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haha, amazing dude, I love Katana: Zero, probably my favorite 2D game, and I love seeing it on Yomi hustle. Also, the character is slightly OP, I mean, he's lore accurate, but the chronos super basically impossible to counter, and I guess the over 300 mb download is because of the songs, right? This is kinda annoying tbh.
simple character lol
I Like Seeing 360 MB Downloading On My Screen, You Know?
In the atacks zero has very reduce kinds of attack, only 2 hits whit sword, bottle, cronos. it don't Need to be so strict whit him moves.
You can add more kinds of attacks with the others swords of the laboratory and more variation with the style of the cut.
I think that the bottle doesn't need gravity, in the original game it don't have, and need to be more fast (that is my think).
Due to zero has many less attacks is to easy block him atacks whit anything,
Zero is to fast thats god, but when he rolls, its to slow its the same animation standar.
The normal sword should have the hability of relfect bullets or other types of proyectiles.
Cronos is fine, but you can expand the time , maybe many kinds of cronos, 1 bar of hability = 8 frames, 2 bar 12 frames , 3 bar 16 frames,etc.
, my only viable way to win is grab, dash, cronos (sometimes),grab,dash,grab,dash,and that its a 50/50 depends a lot of DI that strategy.
Sorry for my bad english
also here to report burst cancel kills zero's push back on hit (zero doesn't get pushed back even a little after a 50 hit combo so long as you used burst cancel I haven't tested this fully so I don't know the extent but its pretty silly not that game breaking but just kinda wack
also maybe pretty please add an aerial chronos version where you dash downward? like an instant fast fall type thing. or give current chronos the ability to be aimed left, right and down akin to ninja dive kick directional select thingy instead of being flip-able
Anyone has any idea on what does Chronos do? I am dumb
but a couple minor things I would like to see changed to make him a bit better
make sword do more (loads more) damage, limit bottle throw behind his hustle where he drinks from the bottle and empties it for use and fix his music you can't change it after the first time or make it a pregame thing like rpgkight game mode select
I know what Chronos is in the story.
The limit to Zero's precognition is assumedly infinite- or just really, really long. We aren't ever able to see it fully in game- the time limit in a stage stops you and implies he "can't remember all this" and "needs to be efficient"
Chronos is also not the only world-altering drug made in Katana ZERO. But the full extent of what it can all do is unclear. We don't know the rules yet, we just have to take what we've been given so far. Hopefully the DLC will set it all straight, give some answers to the world.
also pretty strange that he has no wierd time related moves tho.