Rain World

Rain World

Aerial Arrays [v1.03]
46 Comments
.Maell. 21 Feb @ 3:44pm 
This region looks so cool, I love the color palette, can't wait to play it! (btw you should consider adding an img to the thumbnail)
Illusia 19 May, 2024 @ 6:40pm 
I liked exploring the spire (even if i think the coils need a tad more warning or better indication what is and isn't a coil at some points) but quite a bit of the upper areas that aren't under the spire's subregion are a little uh... rough looking. Still, a pretty fun region if you just want to explore a region that expects quick thinking and competent movement.
Although that scav toll in the middle of those wormgrass fields is not very noticible. Don't get me wrong, I did realize what was going on before I accidentally went through it and angered all of them, but it might be prudent to make that area of the room a bit more vertical so that the toll's skull is not so closed in. I'm just looking around being like 'why are all these scavs here?' and almost walking through it.
Your Average Tea Enjoyer  [author] 9 Mar, 2024 @ 5:10pm 
* a lot of rooms have bad everything
Your Average Tea Enjoyer  [author] 9 Mar, 2024 @ 5:09pm 
yeah, a lot of that is being fixed, in the 1.03 version there is no threat to be clear and i know a lot of rooms are have bad everything
Lummox 6 Mar, 2024 @ 5:32pm 
I'm going through many region mods, and upon exploring this one, there is one room that breaks--I think closer to the Farm Arrays gate. the screen placement isn't great and there's a lot of deceiving geometry. For the left side, very wall-like, there's an invisible wall and a terrible screen split. I also don't remember hearing any threat for some reason when a million things were on screen. Also, I beg of you, please stop making the same wind sound so incredibly loud. I can't really hear the music over it. Maybe use a different wind sound or tone it down? Thanks. (No hate to the region, better than anything I could do :steamthumbsup:)
Your Average Tea Enjoyer  [author] 12 Feb, 2024 @ 4:10pm 
yeah, i noticed that after publishing it, sorry
Exmeow 1 Feb, 2024 @ 10:45pm 
There is a spelling mistake in the mod (Maybe?) : "Aerial" is typed as "Aerrial".
Your Average Tea Enjoyer  [author] 15 Oct, 2023 @ 3:15pm 
once again sorry so much for the wait
Your Average Tea Enjoyer  [author] 15 Oct, 2023 @ 3:14pm 
hey sorry for the silence here's a quick update: i have made the region less linear added a threat: https://www.youtube.com/watch?v=F2TdGOfEHfA and in fact two(other made by JeeperCreeperH on discord) i have started work on three new subregions and set up changes for both saint and secret scug and am working on bug fixes. tell me if you ever find glitches and ill give more info soon (closer to it being complete)
macrowave 12 Sep, 2023 @ 3:57am 
oh no, more custom pearls for my pearlcat collection
Your Average Tea Enjoyer  [author] 1 Sep, 2023 @ 4:01pm 
what do you mean?
dunej 1 Sep, 2023 @ 3:50am 
this is ridiculous
Spark7979 30 Aug, 2023 @ 9:22am 
It isn't more popular, hanging gardens has 2025 subs.
Your Average Tea Enjoyer  [author] 29 Aug, 2023 @ 2:44pm 
man i wasn't expecting this region to get (according to steam) more popular than hanging gardens
Your Average Tea Enjoyer  [author] 29 Aug, 2023 @ 2:42pm 
to TacMan 101: understandable
TacMan 101 28 Aug, 2023 @ 3:42am 
it's a good looking mod, although not a big fan of the worm grass everywhere
A.M GAMING 27 Aug, 2023 @ 11:26pm 
@Your Average Tea Enjoyer

you can make a lizard in lizard customizer
Douknodefox 27 Aug, 2023 @ 9:14pm 
Cool!
Your Average Tea Enjoyer  [author] 27 Aug, 2023 @ 3:58pm 
the pearls will be fixed in an update soon
Your Average Tea Enjoyer  [author] 27 Aug, 2023 @ 3:54pm 
and dr nefario sounds like a good idea if only i knew how to make a lizard
Your Average Tea Enjoyer  [author] 27 Aug, 2023 @ 3:54pm 
owlcowl it hasn't been fixed yet i believe the reason for them not having dialog is because the files arent in the mod file but it will be fixed
A.M GAMING 26 Aug, 2023 @ 11:25pm 
lizard concept: the gecko
appearance:
-bigger then white lizard but smaller then green lizard
-has 6 legs
-quite long
-has gecko tail
- had extremely long tongue
-has camouflage
-coloured a cream white

only found in the aerial arrays
OwlCowl 25 Aug, 2023 @ 1:40am 
Beautiful mod, I loved exploring this region, the platforming sections were genuinely fun too.

One possible issue (maybe this has been fixed with the recent update, I was playing on an older version) but it seems that the custom pearls don't have any dialogue attached to them. I brought one to Moon and she immediately put it down (and I can't locate any files associated with the pearl dialogue in the mod's folder).
highspeedtrooper79 23 Aug, 2023 @ 6:56pm 
when i saw this, all i thought was Aerials by SoaD
Your Average Tea Enjoyer  [author] 23 Aug, 2023 @ 8:27am 
unfortunately there is one room i cant seem to fix and it is the room ZZ_CANYONPEAK my favorite room
Your Average Tea Enjoyer  [author] 23 Aug, 2023 @ 8:22am 
also never play as inv there are way to many miros vultures

and im glad that the platforming is the main focus as thats what i wanted it to be like
Your Average Tea Enjoyer  [author] 23 Aug, 2023 @ 8:20am 
thanks for the input i plan to have it connect to the forsaken mines (the next region im making) via the scav city
petrslaw 22 Aug, 2023 @ 7:47pm 
There's also a lot of charming flowers and less charming grasses.
petrslaw 22 Aug, 2023 @ 7:39pm 
So far this is the most platforming oriented region I've played. Some room layouts even feel inspired by Celeste and I love this vibe.

There are not very many creatures (in most of the region), but it doesn't feel bad, because combat and running for your life are clearly not the focus here.

Both gates are not far off from the original LF_SI gate, so this region doesn't offer a very strategic connection, but it's worth to have it simply for the Spire.

The Spire is the most evil platforming you could imagine in this game and not the "Inv campaign" evil, but the good kind. It's fair, but very challenging and I doubt that anybody will make it first try. It also makes for a very nice racing track.

I personally hope for a connection to some other region as a part of the planned growth, preferably forced to be one way. This place deserves it.

Brilliant, spire/10

On the side note, you might consider starting a discussion thread to separate technical comments from more casual ones.
Your Average Tea Enjoyer  [author] 22 Aug, 2023 @ 4:58pm 
the gates should now connect
Your Average Tea Enjoyer  [author] 21 Aug, 2023 @ 2:04pm 
im currently working on fixing glitches and such
Your Average Tea Enjoyer  [author] 21 Aug, 2023 @ 1:58pm 
it has helped its allowed me to narrow down the problem to just the merge files arent working as intended ill have to look into it
petrslaw 21 Aug, 2023 @ 1:37pm 
It's not at all about inconvenience.
I just want to give you as much detail on that issue as possible, because I might not be the only one who's having it.
You said that it's your first region and it would be great to have another creator in the community with fresh ideas, so though I don't know almost anything about modding, I hope that some of my feedback can help fix the problem.
I even did a fresh install of the game, so I think this might not be on my end.
Your Average Tea Enjoyer  [author] 21 Aug, 2023 @ 12:42pm 
hmm i wonder if the problem is with the gate merge files im sorry for the inconvenience petrslaw
petrslaw 21 Aug, 2023 @ 5:09am 
I noticed one thing while using warp menu.
For every modded region a gate to it is a room that is listed in both regions connected by this gate.
For example, in case of Lush Mire, DS_LW is listed as a room in both DS and LW.
With ZZ the gates are listed in ZZ rooms, but are not present in lists for LF and SI.
petrslaw 21 Aug, 2023 @ 3:31am 
By now I've tried everything I could think of, validated the game's files, stripped it of other mods, tried different campaigns. I'm sorry for the ruckus, but it ultimately refuses to work for me.
Lolight2 20 Aug, 2023 @ 9:02pm 
Hey! This region is really fantastic! Really challenging to go through :P
I did run into a couple bugs while playing, but my game is so mod heavy that I can't say this mod was the cause (plus I have no logs unfortunately)
Still! I made a video on this mod, feel free to include it in the workshop if you want! :rwslugcat:
https://www.youtube.com/watch?v=cAT4rCca2sw
Your Average Tea Enjoyer  [author] 20 Aug, 2023 @ 8:00pm 
oh no it doesnt connect to A12 that was the planned place but it had to be moved to A04 in order to have it be usable with other mods
petrslaw 20 Aug, 2023 @ 7:35pm 
I've also seen that in the world/lf_rooms folder of your mod there's some files for the room LF_A12, but nothing about LF_A04.
petrslaw 20 Aug, 2023 @ 7:09pm 
I'll add that I disabled most of my mods. I've only left some silly cosmetics, jolly-coop enhancing stuff, camscroll, DS+ and expanded outskirts. I hope that's neither here not there in terms of interfering with your mod in any way.
petrslaw 20 Aug, 2023 @ 7:02pm 
That was a good suggestion, I haven't used it before. That enabled me to travel the other way, from ZZ to LF. When the gate activated, the game instantly froze, but i was able to pause and quit.

After quitting I checked consoleLog and exceptionLog.

In exceptionLog the only thing worth noting was this:
"NullReferenceException: Object reference not set to an instance of an object"

In console log it appeared as a bunch of scavengers got lost.

"Tried to find path between r:OffScreenDen_LF, n:0 and r:LF_M05, n:0"
that failed a couple times

"Looking for path from inside node that's inaccessible to creature: Scavenger
start: WC ~ r: 1989 x: -1 y: -1 n:8"
and that looped with a new world loaded after each failure

There were also variations:
"start: WC ~ r: 1975 x: -1 y: -1 n:5"
"start: WC ~ r: 1984 x: -1 y: -1 n:2"
"start: WC ~ r: 1981 x: -1 y: -1 n:5"
probably some others, there's quite a lot
Your Average Tea Enjoyer  [author] 20 Aug, 2023 @ 3:23pm 
hmm i don't know what the problem is it works on my end that is the correct room if you must id recommend getting warp menu and warping into the region i'm uncertain why its not working
petrslaw 20 Aug, 2023 @ 10:17am 
Ok, I can see that it's the room. Pressed M in dev mode and one of unmarked pipes appears as a connection, the one in the lower part of the room. I can't enter it though.
petrslaw 20 Aug, 2023 @ 9:57am 
I've just visited LF_A04 with hunter and there's no new pipe. I double checked that the mod is active. I tried to force myself into unmarked pipes in the room. I have all required dependencies and no other mods that modify this particular room.
Just to make sure there wasn't an error with the room name on either end, we're talking about the room close to hunter start between a long room with a deer but no worm grass and a room that stretches upward towards sky islands gate?
If the room name's correct, what do you think could be the issue?
Your Average Tea Enjoyer  [author] 20 Aug, 2023 @ 9:09am 
oh yes the room is LF_A04
petrslaw 20 Aug, 2023 @ 7:52am 
Hi, could you tell in which room can I find a pipe to the gate you started in?