gets implemented I hope MaxPerNugget also gets copied.
Here is a problem though. Tyberium has a MaxStackSize of 20, and a MaxPerNugget of 1. This doesn't correspond to any vanilla resources. They either have less stack size, or more per nugget.
I still suggest referencing Hyperium, because both Tyberium and Hyperium are raw resources. Maybe you can put a /2 on the formula.
Perhaps at some point in the future there might be asteroid respawning of some sort and then things may become a different matter but until then it's impossible to re-generate new asteroids.
on a more major note, if added to an in progress game will it spawn the asteroids at all? or would you have to jump systems for them o be spawned in?
About the patch for Compacted Storages, I will consider it but I probably will make a patch for Compacted Storages.
Thank you for your feedback.