Stellaris

Stellaris

Sparble's Stellar Hyperconstructs [3.14; 4.0 WORK IN PROGRESS]
686 Comments
Sparble  [author] 5 hours ago 
@Phoenix Nebula unfortunately not. Might make a patreon or ko-fi at some point soon, but till then there's nothing you can do unfortunately :/
Phoenix Nebula 10 Jul @ 8:57am 
Is there anything we can do to help?
Сталкер 6 Jul @ 10:58am 
:steamthumbsup:
Sparble  [author] 6 Jul @ 9:30am 
I'll let you know when major progress has been made.
alfharobby 6 Jul @ 5:55am 
well better be news rather than no news at all, thanks for the reply.
Sparble  [author] 6 Jul @ 5:44am 
thanks for the kind comments, unfortunately progress is extremely slow due to a lack of time on my part and apparently 1k+ errors still due to the 4.0 changes.
Vietnam 2 Jul @ 10:33pm 
reaching kardashev scale 3 in literary 100 years
Vietnam 2 Jul @ 10:33pm 
when this mod gets updated i am going to literary speedrun it in less than 100 years with that educator civic that makes civilians produce research
alfharobby 30 Jun @ 11:54pm 
Paradox only gonna update at August, any idea if Hyperconstruct gonna be update since Shadow of the Shroud gonna come around 2 month or so.
(Caos Puro) 28 Jun @ 11:57am 
I know you are working on it still, but I've just come to say that I really miss your mod and that I hope its future is brtighter than Stellaris' patches.
captain_noot2099 25 Jun @ 12:35pm 
Hi any progress on the update for this? thanks
marsmelon24 31 May @ 8:28am 
I can't wait to play this mod with my anime mods I have on my load order
Hebrux 24 May @ 6:57am 
No rush, 😃 thank you for attempting to update it, may be better to wait until the district changes are finalized before updating again
Sparble  [author] 24 May @ 4:37am 
For updates on the progress check the discord.
Thanks for your support for Hyperconstructs :summer2019horn:
Sparble  [author] 24 May @ 4:36am 
What this means is that the Hyperconstructs 4.0 Update will take longer than expected, and I am sorry about that, but honestly I have to say that this is on Paradox with the 4.0 code changes.
I will keep you updated on the progress and will eventually update Hyperconstructs, but how long this will take depends on Paradox.
Sparble  [author] 24 May @ 4:36am 
It has come to my ears that Paradox is planning yet another code change regarding districts/zones soon. I've tried updating the Hyperconstructs districts and during playtesting noticed that there are just so many things in Hyperconstructs that need to be updated (Not only districts/buildings/jobs/zones/slots but also components and 'invisible' stuff like events, scripted effects and so on). Aside from the whacky planet changes new bugs have emerged, e.g. events that are fired each day for no obvious reason. Since CWTools hasn't been updated to the code changes from 4.0 yet it's hard to determine if new code works, and 4.0 is borderline un-playtestable with most of Hyperconstructs' 3.14 Code, I have decided to wait for either the CWTools 4.0 update or for Paradox to update the districts once again to save time, work and sanity.
Hebrux 23 May @ 9:23pm 
yeah looks like we'll have to wait for an update. Currently breaks a new game
Sparble  [author] 22 May @ 3:50am 
I am currently working on the update. For progress tracker updates check out the discord.
w.girl27 21 May @ 6:22pm 
i miss this mod so much i cant wait till its updated it leaves a hole that giga cant fill
Willem 21 May @ 4:20pm 
Nah, the Gas Giant related structures are a way of obtaining Hydrogen, an important resource in this mod, Hyperconstructs is meant to work right besides Gigastructures, even having some Cross-Mod features (Such as Hydrogen being available on Habitable Gas Giants, and the Nidavellir Hyperforge having an extra upgrade level so it can produce Cultrobium in addition to its regular output, you can also choose to when you create an Artifical System to create an Alderson Disk) if both are enabled.

Stuff Like Shellworlds, Hoopworlds, Freefall Spheres, Habitable Dyson Spheres, Black Hole computers, Discworlds, it also has a Unique Crisis idea that no other mod has touched as far as I know.

Ascension Structures like the B.I.O Brain also provide new features not included in Gigas
Witch ~ 21 May @ 3:59pm 
its a newer up to date version of giga without the crazy spagheti code and weird features
jht_89 21 May @ 2:58pm 
Correct me if I'm wrong (and it's been a while since I've actively played Stellaris so my memory of the the structures that Gigastructures offers is spotty at best), but don't some of these essentially overlap with structures in Gigastructures?

I'm thinking for example of the Gas Giant Lifter and Gas Giant Compressor.
Witch ~ 18 May @ 3:53pm 
take your time, its hella complicated
Sparble  [author] 17 May @ 11:56am 
i will update once i figured out how pops planets zones districts jobs and buildigns work, yes.
VanLabyrinth 17 May @ 1:04am 
when this mod updates im going to use it and yall cants stop me
✞ Star∞ 13 May @ 6:54am 
it does indeed link to your gigastructue patch
Sparble  [author] 11 May @ 11:58am 
I'm currently doing a vanilla playthrough to figure out how the new planet and pop stuff works, after that I will start working on an update.
boxoforeos2102 7 May @ 9:22am 
update when?
Willem 7 May @ 4:10am 
Maybe it is because this mod has not been updated yet?
BerSerKx57 7 May @ 3:43am 
I tried with different playset and the only mod that make me have the mass window pop up is this mod :(. It's possible that it have an another mod cause the issue but all the other mod i have work perfectly without this mod, that's why i think it come from this mod.
Willem 7 May @ 3:28am 
@BerSerKx57 See my comment to Winter, you can probably figure it out (Hint: Try looking at the last updated date)
BerSerKx57 7 May @ 3:27am 
like winter i have the the window mass pop up.
Willem 6 May @ 4:32pm 
@Winter, Gee, I wonder how it could happen... maybe a mod that isn't updated for 4.0 is causing the issue?
Winter 6 May @ 4:29pm 
I have a problem with this it is causing some weird pop up things that just keep popping up every second it stops when paused but continues when I unpause not sure why it is there. there is nothing on the pop ups so idk what it is about
w.girl27 6 May @ 11:01am 
still works in 4.0 but i cant wait to see what new organic megastructures you come up with from biogensis escpially one focused on behemoths.
Zeizei Pumpum 6 May @ 10:06am 
hmmm plans for 4.0 update?
Voidlord 6 May @ 10:06am 
Cant wait for this mod to update
Stepover34 4 May @ 8:19am 
it links to your gigastructure patch
Sparble  [author] 4 May @ 8:14am 
@star "sparblefemboycompatible" what
Stepover34 4 May @ 6:50am 
that mod is a compatibility patch made by this mods developer, for this mod
✞ Star∞ 4 May @ 6:48am 
haweisenburger 2 May @ 2:17pm 
@Sparble Oh dope
Sparble  [author] 1 May @ 3:09pm 
@haweisenburger yes, that one has actually been planned for a long time. However I will wait till 4.0 releases due to the enourmes planet changes
haweisenburger 30 Apr @ 9:04am 
Yeah like make it produce stupid amounts of unity because we have cube and you don’t make it a paradise planet because why not at that point we don’t need districts. We Have Cube
Willem 30 Apr @ 8:07am 
Oh you mean a Cubeworld instead of a Squareworld, you know... an actual habitable Enormous Cube in space actually sounds like a fun "Because-We-Can" Megastructure.
haweisenburger 30 Apr @ 7:30am 
no i mean like cube instead of sphere
Willem 29 Apr @ 4:07pm 
@Haweisenburger That's Gigas
haweisenburger 29 Apr @ 3:25pm 
Could we get a squareworld maybe?
Thank you, kind sir:)
Sparble  [author] 27 Apr @ 2:56am 
@Бледный призрак alright. Will do that next update