Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Mineable Tyberium (Core Mod)
25 Comments
SirCampalot  [author] 13 Feb @ 8:12am 
Today I've released an addon for this mod that adds Compacted Long Term Storages that store Tyberium or Tyberium Red in various quantities.
You can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3426652812

This addon does also require the mod Compacted Long Term Storages as well or the ETTM version of that mod.
SirCampalot  [author] 10 Feb @ 11:32am 
@Tiberium Doge:Yes it is still working. Played it earlier today and converted some tyberium as I needed some extra uranium quick.
Tiberium Doge 10 Feb @ 11:23am 
does this not work anymore?
SirCampalot  [author] 27 Nov, 2024 @ 7:18am 
Version 1.1.1 changes:

- Updated supported version numbers
- Edited the tyberium asteroid logo to be a more toxic green color instead of the snowwhite it was before (supported from Cosmoteer 0.28.0)
SirCampalot  [author] 1 Jul, 2024 @ 12:07pm 
Version 1.1.0 supports Cosmoteer version 0.26.2.
Previous Cosmoteer versions will no longer work due to changes made to asteroid spawning.
SirCampalot  [author] 31 May, 2024 @ 8:34am 
Version 1.0.2 is a minor update:

- Makes max stack size and the amount of tyberium crew can carry relative to vanilla values, increasing mod compatibility with mods that increase max stack size.
- Doubles the amount of tyberium crew can carry at any one time (so refineries can get supplied faster).
SirCampalot  [author] 31 May, 2024 @ 3:38am 
Yes. And I kinda forgot about the MaxStackSize from vanilla. Will put it on my todo list for this mod as well :)
crazylilthing 30 May, 2024 @ 9:58pm 
FOR KANE!!!!
SirCampalot  [author] 29 Feb, 2024 @ 5:35am 
@wyp020610: Thank you for your feedback :)
I will consider it.

I probably made the crew carry only 1 tyberium crystal each because of how explosive these crystals are :P
But perhaps I can improve the crew work output at the expense of crew safety lol.

And yes I can add mathematics to the formula, ETTM makes extensive use of this for referencing vanilla values while not being identical to them.
Lingluo 29 Feb, 2024 @ 5:29am 
Your Extended Tech Tree mod have resources copying MaxStackSize from corresponding vanilla resources. I think this is pretty neat, and could be applied to this mod.
If this gets implemented I hope MaxPerNugget also gets copied.
Here is a problem though. Tyberium has a MaxStackSize of 20, and a MaxPerNugget of 1. This doesn't correspond to any vanilla resources. They either have less stack size, or more per nugget.
I still suggest referencing Hyperium, because both Tyberium and Hyperium are raw resources. Maybe you can put a /2 on the formula.
Touhoufanatic 23 Feb, 2024 @ 9:27am 
not a problem, was just curious
SirCampalot  [author] 23 Feb, 2024 @ 9:26am 
@Touhoufanatic: As the base game works now, it isn't possible to retro-actively add asteroids to a star system that's already been visited and explored.

Perhaps at some point in the future there might be asteroid respawning of some sort and then things may become a different matter but until then it's impossible to re-generate new asteroids.
Touhoufanatic 23 Feb, 2024 @ 9:06am 
fair, thank ya kindly.
SirCampalot  [author] 23 Feb, 2024 @ 8:44am 
@Touhoufanatic: You'll need to jump to a new system for the new asteroids to spawn.
Touhoufanatic 23 Feb, 2024 @ 8:38am 
i love everything except the spelling of this using a Y XD
on a more major note, if added to an in progress game will it spawn the asteroids at all? or would you have to jump systems for them o be spawned in?
_jo.nat_ 24 Nov, 2023 @ 4:55pm 
You Sir are a legend! I'm loving these mods you're pumping out! Now we just need a scary purple alien faction XD
SirCampalot  [author] 8 Sep, 2023 @ 6:33am 
@Erythion: I've just patched the refineries to have their individual descriptions contain the tyberium (and tyberium red) conversion rates.
SirCampalot  [author] 5 Sep, 2023 @ 1:23am 
@Erythion: Mentioning the conversion rate on the tooltip is actually a good idea! I just hadn't bothered with it since I spend some time testing out various conversion rates (along with spawn rates of both asteroids and the per-asteroid spawnrates of tyberium).

About the patch for Compacted Storages, I will consider it but I probably will make a patch for Compacted Storages.

Thank you for your feedback.
Erythion 4 Sep, 2023 @ 11:46pm 
oh, and mention the conversion rates in the tooltip of each refinery
Erythion 4 Sep, 2023 @ 11:45pm 
Can you make a patch for Compacted Long Term Storages?
SirCampalot  [author] 29 Aug, 2023 @ 3:42am 
@crazylilthing:Thanks, enjoy :)
crazylilthing 28 Aug, 2023 @ 11:31pm 
:D subtle C&C reference I love to see it
SirCampalot  [author] 26 Aug, 2023 @ 12:05pm 
Definitely, enjoy :)
Kabob004 26 Aug, 2023 @ 8:24am 
Kane will be most pleased...:KaneLives:
SirCampalot  [author] 23 Aug, 2023 @ 9:28am 
Version 1.0.1 is a minor update. Adds another type of asteroid for future use.