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I know you most likely have your hands full but I'd greatly appreciate it & while I can't speak for others, I'm sure some people would also enjoy such a thing.
Thank you for your great contribution to Halo and sorry for being... That guy.
srsly tho like great work on all this stuff, appreciate the effort
For the past month now I have been familiarizing myself with the Halo CE mod tools, specifically related to sapien and scripting. What started as experimentation has slowly evolved into creating short combat scenarios, one of which I posted as a "Spec Ops" mission. My goal from this experimentation is to get a deeper understanding of the tools then apply that knowledge to later games.
Right now I have two more Spec Ops Missions that I want to post for this. You can play the "Pre-release" build of one of those scenarios right now. After "Bridge Battle" (I couldn't think of a better name) and "Assassination" (Still in planning) are finished, I will move on to making short missions for Halo 2: Trooper (might post some of my Camera Playground tests if people want me too, but those would just be cutscenes). After getting decently familiar with H2, I'll move on to Halo 3: Trooper.
For example, they're acting like when a marine is in an area 'unloaded' so they just freeze up and don't react until you load into their area, even if you see them.