Slay the Spire

Slay the Spire

YunoMod
69 Comments
331036022 6 Jun @ 9:02am 
下一个就是你, 使用后,每回合没有获得额外能量
331036022 6 Jun @ 6:48am 
你找死 会导致不能获得格挡。但是使用遗物 无用钟表,打击后还是能获得格挡
331036022 1 Jun @ 9:27am 
闪光弹写的是消耗,但是用完没有消耗
331036022 1 Jun @ 9:24am 
预见未来+是获得4张预见未来,但是只给了3张。
origin  [author] 13 Dec, 2024 @ 2:40am 
@roger17368245048 更改语言设置看看?
origin  [author] 13 Dec, 2024 @ 2:40am 
@潞 可以提供更加详细的情况吗
roger17368245048 9 Dec, 2024 @ 10:12pm 
怎么调成中文呢?
R妹迷路中 15 Oct, 2024 @ 2:25am 
出血小刀翻倍狠狠享受了,两套循环,一套预见循环加谨慎小刀循环无限刷0费牌伤害真变态,就是有点费手,玩累了都
bluetom168 6 Jul, 2024 @ 12:35pm 
好強的mod,以出血小刀為主,剩下幾個型態為輔,太強了,第一次玩就通關
femboy waterpen 5 Jul, 2024 @ 3:43am 
作者我经常遇到,十层爱意不转化成疯狂,谨慎之后杀了你这张牌没有触发,以及失血效果扣自己血的问题
origin  [author] 3 Jul, 2024 @ 7:17pm 
@2875678577 我没遇到你说的情况。不过我写杀人日记时,忘记在战斗开始时清空层数了,现在改过来了。
origin  [author] 3 Jul, 2024 @ 7:01pm 
There is an English translation version inside, will it display Chinese?
Kazeck 11 Jun, 2024 @ 4:25pm 
Really hope for English translation.
小小游六花 6 Jun, 2024 @ 1:06am 
bug:杀人日记退出重进后会清除层数
origin  [author] 16 Feb, 2024 @ 5:54am 
@shiro 如果触及到其他mod的新的怪物类型,或者中立单位,都会冲突
origin  [author] 16 Feb, 2024 @ 5:52am 
@2245402602 具体是哪个怪物?
2245402602 6 Feb, 2024 @ 9:28pm 
打等级4的那个盔甲boss,给对面挂的失血都变成我自己再吃了
SoulDRoul 6 Feb, 2024 @ 8:01am 
玩法有意思,但是角色画风……emmm,有些出戏了
Shiro 20 Jan, 2024 @ 10:13pm 
at com.megacrit.cardcrawl.monsters.AbstractMonster.setMove(AbstractMonster.java:520)
at com.megacrit.cardcrawl.monsters.AbstractMonster.setMove(AbstractMonster.java:537)
at monsters.dogger.<init>(dogger.java:64)
at YunoMod.YunoMod.lambda$receivePostInitialize$0(YunoMod.java:75)
at basemod.BaseMod.lambda$addMonster$0(BaseMod.java:1411)
at basemod.BaseMod.autoCalculateMonsterName(BaseMod.java:1397)
at basemod.BaseMod.addMonster(BaseMod.java:1419)
at basemod.BaseMod.addMonster(BaseMod.java:1411)
at YunoMod.YunoMod.receivePostInitialize(YunoMod.java:75)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2300)
at basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
Shiro 20 Jan, 2024 @ 10:13pm 
This mod seems conflict with friendlyminions
Exception in thread "LWJGL Application" java.lang.NullPointerException
at kobting.friendlyminions.patches.PlayerAddFieldsPatch$f_minions_892_Accessor.get(PlayerAddFieldsPatch$f_minions_892_Accessor.java)
at kobting.friendlyminions.helpers.BasePlayerMinionHelper.hasMinions(BasePlayerMinionHelper.java:42)
at kobting.friendlyminions.patches.MonsterSetMovePatch.Postfix(MonsterSetMovePatch.java:27)
往生堂VIP客户 30 Nov, 2023 @ 4:52am 
强得符合原作
minatoniaquana7mi 18 Nov, 2023 @ 8:51am 
和异界伙伴这个mod冲突.
hows212121 6 Nov, 2023 @ 10:27pm 
I really like this work. Do you have any plans to translate it into Korean?
origin  [author] 7 Oct, 2023 @ 12:16am 
这个bug目前无法解决,只能重进游戏,再打一次就可以了。只会在1层获得日记的时候概率触发
NEcanary 6 Oct, 2023 @ 3:16pm 
下面那个老哥遇到的问题我也遇到了,看起来mod还需要再修一下
Crimson 6 Oct, 2023 @ 8:51am 
at com.megacrit.cardcrawl.monsters.MonsterGroup.update(MonsterGroup.java:337)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:278)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Crimson 6 Oct, 2023 @ 8:51am 
Mods in stacktrace:
- Library of Ruina Extra (1.1.1)
- YunoMod (1.5.3)
Cause:
java.lang.NullPointerException
at relics.DeadEnd_Blue.onVictory(DeadEnd_Blue.java:266)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2540)
at com.megacrit.cardcrawl.rooms.AbstractRoom.endBattle(AbstractRoom.java:549)
at com.megacrit.cardcrawl.monsters.AbstractMonster.updateDeathAnimation(AbstractMonster.java:1165)
at com.megacrit.cardcrawl.monsters.AbstractMonster.update(AbstractMonster.java:225)
at lor_ex.monster.encounter.AbstractEncounterMonster.update(AbstractEncounterMonster.java:82)
origin  [author] 6 Oct, 2023 @ 2:46am 
是搜查日记导致的,可能是因为找不到目标在无限循环,我加了循环次数的限制,应该有效
NEcanary 5 Oct, 2023 @ 7:48pm 
这样呢?我复现了bug,把logs复制过来了
NEcanary 5 Oct, 2023 @ 7:46pm 
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:88)
at com.megacrit.cardcrawl.helpers.ImageMaster.loadImage(ImageMaster.java:1162)
at powers.warrantPower.<init>(warrantPower.java:36)
at actions.WarrantToRandomNoPetAction.update(WarrantToRandomNoPetAction.java:25)
at actions.WarrantToRandomNoPetAction.update(WarrantToRandomNoPetAction.java:30)
NEcanary 5 Oct, 2023 @ 7:46pm 
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findResource(URLClassLoader.java:566)
at java.lang.ClassLoader.getResource(ClassLoader.java:1096)
at java.net.URLClassLoader.getResourceAsStream(URLClassLoader.java:232)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.getResourceAsStream(MTSClassLoader.java:87)
at java.lang.Class.getResourceAsStream(Class.java:2223)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:135)
at com.badlogic.gdx.files.FileHandle.length(FileHandle.java:602)
at com.badlogic.gdx.files.FileHandle.estimateLength(FileHandle.java:233)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:224)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:145)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
NEcanary 5 Oct, 2023 @ 7:46pm 
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.StackOverflowError
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.StackOverflowError
at sun.net.www.protocol.jar.Handler.parseURL(Handler.java:146)
at java.net.URL.<init>(URL.java:622)
at java.net.URL.<init>(URL.java:490)
at sun.misc.URLClassPath$JarLoader.checkResource(URLClassPath.java:959)
at sun.misc.URLClassPath$JarLoader.getResource(URLClassPath.java:1044)
at sun.misc.URLClassPath$JarLoader.findResource(URLClassPath.java:1020)
at sun.misc.URLClassPath.findResource(URLClassPath.java:215)
at java.net.URLClassLoader$2.run(URLClassLoader.java:569)
at java.net.URLClassLoader$2.run(URLClassLoader.java:567)
origin  [author] 4 Oct, 2023 @ 2:57am 
如果没有出bug时的具体情况,我很难修,和其他mod出冲突我也不知道怎么修,因为可能要看对面的代码才知道问题
不要阻拦香奈美 30 Sep, 2023 @ 1:47am 
打倒觉醒者第一阶段就会闪退,不知道什么原因
??? 29 Sep, 2023 @ 10:28pm 
为啥你们都说有日记,我打到通关都没看到一个日记
NEcanary 27 Sep, 2023 @ 2:21am 
或者也可能是跟带了deadend需要强化boss的时候,boss战一开始是3个爪牙有关系,总而言之遇到boss战一开始boss没出现的场景会直接闪退。另一个是当带着飞镖的时候,废墟mod小红帽战因为小红帽既可以队友也可以敌人,在boss身上有虚弱和易伤需要转移到其他敌人的时候因为那个时候小红帽还是队友,也会因此导致游戏闪退。
NEcanary 27 Sep, 2023 @ 2:17am 
修改之后难度高了一点,不过我发现了一个bug啊,就是带着搜查者日记的时候,打的是废墟mod,开场3个爪牙没有boss本体,我推测是因为没法进行标记,游戏会直接强退
ABalancedTurtleShell 25 Sep, 2023 @ 10:29am 
人物太强了,闭着眼睛都能通关
origin  [author] 16 Sep, 2023 @ 6:56pm 
虽然听着很离谱,但是你可以尝试将loadoutmod作为前置,问题应该会解决
ABalancedTurtleShell 16 Sep, 2023 @ 7:45am 
Exception in thread "LWJGL Application" java.lang.NullPointerException
basemod.patches.com.megacrit.cardcrawl.core.CardCrawlGame.PostInitializeHook.Postfix(PostInitializeHook.java:9)
at com.megacrit.cardcrawl.core.CardCrawlGame.create(CardCrawlGame.java:307)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:149)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)14:40:41.827 INFO steamInput.SteamInputDetect> Steam input detect thread interrupted!
14:40:41.827 INFO steamInput.SteamInputDetect> Steam input detect thread will die now.
14:40:41.827 INFO steamInput.SteamInputDetect> Steam input detect thread will die now.
2023-09-16 22:40:41,827 InputDetect ERROR An exception occurred processing Appender Console org.apache.logging.log4j.core.appender.AppenderLoggingException: java.lang.Error: Interrupted attempt to acquire write lock


Caused by: java.lang.Error: Interrupted attempt to acquire write lock
ABalancedTurtleShell 16 Sep, 2023 @ 7:42am 
我只开了由乃mod,出现了这个【Exception in thread "LWJGL Application" java.lang.NullPointerException】之后游戏闪退
请问是怎么回事?
Flyingod 6 Sep, 2023 @ 2:51am 
太强了连我都能无脑a20nosl随便打,时间尽头配合毒和爱意都能全自动通关
NEcanary 5 Sep, 2023 @ 4:57am 
@origin 啊,我还以为那张卡必须靠问号事件或者攒出12层日记才能拿到,那没事了_(:з)∠)_
origin  [author] 4 Sep, 2023 @ 4:56pm 
@NEcanary 碎心的图会尽量,时间尽头一开始的获取方式就是商店买到,如果真同时有杀人日记和时间尽头的话,也是运气比较好,算他过了。打这么多次我还没见过几次时间尽头
NEcanary 2 Sep, 2023 @ 11:39pm 
对了,另一方面我觉得走向时间的尽头应该是一张状态卡,如果是白卡会出现在商店里,直接买下来如果有杀人日记就直接通关了。如果是诅咒会莫名其妙突然就出现,或者改成一张不会在通常诅咒池里会出现的诅咒会比较好?因为打了比如晓美焰mod的话诅咒会一张张送进来。
NEcanary 2 Sep, 2023 @ 4:14pm 
@origin 好耶,期待q版,以及打死心脏的过场有没有考虑也安排一下?
origin  [author] 1 Sep, 2023 @ 10:35pm 
@NEcanary 下次更新会削弱很多牌,初始遗物的话确实很强,我想想怎么改,失衡的bug已经修好了,大教堂之后会变成无色卡,这样没那么容易获得。人物的话,画这个没什么经验,怪的话也很难改,凑合着看看,.之后可能画个q版的,明日方舟那种
NEcanary 1 Sep, 2023 @ 4:24pm 
另一件事是话说由乃举枪的那个形象的面部表情。。是不是有点怪怪的,好像脸崩掉了
NEcanary 1 Sep, 2023 @ 4:22pm 
失衡有bug,实际用出来经常是力量跟敏捷取低值而不是高值。。不过因为这个跟交换一起用太强了,就算有这个bug也是个正面效果(不过这卡组的强度是不是稍微太高了一点,主要体现在力量叠上去之后基本上一回合能秒一切,感觉问题出在初始遗物上,力量太好叠了,日记数实际上也不叠,然后大教堂抽到就等于通关了很不合理,甚至不需要另一张能力卡)
origin  [author] 27 Aug, 2023 @ 8:31pm 
@wbfw109 1.I have already done it, if I understand correctly
2. love has bug, If you gain love over 10 one time, it cannot converted, and I currently don't know how to solve it.
3. I think it is overpower too, I will adjust later.