Entropy : Zero 2

Entropy : Zero 2

Lost Operation
21 Comments
76561198016560745 12 Jul @ 12:38pm 
крашится crashes
voktam 11 May @ 4:34pm 
Fun and addictive. I liked the variety of enemies and allies (I'd never seen a mortar synth attacking before). One annoying and hilarious bug is that the speed of all projectiles (from pit drones and gonomes, for example) is ridiculously slow.
saveeurope 19 Apr @ 8:10am 
it crashes when i start the map
[Emkey]™ 11 Jan @ 7:47am 
Also great :steamthumbsup:
Who? 1 Apr, 2024 @ 12:10pm 
a small feedback update to the mod.
I think you should remove all Energy balls ammo (leave atleast 1)
Its because when the gonome appears you can easily oneshot him with this energy ball and mod will be a cakewalk
+ Need to remove barnacle at near end because barnacle can also kill gonome (tested it myself)
BadboY 17 Jan, 2024 @ 3:04am 
яыва
Uncle Qrow <3 17 Nov, 2023 @ 3:58pm 
Enemies appear every two steps, which wouldn't be a problem if I wasn't getting a new weapon at the same time. So, I'll be shooting a shotgun with 4 antlions in front of me, when suddeny badcop starts examining some new gun i'll probably wont even use, which cancels the animation and gets me killed.
The tunels look cool and the game is intense but I would get rid of some weapons and/or place them in less intrusive places, if I were you
CENgİZHAN◥/◣ ◢/◤ 7 Oct, 2023 @ 10:19am 
güzell:steamhappy:
M1L0S_Studio 13 Sep, 2023 @ 12:45pm 
Не погана мапа, але не без нюансів. Ліс позаду у самому початку зроблений криво. До тунелей претензій нема
Jumby 13 Sep, 2023 @ 11:11am 
sick
Mobin 12 Sep, 2023 @ 5:44am 
+1 Nice map
Nitro-Express 22 Aug, 2023 @ 12:49pm 
Hey bro good map. One question. Do you know why dialogue in the game is broken? Only regular rebel NPCs say anything
Dany 117  [author] 21 Aug, 2023 @ 4:22pm 
Well its done, there is now 3 headcrabs at that spot instead of 7 now, and i replaced them with normal headcrabs, so it should help for people that play at hard.
Dany 117  [author] 21 Aug, 2023 @ 3:40am 
Okay thanks,I will reduce the amount to maybe 2 but not delete them all, cause most player dont play in hard mode.
Blinks menacingly 21 Aug, 2023 @ 2:46am 
It was fun but I'd remove the fast headcrabs that jump out of the ground that can't be damaged before they jump out. It's very much not fun losing 70 hp just because 7 headcrabs decided to be invincible and unavoidable (on high difficulty they do 10 damage per jump).
1upD  [developer] 20 Aug, 2023 @ 12:42pm 
The Episode 2 Victory Mine environment is very well put together. It has the same feeling as playing Half-Life 2 Episode 2 and makes very good use of Episode 2 props.

I did feel a little bit let down by the story of the map. The premise makes sense, your dropship was shot down and you crashed in the mine. Perhaps you were a Bad Cop clone sent to join up with the big Combine convoy that Gordon witnessed in Episode 2. But the NPCs within the mine don't make a lot of sense in the context of the story. There were some phytoplankton barrels, and oddly enough, the vortigaunt mural from EZ2 showed multiple times. I wish I had a better sense of how these elements worked in this setting - why would there be things from Arbeit here? Perhaps the crashed plane at the beginning of the map was meant to explain those elements, but I only just realized that now.

Overall I would say I really enjoyed this map and I'd encourage anyone to give it a download and play! (2/2)
1upD  [developer] 20 Aug, 2023 @ 12:40pm 
I played through this map today and it was a great way to celebrate EZ2's first birthday. It's a simple map with a satisfying gameplay loop of combat and puzzles.

I was surprised by how literally the map takes the concept of "linearity". It is entirely linear: from start to finish the map takes place in a single tunnel. I felt a little strange playing through a map designed that way because the original ez2_c4_5, "Xentarium", was designed in the same way and we ended up cutting it out of the game because we felt like a linear tunnel map couldn't make satisfactory use of our NPC AI. This map feels a lot like the cut version of Xentarium, but it's even more linear. I never felt that it was too crowded though. It gives the NPCs just enough space to be able to navigate around obstacles and get to the player. I do prefer nonlinear maps, but this map is just fine the way it is. (1/2)
Gordon Freeman 19 Aug, 2023 @ 8:48pm 
Another banger
Gildun 19 Aug, 2023 @ 12:17pm 
oh my, another map from Dany
Mr. Slava 19 Aug, 2023 @ 11:10am 
12-10 :)