Total War: WARHAMMER III

Total War: WARHAMMER III

Post Battle Options Overhaul
48 Comments
Videogamer40000 17 Jun @ 6:28am 
Understood. Thanks for the response.
Autumnchain  [author] 17 Jun @ 6:22am 
@Videogamer40000 In the vanilla game, Norsca has some rather anemic post-battle options. They can only take on captives when fighting other Chaos forces, the rest, they could only Sacrifice or Kill and since Kill has been removed from them (how would Sacrificing their captives not Kill them), they can only Sacrifice against most non-Chaos forces.
Videogamer40000 17 Jun @ 2:49am 
I was wondering. What were the changes to Norsca? It seems like they only have one post battle option which honestly feels a little strange.
Autumnchain  [author] 22 Apr @ 10:36am 
I'm not experiencing the same issue. Maybe try uninstalling and reinstalling the mod?
✙Старийꑭ 22 Apr @ 7:40am 
"The Dwarves Drink to Battle option replenishes casualties" - with this mod I gained drink with no replenishment
Chen2014 26 Mar @ 5:35am 
update?
Jolc3r 25 Mar @ 9:10pm 
Also CA made the idiotic change to make all chars in table and script filenames to lowercase so all of those need to be changed for mods to even work.

There is a special build of rpfm in the modding discord under the rpfm_and_runcher channel that automates making the chars to lowercase.
Jolc3r 25 Mar @ 7:51pm 
Causes a crash on startup now. The kislev record in campaign_post_battle_captive_options_tables for 826154462 has an invalid key
Jolc3r 12 Dec, 2024 @ 6:18pm 
Sounds good, it didnt seem to immediately crash so it's probably fine. I do see a lot of entries are modified. No idea which ones are real changes though, there were too many lol.
Autumnchain  [author] 12 Dec, 2024 @ 1:57pm 
@Jolc3r I'm have not seen any sign that Omens of Destruction made any changes to the post-battle options in terms of gameplay, though CA might have changed keys for no reason. The update that made Greenskins gain Scrap for ransoming captives will need to have its scrap payouts improved and I need to wait until I have some free time to figure out a new ratio.
Jolc3r 12 Dec, 2024 @ 12:05pm 
Can anyone confirm if this works on latest update?
Autumnchain  [author] 31 Aug, 2024 @ 6:49pm 
@2D I just triple-checked the mod. I'm sure I updated it for the Throne of Decay DLC. Unless some new update has changed things again, the mod should work with the current patch. I can't get to my Gaming PC right now to check for sure but for now, try uninstalling and reinstalling the mod.
♠ 2D ♠ 30 Aug, 2024 @ 10:15pm 
FYI I stopped using this mod because it stops the Elspeth option of getting schematics. Recommend updating
Waffle 29 Jul, 2024 @ 12:59am 
thanks for awesome MOD!:WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Autumnchain  [author] 30 Jun, 2024 @ 7:02pm 
@tvilaboa As far as I know, this can be installed mid-game.
tvilaboa 30 Jun, 2024 @ 4:57pm 
Hi! Great mod! Is is mid-game install/uninstall compatible?
Wappaw_CptBlack13 5 May, 2024 @ 8:07am 
love you for making this mod and keeping it updated. Massively improves Quality of Life. Way better system than vanilla
CheesyRamen 5 May, 2024 @ 12:26am 
Right on!
Autumnchain  [author] 5 May, 2024 @ 12:25am 
It does now.
CheesyRamen 4 May, 2024 @ 11:53pm 
Awesome, and are TKings canopic jars also uncapped?
Autumnchain  [author] 4 May, 2024 @ 11:33pm 
Yes, it removes the cap.
CheesyRamen 4 May, 2024 @ 10:41pm 
Does this include a fix for the nurgle 37 infections cap?
Abhorash 30 Apr, 2024 @ 11:08pm 
Needs an update - post battle options changed for empire and dwarves. Not sure about other races.
Autumnchain  [author] 13 Apr, 2024 @ 5:02pm 
@rockyalthor That's the mod that shows the gold value of the damage your units inflict right? I haven't tested them together but since both mods affect different things I have no reason to believe that they'd conflict with each other.
rockyalthor 13 Apr, 2024 @ 1:02pm 
Hello, it's compatible with" Just post battle (Gold) " ?
It's Pei NOT Pie 30 Mar, 2024 @ 10:41pm 
Great mod, but can we have post battle replenishment for empire?
Matthew39 24 Mar, 2024 @ 1:47pm 
@Shadowslasher

Still works for me.
Shadowslasher 12 Mar, 2024 @ 9:46am 
Update?
Trash_Racc555 17 Jan, 2024 @ 10:05pm 
how's this mod doing??
Autumnchain  [author] 17 Oct, 2023 @ 7:18am 
@bushez That's actually due to a bug. Get the Community Bug Fix mod instead, which fixes the bug.
bushez 17 Oct, 2023 @ 5:42am 
can u add Replenishment for norsca options?
Ebobola 23 Sep, 2023 @ 12:04am 
I laughed so hard from meme on the cover
I made it 22 Aug, 2023 @ 9:12am 
Nicely done
Big Fungus 21 Aug, 2023 @ 8:01pm 
I didn't realize Radious changed it, it all seems so basic on it.
Autumnchain  [author] 21 Aug, 2023 @ 7:03pm 
@Big Fungus From Description: "NOT compatible with SFO and other overhauls that change the Post Battle Options. That being said, those mods usually have their own changes making this one unnecessary."
Big Fungus 21 Aug, 2023 @ 5:22pm 
Does it work with radious
Autumnchain  [author] 21 Aug, 2023 @ 8:55am 
@pleeb2 Look at the screenshots. You'll see how the Chorfs were changed.
pleeb2 20 Aug, 2023 @ 11:13pm 
Did you add any options for Chorfs?

You wonder how some factions could be killing their captives and not eating them, presumably they're posing the corpses as part of some ritual. Or tossing the prisoners wholesale into a Warp portal. We see it all the time in Warhammer, although this game series COULD communicate that better.
Autumnchain  [author] 18 Aug, 2023 @ 6:35pm 
@slavka Don't be rude, it was his question that prompted me to modify the description so that it answers his question.
Captain Freakout 18 Aug, 2023 @ 11:58am 
Excellent stuff!
Decomposed 18 Aug, 2023 @ 3:53am 
Good work mate!
Blackwolf 17 Aug, 2023 @ 8:18pm 
wow sounds incredible, specially from a LORE/roleplaying point.

My only doubt is, is this compatible with RADIOUS (or SFO in case anyone use that). does the mod works via SCRIPT?

thanks for your work m8
JediLordNathan 17 Aug, 2023 @ 11:27am 
Honestly I'd like to see a mod that makes that meme image for the mod thumbnail actually possible in game, just for laughs
Ciaphas Cain 17 Aug, 2023 @ 11:26am 
Ah! I thought that they would have a leadership bonus for skaven somewhere, its been a while since I last played them so wasn't 100%!
With removing Beastmen's movement bonus, it would impact the mechanic they use for moving across the map more - you know what they brought in at the end of WH2?
People MIGHT get iffy about it, but then again they've chosen to use this mod....so I'm 50-50 on that.
Ah! Good on them giving Dawi that! Definitely thematic for them!
Autumnchain  [author] 17 Aug, 2023 @ 10:27am 
@Mortarch Of Blood The Skaven gain a Leadership boost for Enslaving Captives. With the Beastmen and Greenskins (as well as other races), I could replace the Movement Range bonus they get for sacrificing/ransoming captives with a leadership bonus. Would probably be more thematic as well. The Dawi already get the option to kill Greenskin and Skaven prisoners. It's their Execute & Loot option.
Ciaphas Cain 17 Aug, 2023 @ 10:11am 
Does Skaven get a leadership boost from winning a battle at all? I can't remember...if not, then I think it would be good to have leadership boost by 1 or 2 for killing captives. Same goes for Greenskins and Beastmen too, as they're the sort who would celebrate doing so (although Greenskins would enslave humans and elves too)

Is it possible via script at all to have let's say Dawi get an option to kill Greenskins and Skaven despite not having that option when they beat humans or Elves etc?
shurix 16 Aug, 2023 @ 7:43pm 
Could you maybe make this compatible with the increased execute captives exp mod?
Holy Fool Sehrael 16 Aug, 2023 @ 7:12pm 
That's a really cool idea, I love it :) Thanks for making this ^^