Slay the Spire

Slay the Spire

The Gap Yokai
15 Comments
FUJITAKE 14 Jan @ 8:13am 
It looks great mod,but unfortunately i can‘t understand English!:masaomi_ehh:
nomdeplum 27 Sep, 2023 @ 11:16am 
Very fun. Distinct playstyle due to Ran and Chen. Lots of very powerful 0 cost card synergies.
Zeph  [author] 23 Sep, 2023 @ 8:36am 
I'm not sure I understand. Chen and Ran stack in effect, not in duration. The duration is always "Until the end of turn", but playing a second Chen card makes her deal 4 damage every card after instead of 2 damage.
Khashishi 22 Sep, 2023 @ 1:15pm 
Have you considered making Chen and Ran stack the effect rather than the duration? With duration scaling, there's no point in playing more than one per turn, which limits the potential of a late game Chen/Ran archetype and makes the power that summons them redundant with any other summon cards. Or you could stack both effect and duration, like poison, though I don't know how OP that would turn out to be.
grensojin 25 Aug, 2023 @ 9:50pm 
777 lucky mod!
Zeph  [author] 19 Aug, 2023 @ 6:14pm 
Thanks for all the positive comments everyone! I had a lot of fun designing this character and playing her, super happy with how she turned out and super happy that you're all having fun with her as well
Zeph  [author] 19 Aug, 2023 @ 6:11pm 
@VMLowell
I tried to treat Unstable like a worst version of Strength. Since it's a debuff, it needs to go through Artefacts + it's worse in fights with multiple enemies, but it's true that the Gap Yokai has access to a lot more multi-hits than the Ironclad. However, from experience, just having 1 Zen Temple is not enough because you won't scale quickly enough to outpace a lot of the fights in the game, kinda like how having just 1 Noxious Fumes on the Silent is not enough even tho it scale infinitely. I'll think about it tho, I might have 1 or 2 too many multi-hit attacks
Zeph  [author] 19 Aug, 2023 @ 6:11pm 
@AgentPhil
Saw your comment. I guess my main concern was that I didn't want Wave and Particle to become obsolete compared to other damaging commons (yes Zap deals less damage than Ball Lightning, but the upgrade makes it cost 0, so it's a bit of a different niche?), but all in all, I agree that 12 damage is too much, lowered it to 11, might go to 10 if it still feels too strong.

@leem72929
You need to download the mods Base Mod, Mod the Spire and StSLib, all of which should be in the Most Subscribed section of the workshop
VMLowell 19 Aug, 2023 @ 11:32am 
Fantastic mod, enjoying it as much as the Librarian.

Still getting a feel for it, but right out the door Unstable seems a bit on the overpowered side, just due to the sheer damage output it can give when combined with multihit cards. Makes it a bit too easy to solve your damage problems and then focus purely on defense.

Think the main problem is just that it never expires and stacks infinitely, so never in a rush to set up a combo.
Vengyr 19 Aug, 2023 @ 10:13am 
Pretty cool, I like it. Beaten the Heart @ A8 on my first try using a Boundary deck.
Some idoit lol (not rly) 19 Aug, 2023 @ 4:11am 
this is a fun character :yukari3:
Alice_Reverie 19 Aug, 2023 @ 3:15am 
Really great card design and ideas! Having to pay attention to the number of discards to go odd is great :)
leem72929 18 Aug, 2023 @ 12:45pm 
How do I play this ?
Eagletanker 18 Aug, 2023 @ 8:16am 
Comparing this to the other Yukari mod on the workshop, this one is definitely better.
AgentPhil 18 Aug, 2023 @ 1:47am 
Just played a game with this character. It's quite well made, but I think a 1 cost basic attack that deals 12 (or 15) damage is a LITTLE overtuned. It would still be strong even at 2 energy, but as is, it out-values a lot of common cards which it shouldn't do (Think zap compared to ball lightning). I think that's a good place to start for balancing, but otherwise I don't have a whole lot of complaints so far. Good work all around, I'll keep testing it out for possible exploits.