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Find the utils.cs script, I made the functions pretty straightforward and easy to modify.
I'll update the mod when I have time but it won't be any time soon, sorry.
Late game trying to reroll and constantly going back to 1 prefix and suffix when the item can have 3 makes it worse RNG then the goblin tinkerer. Very annoying and kind of a waste of time.
Already trying to get the stats you do want with a decent roll range.
But there's a little issue here, is there compatibility issue with other mods' Bosses or is it intended that "Normal enemies" HP scaling also applies to boss?
I'm kinda shocked to see 400k hp Cryogen while its base health is barely 50k in Expert
Also one suggestion, it'll be nice to add a "Flat HP" increase per level on the configuration so basic enemies like slimes and zombies would still have sizeable HP on hardmode
Or you can just look into the source code
After skeletrom items can have 3 modifiers
After wall of flesh items can have 4 modifiers
... and so on
And these are based on vanilla bosses, just progress through the game
Is there any place I can read the bosses that unlocks new stuff?
it's just a few silver coins to reroll. Maybe I have some mod incompatibility
Is there something I'm doing wrong?